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Europe 1914 [Quenched]

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Re: Europe-1914,

Postby Fipa on Fri Apr 10, 2009 6:58 am

sheunghei wrote:I (sheunghei) and my friend(black friday) played a 2-player game on the europe 1914 map (4633593) today, and suddenly, the game ends and the game log said that I have lose the game:

2009-04-08 01:50:35 - Black Friday held the Central Power Capitals objective
2009-04-08 01:50:35 - Black Friday won the game
2009-04-08 01:50:35 - sheunghei loses 19 points
2009-04-08 01:50:35 - Black Friday gains 19 points

But later, my friend said to me by phone that he had lose the game too, and he saw that in the game log, I win the game by held the Central Power Capitals objective and gain 19 pt instead of I losing.



If you lost 19 points, then you would gain 21 when you win against him. So your friend can't read the log well
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Re: Europe-1914,

Postby Qwert on Sat Apr 11, 2009 7:30 am

hmm i look game log of these game,and your friend win a game, so i dont see any problem here>Probably he dont read correct game log.
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Re: Europe-1914,

Postby cicero on Sat Apr 11, 2009 10:17 am

Moved from Suggestions & Bug Reports to Map Foundry.
Foundry Mods please merge with quenched thread.

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Re: Europe 1914 [Quenched]

Postby MrBenn on Sat Apr 11, 2009 10:30 am

[merged]
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Re: Europe 1914 [Quenched]

Postby JJM on Thu Apr 23, 2009 8:38 pm

Why doe's it list St.Petersburg as Russia's capital.Moscow is.
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Re: Europe 1914 [Quenched]

Postby the.killing.44 on Thu Apr 23, 2009 8:40 pm

JJM wrote:Why doe's it list St.Petersburg as Russia's capital.Moscow is.

1914 ā€¦ 1914 ā€¦

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Re: Europe 1914 [Quenched]

Postby Ralfbuske on Wed May 06, 2009 9:30 am

Game 4828829

Serious bullshit, I've got Paris, Rome, London and S:t Petersburg, check round 5. And still, i'm not winning :O
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Re: Europe 1914 [Quenched]

Postby saaimen on Wed May 06, 2009 11:45 am

As you will have noticed by now, you win when you start your turn holding those 4.
The legend says 'capture', though all objectives should be held for one turn.
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Re: Europe 1914 [Quenched]

Postby broncojd78 on Wed May 13, 2009 10:35 am

hello...i tried to read through the thread to find the answer but either failed or it wasn't there...

how do you know what power you are when you start a game?
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Re: Europe 1914 [Quenched]

Postby saaimen on Wed May 13, 2009 7:02 pm

broncojd78 wrote:hello...i tried to read through the thread to find the answer but either failed or it wasn't there...

how do you know what power you are when you start a game?

You 'are' no one. Your armies are scattered across the map. You could simply win this game like any other: eliminate everyone.
The objective adds something: there are 2 groups of 4 capitals of countries that were allied in WW1; those two alliances were called the 'Central' and 'Entente' powers. If you hold any group of 4 capitals for a whole round, you win the game.
But you could also hold 3 of one group and 1 of the other and NOT win, of course...
To answer your question directly: it's your own choice :) Just go conquer some capitals!
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Error Report

Postby Shertenn on Mon May 25, 2009 7:38 am

game 4928327 a player started with 10 in Moscow.. his other initial placements appear normal.
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Re: Error Report

Postby the.killing.44 on Mon May 25, 2009 8:49 am

Shertenn wrote:game 4928327 a player started with 10 in Moscow.. his other initial placements appear normal.

