I concur.Artimis wrote:I'm hoping that an answer to this oversight is in the pipeline still, now that players ending their turns are logged.
Double Turns and Freestyle Turn Holding
Moderator: Community Team
Re: Eliminate Freestyle Double Turns
Re: Eliminate Freestyle Double Turns
Artimis wrote:You've missed the point, AGAIN!Kotaro wrote:Calling it a bug doesn't make it a bug. It's a perfectly valid strategy; if you don't like it don't play the game type. Don't change the game type for those that just aren't good at it.
From page 7, 8th post from the top:
Subject: Eliminate Freestyle Double TurnsAnd from page 7 also, 5th post from the bottom:Artimis(pertinent section) wrote:Before the usual suspects descend with the typical well worn record of "If you don't like Freestyle, play Sequential instead." It's not Freestyle I've got the problem with, so take a back seat and listen carefully. It's the unintended exploit that is the result of a minor oversight when the Freestyle Turn Delay was first implemented.
Subject: Eliminate Freestyle Double TurnsSo Kotaro, why did they implement the turn lock out for the player that ends the previous round in freestyle, if not to prevent double turning? Players are just side stepping it by running the clock out, it's an oversight that needs addressing. Don't bother playing the old record of if you don't like freestyle don't play, it's old and it doesn't cut it. Objective maps also highlight the need to correct this oversight.Artimis wrote:If double turns are so cool and such good strategy, then answer me this: Why was a turn delay implemented for the player that ends the round in a freestyle game in the first place?obliterationX wrote:Makes it more strategic. Know how freestyle works before you join any games, that's what I say.
NOTE: Only casual needs fixing as players may not be around when someone runs out the clock, in a speed game there is no advantage to running out the clock as all players are present through out the game.
In a causal FS game...
If player A takes his turn and ends and then player B takes his turn and ends, player B cant take his next turn until either:
1. Player A first starts his turn.
2. 12 hours have expired off of the clock.
If, after 12 hours, player B takes his turn before Player A, because player A failed to take his turn in the first 12 hours, would that not in fact be a "double turn" for player B?
So even if your so called "glitch" is removed from FS a "double turn" would still be possible.
You could say that it's player A's fault for not taking his turn in a timely manner.
I could also say that its a players fault for not showing up at the 24 hour flip to prevent their opponent from taking a "double turn".
You see it's all about dedication, you know how many times Ive squelched an opponents attempt at a double turn because I showed up at the flip? You know how many times my attempt at a "double turn" have been thwarted because my opponent has done the same? It's part of the fun that the FS format has to offer.
Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Or if you are afraid that your opponent might try taking the big bad "double turn" and you panic and are unsure what to do or you just don't want to stay up til "2 am" then go second every time and a "double turn" by your opponent will become impossible. This is really not that difficult!
If you can't hang with the in's and outs of FS, it means that you lack the dedication and/or the brains that it takes to be a good freestyle player and you should therefore "stick to sequential".

Re: Eliminate Freestyle Double Turns
Except that the round rarely changes at the 24hr mark - it flips 1hr after the last player takes their turn; giving the player to go last the advantage of knowing or deciding exactly when the next round will start.demonfork wrote:Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Eliminate Freestyle Double Turns
Yes we all understand this aspect and I don't think anyone is arguing to get rid of the above "double turn" it really isn't a double turn since player A had a chance to take his turn, but didn't. You see - this is clearly outlined in the instructions of the game. It is player's A's fault for not taking his turn in a timely manner. But, I do not agree with the "Its a players fault for not showing up at the 24 hour flip."demonfork wrote:In a causal FS game...
If player A takes his turn and ends and then player B takes his turn and ends, player B cant take his next turn until either:
1. Player A first starts his turn.
2. 12 hours have expired off of the clock.
If, after 12 hours, player B takes his turn before Player A, because player A failed to take his turn in the first 12 hours, would that not in fact be a "double turn" for player B?
