elronin wrote: have three level ones, three level twos so that you conquer a level one tech that you get one of the three AT RANDOM not chosen???
it's an interesting idea, but:
1 - not possible with the current XML. I'm not an expert, but i'm pretty sure the XML has to know what you're targeting. And that the bonuses have to be tied to a specific territory, you can't just have one of three random bonuses apply to a specific territory or a territory attack three different terits, picking one at random each time you do it (how would that work? you might hit a diff one each roll! it'd be a disaster!
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2 - very very detrimental to anyone trying to use a lot of strategy. as the map stands now, you'd be trying for a specific research that you want because that specific research would be useful to you. What you're suggesting would leave that all to luck, as you'd get an unknown upgrade of some kind. Without knowing what you'd get for the upgrade, how could you incorporate it into planning your move and deciding when it is wise to put your troops into the tech side of the map?
no, the point of this map idea is to add another level of strategy to the game, not another level of luck. What you're suggesting would be incredibly annoying to anyone who wants to plan out their move, or think about when to research and when to fight.
Sorry if any of that sounded harsh, it is an interesting idea, and you might be able to find a way to use it if you can make it work with the XML, but i don't think it's at all suited for this map, for the above reasons.
For those of you who notice that this is my first post in this thread: love the idea! i've been following this since before it was vacationed for so long, and can't wait to see how it turns out. Recently downloaded Civ 3, and i'm even more excited for this now. I'd love to see some kind of idea of what the actual battlefield portion of the map would look like, been wondering about that for a while. I just haven't had anything to contribute till now, so i haven't posted.
good luck!