That sounds good what does everyone else think?blakebowling wrote:Again.. I don't think they should play all five games against AI, but playing one single first game vs AI would give them a chance to learn how the game worked, no points would be switched, and it wouldn't count towards their 5 games to get off new recruit.Koganosi wrote:Hard.Jeff Hardy wrote:this sucks?
No way i want to see this implanted. It seems to be hard making also. Real players involves strategy. So play them if u dont have strategie this aint the game for u.
Urs
Koganosi.
[Rules] Tutorial for New Players
Forum rules
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: New Recruits vs. Computer
Re: New Recruits vs. Computer
Playing against a computer just for the heck of it is ok,
but making it a requirement for recruits is just dumb.
Human error is part of the game.
but making it a requirement for recruits is just dumb.
Human error is part of the game.
- Teflon Kris
- Posts: 4236
- Joined: Sun Jul 13, 2008 4:39 pm
- Gender: Male
- Location: Lancashire, United Kingdom
Re: New Recruits vs. Computer
Not the worst idea ever.
Amendment: maybe worth implementing if new recruits have the option of playing AI first game?
Problem: would it be worth the programming needed?
Amendment: maybe worth implementing if new recruits have the option of playing AI first game?
Problem: would it be worth the programming needed?

- GrimReaper.
- Posts: 913
- Joined: Mon Jul 07, 2008 10:15 pm
- Location: everywhere
Re: New Recruits vs. Computer
or maybe a quick mock up round with instructions on how to play your turn. but a full length game no
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: New Recruits vs. Computer
Ya! Like in other games they have tutorial scenarios, maybe thatGrimReaper. wrote:or maybe a quick mock up round with instructions on how to play your turn. but a full length game no
- GrimReaper.
- Posts: 913
- Joined: Mon Jul 07, 2008 10:15 pm
- Location: everywhere
Re: New Recruits have tutorial scenarios
be more specific like this. At first the new recruit will be put through a "training scenario" in a game, obviously there will be rigged dice. So the player can be told the defense and offense dice. however they will also learn how to use the control panel how to pm and how to post in the forum
- GrimReaper.
- Posts: 913
- Joined: Mon Jul 07, 2008 10:15 pm
- Location: everywhere
Re: New Recruits have tutorial scenarios
anything more to add?
-
TheBro
- Posts: 750
- Joined: Tue Apr 24, 2007 3:24 pm
- Gender: Male
- Location: The dark side of the moon.
Re: New Recruits have tutorial scenarios
New Recruits are only allowed to play other New Recruits.
No eternal reward will forgive us now for wasting the dawn.
Re: New Recruits have tutorial scenarios
learning through mistakes and interacting with human players are often considered quite effective, but I wouldn't see any harm in this being an option
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: New Recruits have tutorial scenarios
What about a simple map (like 10 territs) that can be played against neutrals so show how the mechanics of the system work? Maybe make one that looks similar to the geography of the earth, and then a few with odd geography and introduce rules like bombardment, one way reinforcement, and other odd map items.
Playing against Neutral is not AI, so simple to implement. You would only have to make a mechanism to allow the game to proceed when there is only one player (victory condition is player must own all territs).
I'm not saying people can't learn for themselves, but lots of other sites/games have the idea of an "incubation room" for new players before releasing them into the wild.
Playing against Neutral is not AI, so simple to implement. You would only have to make a mechanism to allow the game to proceed when there is only one player (victory condition is player must own all territs).
I'm not saying people can't learn for themselves, but lots of other sites/games have the idea of an "incubation room" for new players before releasing them into the wild.
- azezzo
- Posts: 971
- Joined: Thu Nov 01, 2007 12:54 pm
- Gender: Male
- Location: New York state, by way of Chicago
Tutorial for new players
Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members
Re: Tutorial for new players
A good idea. There needs to be a place to PUT the tutorial where the new users would see it, however. Perhaps an auto-PM telling them about it?azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
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PLAYER57832
- Posts: 3075
- Joined: Fri Sep 21, 2007 9:17 am
- Gender: Female
- Location: Pennsylvania
Re: Tutorial for new players
I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members
That is, the template that first appears when you click "new post" in Suggs and Bugs.
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Strife
- Posts: 2668
- Joined: Fri Jul 20, 2007 3:24 pm
- Gender: Female
- Location: Now something has kept me here too long.
Re: Tutorial for new players
I remember awhile ago, a year or so(around the time we had the banner comp.), someone suggested something similar. I believe the result was a few videos by players and someone said they were working on a flash of it. Not sure what happened to that, but it's a great idea indeed.
Re: Tutorial for new players
How about non-point tutorial games vs. CC servers?