So even if your so called "glitch" is removed from FS a "double turn" would still be possible.
You could say that it's player A's fault for not taking his turn in a timely manner.
I could also say that its a players fault for not showing up at the 24 hour flip to prevent their opponent from taking a "double turn".
Bla bla bla. Dedication?! People have jobs and school and can't get to a computer at any given point in time. You could say - "then they shouldn't play freestyle" - but there are aspects of casual freestyle that people like - doubles freestyle for example - its fun to be able to go at the same time as your partner but you don't want to have to worry about the double turn exploit. Something casual shouldn't require that much dedication.demonfork wrote:You see it's all about dedication, you know how many times Ive squelched an opponents attempt at a double turn because I showed up at the flip? You know how many times my attempt at a "double turn" have been thwarted because my opponent has done the same? It's part of the fun that the FS format has to offer.
Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Or if you are afraid that your opponent might try taking the big bad "double turn" and you panic and are unsure what to do or you just don't want to stay up til "2 am" then go second every time and a "double turn" by your opponent will become impossible. This is really not that difficult!
If you can't hang with the in's and outs of FS, it means that you lack the dedication and/or the brains that it takes to be a good freestyle player and you should therefore "stick to sequential".
My argument is for fairness. It is not fair for one person/team to wait it out and take their turn in the last few minutes of the round to take a bonus then be able to get the bonus right away - without the chance of the other person/team to break the bonus.
I do not think that the double turn exploit is an intentional part of freestyle. If it were intentional it would be described in the instructions of the game. It is an unintentional "feature"(read 'bug') that is exploited for people to gain an unfair advantage.
Re: Eliminate Freestyle Double Turns
What freestyle game are you playing?MrBenn wrote:Except that the round rarely changes at the 24hr mark - it flips 1hr after the last player takes their turn; giving the player to go last the advantage of knowing or deciding exactly when the next round will start.demonfork wrote:Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Unless everyone takes their turn and ends, the clock flips exactly 24 hours after the game is initiated EVERY TIME. The player(s) that go last and time out must do it between 23 and 24 hours, it can't be done at any other time.
Even if it were an 8 player, everyone in the game could wait til the 23 hour mark, take their turn, run the clock out and immediately have the ability to start their turn the next round.

Re: Eliminate Freestyle Double Turns
The round ends as soon as all the players have taken their turns.... If you and I were playing a freestyle game and I went first as soon as it started, then you would have up to 24hrs to take your turn. The next round would start as soon as you ended your turn (or timed out); which could happen at any time, and not necessarily - in fact rarely - at the end of the 24hr period. The point being that the advantage remains with the player who goes last, as they trigger the beginning of the next round.demonfork wrote:What freestyle game are you playing?MrBenn wrote:Except that the round rarely changes at the 24hr mark - it flips 1hr after the last player takes their turn; giving the player to go last the advantage of knowing or deciding exactly when the next round will start.demonfork wrote:Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Unless everyone takes their turn and ends, the clock flips exactly 24 hours after the game is initiated EVERY TIME. The player(s) that go last and time out must do it between 23 and 24 hours, it can't be done at any other time.
Even if it were an 8 player, everyone in the game could wait til the 23 hour mark, take their turn, run the clock out and immediately have the ability to start their turn the next round.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Eliminate Freestyle Double Turns
Fred8 wrote:lets say we played an oasis game. round 5 everyone has ended apart from me. i begin my turn with 5 minutes to go untill clock runs out, deploy and take the middle but do not end. you are there and watching me make this move. 5 minutes later the clock runs out. you begin and deploy but before you have the chance to take the middle off me i begin my turn and win. where was your chance? how could you possibly 'squelch' my double turn by being online? unless you can begin, deploy and attack in the second it takes me to begin my turn (which brings us back to freestyle being all about speed, which it shouldnt be, but some people *cough cough* abuse the fact that they have a quicker computer than others), you have no chance of doing anything about it.demonfork wrote:I could also say that its a players fault for not showing up at the 24 hour flip to prevent their opponent from taking a "double turn".
