by barterer2002 on Wed Jun 24, 2009 9:27 am
CHAMPIONS: ultraman, reahma, olkok and magneto_acolyte
PREMIUM ONLY
The purpose of this one is to have teams of 4 players each playing triples in each of the 4 possible ways. So if we have Players A, B, C and D then in Game 1 ABC will play, in game 2 ABD will play in game 3 ACD will play and in game 4 BCD will play.
Settings are escalating, chained, sunny, sequential
Maps in use.
Round 1
Set 1
World 2.1
Extreme Global Warming
Classic Art
High Seas
Set 2
Land and Sea
Eastern Hemisphere
North America
Europa
Set 3
South America
Triple Alliance
Brazil
Oceania
Set 4
Africa
Europe
Battle of Actium
DDay Omaha Beach
Set 5
Australia
Sydney Metro
Cairns Coral Coast
Cairns Metro
Set 6
USA New England
USA Great Lakes
USA Rockies
USA Southeast
Set 7
France
Portugal
Soviet Union
Italy
Set 8
Charleston
Puget Sound
Hong Kong
NYC
Set 9
Arctic
Greenland
Iceland
Scotland
Set 10
Iberia
Luxemborg
BeNeLux
Wales
Set 11
Chinese Checkers
Conquer 4
Crossword
Poker Club
Set 12
Midgard
Tamriel
Draknor
Midkemdil
Set 13
Pearl Harbor
WWII Gazala
WWII Western Front
WWII Australia
Players will be assigned games in order in which they are signed up for their team so in each case Player A will be playing the first three maps in each set, Player B will be playing maps 1, 2, and 4, Player C will be playing 1, 3, and 4 and Player D will be playing 2,3 and 4. The captain does not have to be player A but must be designated at sign up. Player position, if not assigned by the captain shall be assigned by the TO.
There will be 8 teams and you will play each of them in one set.
Teams shall be allowed to replace players who need to drop out however any player who drops out will not be eligible for a medal at the end-this is intended to be a 4 player tournament and only 4 players will get medals.
Scoring is as follows:
teams receive 5 points for winning the game
Teams receive 1 point for each player not eliminated
Teams receive 1 point for winning in 5 or fewer rounds
At the end of 13 rounds the 4 teams with the most points shall advance to the finals.
In the event of a tie a tiebreaker set shall be played on the following maps:
Tiebreaker maps
Canada
British Isles
Germany
Greater China
In the event of multiple teams requiring a tiebrekaer, the tiebreaker games will all be sent out at the same time.
Scores will be reset for the finals
In the finals teams will play 3 sets of games
Finals
Set 1
Indochina
Philippines
Asia
Indian Empire
Set 2
Caribbean Islands
Malta
Ireland
Madagascar
Set 3
Holy Roman Empire
Europe 1914
WWI Ottoman Empire
Ancient Greece
Points are accumulated the same way. In the event two teams end the finals in a tie for the final round they shall play a one game set on
Tiebreaker set
American Civil War
Mongol Empire
Imperium Romanum
Texan Wars
If teams remain tied at this point we will look to round 1 scores to break the tie, if the tie is still not broken the teams will play one best of 3 Quad series to determine the winner
Quads tiebreaker set
Classic Shapes
San Francisco
Montreal
Last edited by
barterer2002 on Fri Dec 04, 2009 3:45 pm, edited 7 times in total.