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Thank you for saying in 45 words what would have taken me me several hundred to say; I appreciate your pithyness.wicked wrote:Anyone can run a truce however they see fit. There are no set rules to truces, other than announcing them, so everyone uses them however they want. Imposing your expectations on others isn't really necessary Jaime, as everyone plays how they want, not how Jaime says.
Maybe it's the hypocracy underlying their position that makes them so vehement in their views. So willing to leap to the personal attack because the weakness of their argument is at some level apparent even to themselves.Rick: How can you close me up? On what grounds?
Captain Renault: I'm shocked, shocked to find that gambling is going on in here!
[a croupier hands Renault a pile of money]
Croupier: Your winnings, sir.
Captain Renault: [sotto voce] Oh, thank you very much.
[aloud]
Captain Renault: Everybody out at once!
Very well put!tahitiwahini wrote:
These players also seem to me to value tactical skill on the battlefield (which they have polished through playing many games on the same board under the same rules) far above strategic or diplomatic skill.
Damn, you are well-read...tahitiwahini wrote:Thanks flashleg8,
As Karl von Clausewitz was fond of saying:
"War is simply a continuation of political intercourse, with the addition of other means."
virus90 wrote: I think Anarkist is a valuable asset to any game.
Sadly more the latter than the former, but it's a kind of like being well-read in a third-rate, derivative sort of way.Anarkistsdream wrote: Damn, you are well-read...
Or you can use Google and Wikipedia like a madman...
Probably a bit of each of those three things led me to assess the state of the game as I did in the game chat.viking thunder wrote: From my point of view you were the strongest person in the game, and your alliance gave the others no fighting chance to win. I do not know whether you were pushed to your conclusion because of a fear of the high number on siam, his rank, or some combination therof. or perhaps your understanding of the subtle power shifts inside the game has not yet been developed.
Had I been in red's position, I would also have complained, and would have given you a neutral feedback. because I feel it wrong to start an alliance when you are the stronger player.
Neither of us was at that time receiveing a continent bonus for Europe or North America and Red appeared extremely strong.2007-01-31 10:03:50 - tahitiwahini attacked Iceland from Greenland and conquered it from Birch
2007-01-31 12:08:57 - Birch attacked Iceland from Scandinavia and conquered it from tahitiwahini
2007-01-31 12:18:01 - Birch attacked Greenland from Iceland and conquered it from tahitiwahini
2007-01-31 12:49:05 - tahitiwahini attacked Greenland from Quebec and conquered it from Birch
2007-01-31 12:49:31 - tahitiwahini attacked Iceland from Greenland and conquered it from Birch
2007-01-31 16:20:09 - Birch attacked Iceland from Scandinavia and conquered it from tahitiwahini
2007-01-31 16:20:27 - Birch attacked Greenland from Iceland and conquered it from tahitiwahini
2007-01-31 17:23:25 - tahitiwahini attacked Greenland from Northwest Territory and conquered it from Birch
I'll quote this in addition to responding to Jamie: it's not just about "fear of higher-ranked players", but the reward of having more points. It's especially pertinent in a terminator game, where one may decide to carve up two high-rank players between an alliance consisting of other lower-ranked players.viking thunder wrote:what is an NAP??
A higher ranked player has no better chance of winning than a lower. Yes, if you look at their profile and they have played 90 games and are still a private, you might not worry about them, but if they have played 50 games and are a Lt, or major, they are no less a threat than a higher ranked player. new people join all the time, rank is no estimate of skill.
and in addition, just because someone plays alot of double's games does not mean they are trolling for noobs!!! I play doubles game with a friend, we start games and wait for them to fill, we are not trolling for noobs, we are starting games the only way the site allows. we prefer if good people show up, if I lose to a noob I lose forty points or something!
Yes, that's it exactly, that was the substance of the NAP. The elimination of the player not party to the NAP was the termination condition for the NAP. After which attacks could (and did) occur across the border defined by the NAP.DublinDoogey wrote:After skimming through this, it seems like theres a misunderstanding about the terms of the NAP in question, or, most-likely, my understanding of it.