You see it's all about dedication, you know how many times Ive squelched an opponents attempt at a double turn because I showed up at the flip?
Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Re: Eliminate Freestyle Double Turns
MrBenn wrote:Except that the round rarely changes at the 24hr mark - it flips 1hr after the last player takes their turn; giving the player to go last the advantage of knowing or deciding exactly when the next round will start.demonfork wrote:Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Incorrect. A double turn only works in the last hour (24th hour). No other time at all. That means you must wait till the last hour of the 24 for it to work. So if a double turn is going to be taken, then you know when it will come up.
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wolfpack0530
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Re: Eliminate Freestyle Double Turns
Freestyle has turned into "who is faster at the clicky maps" The fact that not everybody has clicky maps, or you must dowload firefox and greasemonkey and jump through all these hoops to get clicky maps creates an uneven playing field.
Either conquer club needs to make the clicky maps standard for all users automatically, or eliminate this freestyle double turns crap. the fact that one user can take 12 terittories in 6 seconds and the other cant even cash and deploy in that time is more unfair than multis, secret alliances, or any other form of cheating out there.
As far as I see it, freestyle double turns / clicky maps is the most aggregious form of cheating on this site.
Conquer club needs to either eliminate the clicky maps, or find a way to make them AUTOMATICALLY available to everybody (dont tell me i need to go to greasmonkey, make your own greasemonkey script that makes all games have clicky maps, or nothing at all). If they (CC) dont, THEY ARE CONDONING CHEATING!!
Either conquer club needs to make the clicky maps standard for all users automatically, or eliminate this freestyle double turns crap. the fact that one user can take 12 terittories in 6 seconds and the other cant even cash and deploy in that time is more unfair than multis, secret alliances, or any other form of cheating out there.
As far as I see it, freestyle double turns / clicky maps is the most aggregious form of cheating on this site.
Conquer club needs to either eliminate the clicky maps, or find a way to make them AUTOMATICALLY available to everybody (dont tell me i need to go to greasmonkey, make your own greasemonkey script that makes all games have clicky maps, or nothing at all). If they (CC) dont, THEY ARE CONDONING CHEATING!!
Re: Eliminate Freestyle Double Turns
Really? I assumed that if you were the last player to go, and you ran out of time, that it would trigger the next round thus enabling the double turn loophole.... (does it show that I don't know how to maximise exploit of itBruceswar wrote:Incorrect. A double turn only works in the last hour (24th hour). No other time at all. That means you must wait till the last hour of the 24 for it to work. So if a double turn is going to be taken, then you know when it will come up.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Eliminate Freestyle Double Turns
Nope has to be the last hour only. Rarely do you see a double turn happen in anything but City Mogul or a 1 vs 1 game.MrBenn wrote:Really? I assumed that if you were the last player to go, and you ran out of time, that it would trigger the next round thus enabling the double turn loophole.... (does it show that I don't know how to maximise exploit of itBruceswar wrote:Incorrect. A double turn only works in the last hour (24th hour). No other time at all. That means you must wait till the last hour of the 24 for it to work. So if a double turn is going to be taken, then you know when it will come up.)
Highest Rank: 26 Highest Score: 3480


Re: Eliminate Freestyle Double Turns
Where's that humble freestyle pie??Bruceswar wrote:Nope has to be the last hour only. Rarely do you see a double turn happen in anything but City Mogul or a 1 vs 1 game.MrBenn wrote:Really? I assumed that if you were the last player to go, and you ran out of time, that it would trigger the next round thus enabling the double turn loophole.... (does it show that I don't know how to maximise exploit of itBruceswar wrote:Incorrect. A double turn only works in the last hour (24th hour). No other time at all. That means you must wait till the last hour of the 24 for it to work. So if a double turn is going to be taken, then you know when it will come up.)
