But when digits go over border and you can't read them only because you are using a very helpful feature like armies color code, I say it need to be tested before being released and the 88 test is not enough! And if you centered 888 correctly (between the first and second digit) then you will have some really ugly map with the last 8 half over a 22 pixels black bordered army circle which make it unreadable if it's in blue.TaCktiX wrote:You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.
Digis 88's in all colors
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Re: Digis 88's in all colors
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Digis 88's in all colors
That's the way of it - you won't be stopped unless it's really bad... but you personally can make your map nicer if you like.pamoa wrote:But when digits go over border and you can't read them only because you are using a very helpful feature like armies color code, I say it need to be tested before being released and the 88 test is not enough! And if you centered 888 correctly (between the first and second digit) then you will have some really ugly map with the last 8 half over a 22 pixels black bordered army circle which make it unreadable if it's in blue.TaCktiX wrote:You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.
C.

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- thenobodies80
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Re: Digis 88's in all colors
Placing neutral troops on map to indicate starting neutral or starting positions could help during foundry process.
After i received some requests of help about it, i want to post these files:
0-9 neutral numbers.psd
then, here below the coloured 888 numbers to have a complete set with the old 88.
All colors 888.psd
i hope they could help you all
After i received some requests of help about it, i want to post these files:
0-9 neutral numbers.psd
then, here below the coloured 888 numbers to have a complete set with the old 88.
All colors 888.psd
i hope they could help you all
Re: Digis 88's in all colors
Along the same line as what Nobody just posted, here is a brush set for the different army numbers. It is basically just the outline, so if you use it, I suggest having the fg color set to black.
Army Numbers Brush Set (Made with Ps Cs2)
Hope this helps someone (:
Army Numbers Brush Set (Made with Ps Cs2)
Hope this helps someone (:
- dolomite13
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Re: Digis 88's in all colors
Looking at a bunch of maps I realized that 1 or 2 digits is centered where the xml placed it. However more than two digits overflows to the right.
I almost wish that the game engine allowed you to put an opacity on the div that holds the unit numbers so that when units got that big you could read them easier. A toggle to turn on and off that opacity would be great.
==D
I almost wish that the game engine allowed you to put an opacity on the div that holds the unit numbers so that when units got that big you could read them easier. A toggle to turn on and off that opacity would be great.
==D
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- Industrial Helix
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Re: Digis 88's in all colors
Hmm... I'm having problems downloading the neutral 0-9 numbers. It downloads fine but all I got was a a blank image opened in Preview... I tried opening it in Photoshop and all it gave me was a tiny and empty picture as well.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
- thenobodies80
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Re: Digis 88's in all colors
Industrial Helix wrote:Hmm... I'm having problems downloading the neutral 0-9 numbers. It downloads fine but all I got was a a blank image opened in Preview... I tried opening it in Photoshop and all it gave me was a tiny and empty picture as well.
Open with photoshop, then change to visible the layer you need . See the spoiler
Spoiler
Open the file with photoshop
e.g. if you need the number 1, change to visible the "1 neutral" layer
- Industrial Helix
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Re: Digis 88's in all colors
Ah so simple... I didn't even bother to check that. Thanks!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: http://www.conquerclub.com/forum/viewto ... 1&t=116575
Re: Digis 88's in all colors
thenobodies80 wrote:Placing neutral troops on map to indicate starting neutral or starting positions could help during foundry process.
After i received some requests of help about it, i want to post these files:
0-9 neutral numbers.psd
then, here below the coloured 888 numbers to have a complete set with the old 88.
All colors 888.psd
i hope they could help you all
perfect! thanks thebobodies80!

- natty dread
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Re: Digis 88's in all colors
Could someone post the neutral numbers as a png file somewhere, for people who don't use paint shop?

Re: Digis 88's in all colors
natty_dread wrote:Could someone post the neutral numbers as a png file somewhere, for people who don't use paint shop?

http://i275.photobucket.com/albums/jj32 ... my_nos.png

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- natty dread
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- natty dread
- Posts: 12876
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Digis 88's in all colors
did someone have the new font with colour letters in front
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Digis 88's in all colors
this is the latest graphic taken directly from a starting map...as a .png



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- thenobodies80
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Re: Digis 88's in all colors
I've started a topic with attached all files --> http://www.conquerclub.com/forum/viewto ... 8&t=151232
Please go there to have the latest files.
Please go there to have the latest files.