It seems to me that the NAP was that they wouldn't attack through that border until the third player died.
The goal was to maintain one peaceful border, not to take out the player. Sure, there are all kinds of unsaid things that go into it, but I think that that is what it is supposed to boil down to, elimination as a time, not a term, of agreement.
It'd be cool if the OP could clarify this, as that would help clear up thoughts about NAPs and their different goals.
I think this is completely legitimate termination condition. It also has a historical president. Almost like the Russian pact with Japan in WWII. No attacks over the Mongolian border, and the pact expired when Germany was defeated (although in that case Germany was Japan's ally). I'm all for making the game as realistic as possible.tahitiwahini wrote:Yes, that's it exactly, that was the substance of the NAP. The elimination of the player not party to the NAP was the termination condition for the NAP. After which attacks could (and did) occur across the border defined by the NAP.DublinDoogey wrote:After skimming through this, it seems like theres a misunderstanding about the terms of the NAP in question, or, most-likely, my understanding of it.
It seems to me that the NAP was that they wouldn't attack through that border until the third player died.
The goal was to maintain one peaceful border, not to take out the player. Sure, there are all kinds of unsaid things that go into it, but I think that that is what it is supposed to boil down to, elimination as a time, not a term, of agreement.
It'd be cool if the OP could clarify this, as that would help clear up thoughts about NAPs and their different goals.
Once again a valid pointtahitiwahini wrote: In the right circumstances, it's often the only way to avoid defeat in my opinion.
who the f*ck did you have as a history teacher.flashleg8 wrote: I think this is completely legitimate termination condition. It also has a historical president. Almost like the Russian pact with Japan in WWII. No attacks over the Mongolian border, and the pact expired when Germany was defeated (although in that case Germany was Japan's ally). I'm all for making the game as realistic as possible.
You know when someone starts out making an argument with bombastic bluster, it causes me to become immediately suspicious of the strength of his argument, which is probably the opposite of your intention.SirSebstar wrote: who the f*ck did you have as a history teacher.
That's a valid opinion, I think it contributes a lot to the discussion. I don't happen to agree that alliances are NAP's that are based upon the accomplishment of a goal. I think there are other considerations required to turn a NAP into an alliance. For example, coordination on a shared strategy for one thing. But I think your position is defensible.SirSebstar wrote:basicly NAP's should end after an amount of turns, not upon the acomplishment of a goal. The latter being an alliance.
alliances in 3 player games are frowned upon, and are considered unfair.
basicly i see a term, 5 years as well the option to un 'nap' incorporated into the treaty. but you might consider that it was not meant to be everlasting, which again invalidated your point.tahitiwahini wrote:...edited...Further take a look at the Soviet Denunciation of the Pact with Japan (dated April 5, 1945) here:
http://www.yale.edu/lawweb/avalon/wwii/s3.htm
.......
I think if you bother to read these documents and consider them in the context of your general knowledge of WWII you will come to the conclusion that it was in fact Germany's defeat that was the proximate cause of the Soviet termination of the NAP with Japan, of which Germany was of course not a party.
I think you're missing the forest for the trees here. The defeat of Germany, a non-NAP party, was the triggering event that caused the Soviets to exercise their termination of the NAP. I think that was flashleg8's point which remains valid. It was an imperfect real world example of the use of a NAP which terminated with the elimination of a non-NAP party. I think you need to be more discriminating in your use of the terms NAP and alliance which are not the same thing. Conflating them simply makes the issue harder to understand.SirSebstar wrote: basicly i see a term, 5 years as well the option to un 'nap' incorporated into the treaty. but you might consider that it was not meant to be everlasting, which again invalidated your point.
namely that germany was defeated is therefor not an(nor the) condition to terminate the treaty, where time (aka turns) WERE imposed in the treaty.
I would think this basicly means nothing in the game of risk, least of all an excuse to ally yourself in a 3 player game
So, to the contrary, I think flashleg8's point isnot valid.
I think NAP's are quite proper in a 3-player game, under suitable circumstances. Remember, alliances are almost never required except in the most dire circumstances; NAP's are sufficient in most cases. But, I'll move on to your formulation of the question regarding alliances.SirSebstar wrote:In a 3 player game alliances are playing havoc with gamebalance. There is almost no way for the other player to have any real fighting chance.