In my defence, less than 1% of my games have been freestyle...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Eliminate Freestyle Double Turns
MrBenn wrote:Where's that humble freestyle pie??Bruceswar wrote:Nope has to be the last hour only. Rarely do you see a double turn happen in anything but City Mogul or a 1 vs 1 game.MrBenn wrote:Really? I assumed that if you were the last player to go, and you ran out of time, that it would trigger the next round thus enabling the double turn loophole.... (does it show that I don't know how to maximise exploit of itBruceswar wrote:Incorrect. A double turn only works in the last hour (24th hour). No other time at all. That means you must wait till the last hour of the 24 for it to work. So if a double turn is going to be taken, then you know when it will come up.)
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In my defence, less than 1% of my games have been freestyle...
For to add this is not counting speed games....
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Re: Eliminate Freestyle Double Turns
Well you have been told you where wrong, thought I should add a more exact explanation as I didn't see one. Timing out your round counts as going last just as if you had clicked the "end reinforcements" button. Having the 24 h round clock time out however counts as CC finishing the round and hence anyone with an active round at that time is free to go again.MrBenn wrote: Except that the round rarely changes at the 24hr mark - it flips 1hr after the last player takes their turn; giving the player to go last the advantage of knowing or deciding exactly when the next round will start.
But even though I might know the exact time for the round to end it doesn't mean that I can casually attend CC at that time. So I fully support making this possibility impossible.
Re: Eliminate Freestyle Double Turns
And I'm standing/slouching corrected.Thezzaruz wrote:Well you have been told you where wrong
Thanks for the explanation too

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Eliminate Freestyle Double Turns
I should have checked in on this sooner, anyway.
Subject: Eliminate Freestyle Double Turns
I'm still waiting for an adequate response to my initial question in this thread, if the turn delay was not implemented to prevent double turning, then why was it applied in the first place? A double turn will instantly win on an objective map also, see Game 4235041, from my first post in this thread below:demonfork wrote:Blah, blah, blah, if you don't like freestyle, don't play freestyle, blah, blah, blah
Subject: Eliminate Freestyle Double Turns
Artimis wrote:I think this needs looking into again by the site staff. Check out Game 4235041, Red waited for the clock to run out and then immediately started his turn again. I don't mind Red winning by taking the Grand Oasis, I would if I had the opportunity, it's just the way he went about it that stinks. The game code definitely needs fine tuning to stop this sort of nonsense in casual games(but not speed games).
Before the usual suspects descend with the typical well worn record of "If you don't like Freestyle, play Sequential instead." It's not Freestyle I've got the problem with, so take a back seat and listen carefully. It's the unintended exploit that is the result of a minor oversight when the Freestyle Turn Delay was first implemented.
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Re: Eliminate Freestyle Double Turns
huh, here i thought i was on a site that was only concerned with bigotry?
why would cc care about game play? they have bigger fish to fry. or bigger racists i should say.
leave freestyle alone, and make a bunch of objective maps to inflate scores, that is what i think.
why would cc care about game play? they have bigger fish to fry. or bigger racists i should say.
leave freestyle alone, and make a bunch of objective maps to inflate scores, that is what i think.
Re: Eliminate Freestyle Double Turns
Artimis wrote:I should have checked in on this sooner, anyway.
I'm still waiting for an adequate response to my initial question in this thread, if the turn delay was not implemented to prevent double turning, then why was it applied in the first place? A double turn will instantly win on an objective map also, see Game 4235041, from my first post in this thread below:demonfork wrote:Blah, blah, blah, if you don't like freestyle, don't play freestyle, blah, blah, blah
Subject: Eliminate Freestyle Double Turns
Artimis wrote:I think this needs looking into again by the site staff. Check out Game 4235041, Red waited for the clock to run out and then immediately started his turn again. I don't mind Red winning by taking the Grand Oasis, I would if I had the opportunity, it's just the way he went about it that stinks. The game code definitely needs fine tuning to stop this sort of nonsense in casual games(but not speed games).