Re: Tutorial for new players
The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.PLAYER57832 wrote:I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
- azezzo
- Posts: 971
- Joined: Thu Nov 01, 2007 12:54 pm
- Gender: Male
- Location: New York state, by way of Chicago
Re: Tutorial for new players
why not make it a mandatory viewing, b4 the 1st game is played?
and that idea about practice games against a computer is a great idea too.
and that idea about practice games against a computer is a great idea too.
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slowreactor
- Posts: 1356
- Joined: Tue Jan 20, 2009 3:34 pm
- Gender: Male
- Location: Ithaca, NY
Re: Tutorial for new players
First, good luck getting a bot that can teach someone the intricacies of CC. Second, before someone suggests that SoC should take in all incoming recruits for a few learning games, they WILL be overloaded if they do.jefjef wrote:How about non-point tutorial games vs. CC servers?
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PLAYER57832
- Posts: 3075
- Joined: Fri Sep 21, 2007 9:17 am
- Gender: Female
- Location: Pennsylvania
Re: Tutorial for new players
I believe all new people are now given pms about this.Woodruff wrote:PLAYER57832 wrote:I like this suggestiong, (Cook's forum or Strategy section would be good places), but if you want it read, you need to use the form.azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members
The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.
At some point, you can offer the spoon, but they have to pick it up themselves.
- Night Strike
- Posts: 8509
- Joined: Wed Apr 18, 2007 2:52 pm
- Gender: Male
Re: Tutorial for new players
I'm pretty sure that when the Society of Cooks went public, lack installed an automatic PM to send to players when they finished their 5th game telling them about the Society. I'd have to go dig through conversations about the changes to find proof, or you could ask a Society Mod.Woodruff wrote:The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.
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PLAYER57832
- Posts: 3075
- Joined: Fri Sep 21, 2007 9:17 am
- Gender: Female
- Location: Pennsylvania
Re: Tutorial for new players
If so, I would think it should be given when they FIRST join... with perhaps the addendum that they need to play 5 games first.Night Strike wrote:I'm pretty sure that when the Society of Cooks went public, lack installed an automatic PM to send to players when they finished their 5th game telling them about the Society. I'd have to go dig through conversations about the changes to find proof, or you could ask a Society Mod.Woodruff wrote:The problem here is that if someone doesn't ever go to the forums, they don't know about the Cook or Strategy forums.
Actually, the more I think of this particular idea, the more I think it just won't work. I am going to suggest a competing suggestion
- trinicardinal
- Posts: 2911
- Joined: Wed Nov 05, 2008 7:59 am
- Location: On a Tropical Island - Coconut anyone?
Re: Tutorial for new players
Woodruff wrote:A good idea. There needs to be a place to PUT the tutorial where the new users would see it, however. Perhaps an auto-PM telling them about it?azezzo wrote:Suggest that C.C. create a tutorial of all the great features that are available, for new players as well as for all the casual players here.
New players should be made aware of plug ins and add ons as well as how different game options increase the degree of difficulty.
This will improve the following aspects of the site:
1)player retention, fewer new players would quit out of being taken advantage of(farmed)
2)fewer reports of cheating and abuse made by players who know nothing of clickable maps
3)this would help create a more even playing field for all members
I like this.... especially in conjunction with the auto-PM idea
10:16:35 ‹Ace Rimmer› haven't looked at work in ages
10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere
10:42:43 ‹Sackett58› fine, I'll take my panties elsewhere
- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Re: Tutorial for new players
Long ago we tried to make a tutorial---however it fell flat because of the sheer magnitude of the everything. Perhaps a user-started or user-driven initiative could get off to a better start?
--Andy
--Andy
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Darwins_Bane
- Posts: 989
- Joined: Tue Mar 04, 2008 7:09 pm
- Gender: Male
- Location: Ottawa, Ontario
Re: Tutorial for new players
is there some way that you can auto pm new players? because then perhaps you could have someone or some people running the tutorial and then the pm would direct them to it and tell them a couple other basic things about the site.AndyDufresne wrote:Long ago we tried to make a tutorial---however it fell flat because of the sheer magnitude of the everything. Perhaps a user-started or user-driven initiative could get off to a better start?
--Andy
- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
Re: Tutorial for new players
We already have a few Auto-PMs sent out. If I recall correctly:
Upon first Joining Conquer Club (the user is also brought to an introductory page explaining the website I think)
Upon first Promotion
Upon Joining a Speed Game
There may be a few others as well. Lack has the info.
--Andy
Upon first Joining Conquer Club (the user is also brought to an introductory page explaining the website I think)
Upon first Promotion
Upon Joining a Speed Game
There may be a few others as well. Lack has the info.
--Andy