Here's the crux of the fairness doctrine that I really can't comprehend. In the case of a weak opponent who we eliminate from the game it's a cause for celebration. But, if we take down the dominant player because he failed to form his own NAP, or failed to disguise his strength and argue persuasively that he was in fact not the dominant player, or because he chose to participate in a 3-player game (rather than a more than 3 player game), somehow we are being unfair and are "denying them a victory they deserved." I have the same reaction to that argument as I have to the player who declares that because his 5 to 2 attack on an opponent failed it was unfair. It's the nature of the game, or put another way, the game lacks an inherent notion of what fairness is.SirSebstar wrote:If you deny others a victory they deserved, well thats stealing the glory and possible the fun as well.
I guess I would feel like maybe I should try something other than a 3-player game -- maybe a more than 3-player game in which the effect of a NAP would be diminished. I just don't see how the fact that a player has acheived a dominant position in a game confers upon him a right (or more accurately an expectaion) that he "deserves" to win the game, and any other result is ipso facto "unfair."SirSebstar wrote:How would you feel upon entering 50 3-player games, where in every single game the other 2 players are allied/nap'd.
I can certainly understand the argument better (than I could when MeDeFe explained it -- maybe it's just a difference in style), so thank you for that. But I guess I still disagree that the cases are different, let alone quite different. The only difference I see is that one was a three player game and one was a four (or perhaps more) player game. Every participant in both games chose to participate in the game knowing the number of players in the game. And presumably knowing how the number of players in a game affects the play of the game. Given that, I simply can't accept that in one case the NAP was not just poor sportsmanship, but "extremely poor sportsmanship," and in the other case it was a very clever strategic technique. Hence the hypocracy.Adran wrote:Agreements in 3 player are very differntly viewed to agreements in 4 player.
.... (edited) ...
Can you see how what you did is quite different to the example you drew upon of MeDeFe demonstarting his "hipocracy"?
Phil
I agree with everything you said. I no longer think that the player in question was malicious in leaving the neutral comment, since as you say it seems to be an accepted practice to do so, and I don't have any argument with the comment as far as it goes. I just wish we could respond to it. But we currently cannot.The1exile wrote:However, to retrun to the original point of the thread, I think it would be a good idea to be able to repsond to neutral feedback - but often it is used to say "this player makes alliances/NAP's" which is a fair comment, if you do. I wouldn't suspect any malice on the part of the player that left you it. If you do have an issue with it, it should be possible to contact the player in question.
To say a diplomatic agreement is acceptable in one state of play but not in another is, as tahiti says, hypocracy.Risk all your armies on a daring continent grab. Use diplomacy to coordinate a group assault on the game leader.
Ehh, no. I think you'll find I said "...the pact expired when Germany was defeated", not "the pact was [...] designed to terminate at the death of Germany". The pact was in effect while Germany was fighting the war (i.e. in game terms still in the game) and became obsolete when the force that necessitated the pact was removed from the equation (again in game terms the player being eliminated). Whether on not the real life pact stated this explicitly or not is really not relevant. Both sides would know that if the conditions of the war changed (i.e. an Allied victory in Europe or the Pacific or visa versa) this pact would cease to be relevant.SirSebstar wrote:who the f*ck did you have as a history teacher.flashleg8 wrote: I think this is completely legitimate termination condition. It also has a historical president. Almost like the Russian pact with Japan in WWII. No attacks over the Mongolian border, and the pact expired when Germany was defeated (although in that case Germany was Japan's ally). I'm all for making the game as realistic as possible.
well okay, so i started googling. found some stuff on the wiki.
http://en.wikipedia.org/wiki/Operation_August_Storm (and others)
the pact was NOT designed to terminate at the death of germany,but instead was terminated (quote at the Yalta Conference, it(edit russia) had agreed to Allied pleas to terminate the neutrality pact with Japan and enter the Second World War's Pacific Theater within three months after the end of the war in Europe.)
this invalidates your point.