Before the usual suspects descend with the typical well worn record of "If you don't like Freestyle, play Sequential instead." It's not Freestyle I've got the problem with, so take a back seat and listen carefully. It's the unintended exploit that is the result of a minor oversight when the Freestyle Turn Delay was first implemented.
ARE YOU DENSE?
IF YOU ARE AFRAID OF SOMEONE TAKING A DOUBLE TURN PREVENT IT BY ALWAYS GOING LAST, ITS NOT HARD!
THAT'S HOW THE DUDE IS ABLE TO TAKE THE DOUBLE IN THE FIRST PLACE, BY MAKING SURE HE GOES LAST.
IT'S CALLED STRATEGY, EVER HEARD OF IT?

Re: Eliminate Freestyle Double Turns
Have you heard of the caps lock button?! Yours is on. Hit it once to turn caps lock off.demonfork wrote:ARE YOU DENSE?
IF YOU ARE AFRAID OF SOMEONE TAKING A DOUBLE TURN PREVENT IT BY ALWAYS GOING LAST, ITS NOT HARD!
THAT'S HOW THE DUDE IS ABLE TO TAKE THE DOUBLE IN THE FIRST PLACE, BY MAKING SURE HE GOES LAST.
IT'S CALLED STRATEGY, EVER HEARD OF IT?
If you have to state an argument in all caps - maybe you don't have much of an argument. I'm pretty sure he has heard of strategy, but he thinks - along with many other people - that the double turn "strategy" is an unfair one.
Re: Eliminate Freestyle Double Turns
I didn't use the cap locks button, I held down the shift key.cramill wrote:Have you heard of the caps lock button?! Yours is on. Hit it once to turn caps lock off.demonfork wrote:ARE YOU DENSE?
IF YOU ARE AFRAID OF SOMEONE TAKING A DOUBLE TURN PREVENT IT BY ALWAYS GOING LAST, ITS NOT HARD!
THAT'S HOW THE DUDE IS ABLE TO TAKE THE DOUBLE IN THE FIRST PLACE, BY MAKING SURE HE GOES LAST.
IT'S CALLED STRATEGY, EVER HEARD OF IT?
If you have to state an argument in all caps - maybe you don't have much of an argument. I'm pretty sure he has heard of strategy, but he thinks - along with many other people - that the double turn "strategy" is an unfair one.
Did your even read what I wrote?
The strategy I mentioned was not regarding the taking of a double turn but to thwarting of one.
It's not hard.
Opponents don't double turn me because I don't allow them to.

Re: Eliminate Freestyle Double Turns
Just to clarify my opinion of 'Double Turns'.demonfork wrote:I didn't use the cap locks button, I held down the shift key.cramill wrote:Have you heard of the caps lock button?! Yours is on. Hit it once to turn caps lock off.demonfork wrote:ARE YOU DENSE?
IF YOU ARE AFRAID OF SOMEONE TAKING A DOUBLE TURN PREVENT IT BY ALWAYS GOING LAST, ITS NOT HARD!
THAT'S HOW THE DUDE IS ABLE TO TAKE THE DOUBLE IN THE FIRST PLACE, BY MAKING SURE HE GOES LAST.
IT'S CALLED STRATEGY, EVER HEARD OF IT?
If you have to state an argument in all caps - maybe you don't have much of an argument. I'm pretty sure he has heard of strategy, but he thinks - along with many other people - that the double turn "strategy" is an unfair one.
Did your even read what I wrote?
The strategy I mentioned was not regarding the taking of a double turn but to thwarting of one.
It's not hard.
Opponents don't double turn me because I don't allow them to.
It's not a strategy, it's a cheap tactic, like skipping a turn in an escalating game when you have 5 cards and want more troops for your set.