2009-05-25 03:40:25 - Johnny Crow receives 3 troops for 7 regions
2009-05-25 03:40:35 - Johnny Crow deployed 3 troops on Ankara
2009-05-25 03:40:51 - Johnny Crow assaulted Black Sea from Ukraine and conquered it from Shertenn
2009-05-25 03:41:21 - Johnny Crow reinforced Ankara with 2 troops from Romania
2009-05-25 03:41:27 - Johnny Crow reinforced Ankara with 2 troops from Bessarabia
2009-05-25 03:41:34 - Johnny Crow reinforced Ankara with 1 troops from Black Sea
2009-05-25 03:41:56 - Johnny Crow reinforced Ankara with 2 troops from Transylvania
2009-05-25 03:43:24 - Johnny Crow reinforced Moscow with 7 troops from Ankara

His teammate forted it up. No bug here.

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Re: Europe 1914 [Quenched]

Postby snufkin on Sun Jun 07, 2009 4:57 pm

The instructions for this map are wrong...
I captured all the central powers capitals but didnĀ“t win. :-s

You should try to at least get the game objective instructions correct!!!

the text should say HOLD xxxxxx powers capitals to win, NOT CAPTURE! :roll:
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Re: Europe 1914 [Quenched]

Postby saaimen on Sun Jun 07, 2009 5:25 pm

I've pleaded for this several times.
Doesn't seem to change on qwert's maps.
And nobody here seems to care very much either, so... :-#
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Re: Europe 1914 [Quenched]

Postby RedBaron0 on Tue Jun 30, 2009 11:30 pm

Game 5149422

If a team(in doubles, trips, or quads) were to capture and hold either of the 4 capitals do they win the game? Me and my partner recently achieved this with the 4 Entente capitals and the game didn't end. Just wondering if in team games this meets the objective. (or if it is supposed to)
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Re: Europe 1914 [Quenched]

Postby jefjef on Tue Jun 30, 2009 11:40 pm

RedBaron0 wrote:Game 5149422

If a team(in doubles, trips, or quads) were to capture and hold either of the 4 capitals do they win the game? Me and my partner recently achieved this with the 4 Entente capitals and the game didn't end. Just wondering if in team games this meets the objective. (or if it is supposed to)

I player has to hold them for a full turn.............
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Re: Europe 1914 [Quenched]

Postby RedBaron0 on Wed Jul 01, 2009 12:21 pm

jefjef wrote:
RedBaron0 wrote:Game 5149422

If a team(in doubles, trips, or quads) were to capture and hold either of the 4 capitals do they win the game? Me and my partner recently achieved this with the 4 Entente capitals and the game didn't end. Just wondering if in team games this meets the objective. (or if it is supposed to)

1 player has to hold them for a full turn.............


I figured that was the case, just wondering.
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Re: Europe 1914 is worng

Postby dikbrown on Wed Sep 02, 2009 10:31 am

jarrett155 wrote:Is anyone else bugged by the fact that the Europe 1914 map is historically incorrect? Italy was a central power in 1914.


One of the reasons Italy went Axis in WW2 was that even though they were on the winning side in WW1, they got squat for it.
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Re: Europe 1914 [Quenched]

Postby Theoharis on Fri Oct 09, 2009 11:29 pm

Hi!

This is a great map indeed, very fun to play, challenging and enjoyable.

The only constructive comment I can offer is that I don't understand why France offers 5 troops while when holding it you need to defend only 3 territories, while Germany offers also 5, when you need to defend all 6 territories. Also, the Balkans offer only 3 troops (2 less than France) but they have the same amount of territories to capture as France, while you need to defend 5 territories to hold them, 2 more than France! So shouldn't really France offer 3 troops and the Balkans 5?

I think this makes France very enticing and easy to capture and hold, and works the opposite for the Balkans. Meanwhile, Italy and the Ottoman empire also offer 3 troops, but with 3 territories to defend (while the Ottoman empire has 7 territories and Italy 5).

Don't get me wrong, this is still a fun map to play, but I wonder on why there such a grave imbalance between the bonuses offered...
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Re: Europe 1914 [Quenched]

Postby jefjef on Fri Oct 09, 2009 11:36 pm

Theoharis wrote:Hi!

This is a great map indeed, very fun to play, challenging and enjoyable.

