Moderator: Cartographers
squishyg wrote:I want to play in the first game!!
Something I just realized I like-since there's only 4 "continents", it will make 5 or more player games nice and lively. Kind of like musical chairs. There's a guarantee that at least 2 people will be gunning for the same area.
Yay Danyael!
whitestazn88 wrote:a few of the skulls, bloods, muds, and fangs are too close to the army circles or territ names. space them out a bit more?
Danyael wrote:chiefs can bombard other chiefs
and assault the territory the
{*} sits in
iancanton wrote:Danyael wrote:chiefs can bombard other chiefs
and assault the territory the
{*} sits in
the bombard looks as if it'll work well. try changing the wording to assault the region containing their {*}. we're now very close to a gameplay stamp.
ian.
sinctheassasin wrote:just one more thing,
it looks like zip zap and zoom all have two or three territories they can attack, and they are far away to the chiefs. I look at zoop, and it only has one territ it can attack, which is practically next to the cheif territ. it might cause an unbalence for Zoop to be bottlenecked and next to the cheif, while zoom is almost in the middle of three territs, and is far away from either chief.
hmmmm
squishyg wrote:The small legend is a little hard to read, but if anyone has trouble, they can just click "larger map", right?
Danyael wrote:So i need to make the small as 100% legible as possible so nothing will be unclear
iancanton wrote:Danyael wrote:So i need to make the small as 100% legible as possible so nothing will be unclear
making the small map slightly taller will solve the text problem. this will let u either make the bonus legend bigger or move it to a bar at the bottom that isn't part of the map graphics (as in eastern hemisphere). incidentally, u've misspelled their as thier on both maps.
to my eyes, the colours of the blood regions, skull regions and gates are very similar. from the symbols, we can immediately tell that the blood and skull regions are part of different bonuses. however, using the brown fang colour for the gates will help to distinguish them at first glance from bloods and skulls, since the gates do not border any fang regions.
with the addition of the second mushroom path, the bloods are slightly more difficult to hold than the skulls, so give a +5 bonus, instead of +4, to the bloods. this bonus change will make only a small difference (if any) to most games, so i am happy to stamp this map for gameplay in advance.
ian.
squishyg wrote:Yay! Congrats Danyael!!! Can't wait to play!
sinctheassasin wrote:Hey, congrats on the second stamp, i wish conquer crater had one of those, it's our fifth month in the draft room
Anyway, looks great to me. You might want to look at and post on different maps in here as well as the draft room to see what people are looking for in terms of tweaking graphics....
Just in case
squishyg wrote:I like your mountains more every time I look at the map.
squishyg wrote:Blood and Mud are bright enough for me. Fangy is getting a little too bright now... His background looks like it's glowing. Was he bitten by a radioactive spider?
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