As has also been mentioned earlier in this thread, not everyone has the free time to hang around a computer all day waiting for an optimal moment to play their turn. Similarly not everyone can afford to go without sleep waiting for the clock to run down just in case the last guy to have a turn to play double turns. The Freestyle Turn Delay was implemented for a reason, enough with trying to gainsay this simple fact.
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Re: Eliminate Freestyle Double Turns
Yes I did read what you wrote and it wasn't clear that you were talking about thwarting double turns.demonfork wrote:Did your even read what I wrote?
The strategy I mentioned was not regarding the taking of a double turn but to thwarting of one.
Congratulations. Its not a matter of being hard or not - its a matter of fairness.demonfork wrote:It's not hard.
Opponents don't double turn me because I don't allow them to.
I couldn't agree more.Artimis wrote:Just to clarify my opinion of 'Double Turns'.
It's not a strategy, it's a cheap tactic, like skipping a turn in an escalating game when you have 5 cards and want more troops for your set.
As has also been mentioned earlier in this thread, not everyone has the free time to hang around a computer all day waiting for an optimal moment to play their turn. Similarly not everyone can afford to go without sleep waiting for the clock to run down just in case the last guy to have a turn to play double turns. The Freestyle Turn Delay was implemented for a reason, enough with trying to gainsay this simple fact.
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Re: Eliminate Freestyle Double Turns
(from fred)FredVIII wrote:why are u still arguing, that guy already won!Sohail88 wrote:Fred8 wrote:lets say we played an oasis game. round 5 everyone has ended apart from me. i begin my turn with 5 minutes to go untill clock runs out, deploy and take the middle but do not end. you are there and watching me make this move. 5 minutes later the clock runs out. you begin and deploy but before you have the chance to take the middle off me i begin my turn and win. where was your chance? how could you possibly 'squelch' my double turn by being online? unless you can begin, deploy and attack in the second it takes me to begin my turn (which brings us back to freestyle being all about speed, which it shouldnt be, but some people *cough cough* abuse the fact that they have a quicker computer than others), you have no chance of doing anything about it.demonfork wrote:I could also say that its a players fault for not showing up at the 24 hour flip to prevent their opponent from taking a "double turn".
You see it's all about dedication, you know how many times Ive squelched an opponents attempt at a double turn because I showed up at the flip?
Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Re: Eliminate Freestyle Double Turns
You are aware that it's against the rules to post for forum banned members, right?the.killing.44 wrote:(from fred)FredVIII wrote:why are u still arguing, that guy already won!Sohail88 wrote:Fred8 wrote:lets say we played an oasis game. round 5 everyone has ended apart from me. i begin my turn with 5 minutes to go untill clock runs out, deploy and take the middle but do not end. you are there and watching me make this move. 5 minutes later the clock runs out. you begin and deploy but before you have the chance to take the middle off me i begin my turn and win. where was your chance? how could you possibly 'squelch' my double turn by being online? unless you can begin, deploy and attack in the second it takes me to begin my turn (which brings us back to freestyle being all about speed, which it shouldnt be, but some people *cough cough* abuse the fact that they have a quicker computer than others), you have no chance of doing anything about it.demonfork wrote:I could also say that its a players fault for not showing up at the 24 hour flip to prevent their opponent from taking a "double turn".
You see it's all about dedication, you know how many times Ive squelched an opponents attempt at a double turn because I showed up at the flip?
Every FS player, RIGHT NOW, has the ability to negate any "double turn" that could possibly be taken, all they have to do is show up when the 24 hour clock is about to expire. Every dedicated FS player does this.
Last edited by demonfork on Fri Jun 19, 2009 7:10 pm, edited 1 time in total.

Re: Eliminate Freestyle Double Turns
Game 5068909
Another example of the need to resolve this oversight. I expect my other Freestyle Escalating Oasis game to end this way also.
Another example of the need to resolve this oversight. I expect my other Freestyle Escalating Oasis game to end this way also.
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This post was sponsored by Far-Q Industries.
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This post was sponsored by Far-Q Industries.
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