The only constructive comment I can offer is that I don't understand why France offers 5 troops while when holding it you need to defend only 3 territories, while Germany offers also 5, when you need to defend all 6 territories. Also, the Balkans offer only 3 troops (2 less than France) but they have the same amount of territories to capture as France, while you need to defend 5 territories to hold them, 2 more than France! So shouldn't really France offer 3 troops and the Balkans 5?

I think this makes France very enticing and easy to capture and hold, and works the opposite for the Balkans. Meanwhile, Italy and the Ottoman empire also offer 3 troops, but with 3 territories to defend (while the Ottoman empire has 7 territories and Italy 5).

Don't get me wrong, this is still a fun map to play, but I wonder on why there such a grave imbalance between the bonuses offered...


You may want to recount your France.

N. france - Belgium - S. France - Corsica.

Other issues that contribute to the value is that it borders 3 bonus regions with a 4th one 1 tert away. Thats 5 terts to defend against (6 counting Bay of Biscay). And 3 of the French terts normally start as a neutral.

I do agree Balkans should be worth more (4) but other than that it's right on.
This post was made by jefjef who should be on your ignore list.
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Re: Europe 1914 [Quenched]

Postby Theoharis on Sat Oct 10, 2009 12:32 pm

Yep, that makes sense. Thanks for clarifying that.
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Europe 1914 for 2 players...

Postby GoranZ on Mon Oct 12, 2009 4:59 am

The map Europe 1914 is totally unbalanced for 2 players... The first player can wipe out the second player, there r too many units for him in the first round. 15 territories r too much, 9 or 10 would be more appropriate.

For a reference I give this game: http://www.conquerclub.com/game.php?game=5737887... I lost 75% of my units and I haven't played my second round, not because of my loses during my attacks or poor defence.
Last edited by GoranZ on Mon Oct 12, 2009 5:05 am, edited 1 time in total.
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Re: Europe 1914 for 2 players...

Postby jefjef on Tue Oct 13, 2009 7:30 pm

GoranZ wrote:The map Europe 1914 is totally unbalanced for 2 players... The first player can wipe out the second player, there r too many units for him in the first round. 15 territories r too much, 9 or 10 would be more appropriate.

For a reference I give this game: http://www.conquerclub.com/game.php?game=5737887... I lost 75% of my units and I haven't played my second round, not because of my loses during my attacks or poor defence.


2 player game is favored for 1st mover. But that is part of the challenge. He took 3 terts from you 1st round. He had a good drop and GREAT dice. 3 tert conquers in first round rarely happens.

As for not having 1st move I have won many on this map moving 2nd.
This post was made by jefjef who should be on your ignore list.
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Re: Europe 1914 for 2 players...

Postby GoranZ on Thu Oct 22, 2009 9:54 am

jefjef wrote:
GoranZ wrote:The map Europe 1914 is totally unbalanced for 2 players... The first player can wipe out the second player, there r too many units for him in the first round. 15 territories r too much, 9 or 10 would be more appropriate.

For a reference I give this game: http://www.conquerclub.com/game.php?game=5737887... I lost 75% of my units and I haven't played my second round, not because of my loses during my attacks or poor defence.


2 player game is favored for 1st mover. But that is part of the challenge. He took 3 terts from you 1st round. He had a good drop and GREAT dice. 3 tert conquers in first round rarely happens.

As for not having 1st move I have won many on this map moving 2nd.


I haven't played a lot of games but for example in Feudal War being first mean that u will move first and the advantage is minimal if there is any... That's why I proposed reducing the number of colonies to reduce the luck factor, after all the fun is in the skill and not in the dice... I'm sure that there isn't a player skillful enough to win in my situation even with the same luck as my opponents(which was huge)...
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Re: Europe 1914 [Quenched]

Postby 0ojakeo0 on Sat Nov 14, 2009 11:13 pm

I just found this map yesterday and im hooked. Great map.
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