Moderator: Cartographers
yeti_c wrote:...
I take it you're not the pet type then?
C.
neutering - noting or pertaining to a gender that refers to things classed as neither masculine nor feminine.
yeti_c wrote:Well - if they're there - they can be fought over - and could provide someone a little haven to attempt to build a bonus from...
I like the idea of neutering them.
C.
Incandenza wrote:You guys do realize that the median age on this site is like fifteen, right?
Incandenza wrote:Jesus, you guys slay me. "Outcry from the historians"? Seriously? You guys do realize that the median age on this site is like fifteen, right? So on the off chance that a Trafalgar buff or two has a problem with the exclusion of those two ships, you'd rather have two totally worthless neutral terits that the thousands of people who will play the map will see and wonder "why on god's green earth did that butterfly fellow leave those ships in?"
C'mon, historical accuracy is historical accuracy, and I'm one of the biggest history weenies on the site, but given that there are sound gameplay reasons for getting rids of those ships (not to mention reducing the number of safe terits at the tail of the british column), and basically zero sound gameplay reasons for keeping them as neutrals (no one will ever ever EVER take those two terits, unless they're neutral 1's, and even then, what's the bloody point?), can't we just lose the ships? Please?
the.killing.44 wrote:..
But yes, I'm still with Inc. The ships are so out of the way sitting in the back, surrounded by fellow Brits and hold no value beyond the fact that they contribute to the British bonus with rather large requirements (8 ships), and that coupled with all that's going on in the middle of the battle ā commanders, smaller bonuses, other ā¦ crap ā I doubt they'll come into play in the least. Basically you'd need to be in an unlimited game with a great drop of those British on the left to take even one, then the other by the next turn. You then have reached the point where you've passed the halfway point of the British bonus, which is giving you the advantage of one whole troop while you have to hold at least 3 more ships than the Spaniards and French, plus you just hit 6 troops from 2 terts of neutrals! Gratz!
The British bonus is pretty annoying as is, even with that stronghold up to the northwest. I'm not against it, as it's pretty good for balancing out the bonus structure, but I don't think it'll come into play often, and most definitely not if there are 3 neutrals sitting in the wayyyy back. Getting rid of them and dropping the ship req. to 7 would be best, not only from the drop % standpoint but, like said, it'll bring the Brits into play more, and not just for the "1 per 3 terts" standard bonus.
.44
the.killing.44 wrote:.... so, my proposal is:
Agamemnon and Spartiate start neutral, everything else stays as is.
About my point that holding 8 ships for just a +3 and a 1 troop advantage over the others ā¦ eh, it still stands but it's fine. I don't see the bonus coming into play mid-game, but hey, same goes with Asia
.44
Incandenza wrote:The thing I dislike about agamemmnon starting neutral is that it renders africa kind of worthless, the sort of terit that'll only be taken at the end of the game.
If you're bound and determined to keep britannia and spartiate and not eliminate any of the ships of the line involved with the battle, then make them both neutral 2's. It does the least amount of damage to the rest of the gameplay, I reckon.
Incandenza wrote:Did we ever come to a consensus on what the commander terits should start as? Since both terits per commander are going to be starting neutral, 3 seems good to me (4 or 5 would be better if it was just the one).
Blitzaholic wrote:cairns i have been noticing you using butterflies for your sigs lately, this your new sig for all your maps?
Incandenza wrote:The thing I dislike about agamemmnon starting neutral is that it renders africa kind of worthless, the sort of terit that'll only be taken at the end of the game.
If you're bound and determined to keep britannia and spartiate and not eliminate any of the ships of the line involved with the battle, then make them both neutral 2's. It does the least amount of damage to the rest of the gameplay, I reckon.
yeti_c wrote:Incandenza wrote:The thing I dislike about agamemmnon starting neutral is that it renders africa kind of worthless, the sort of terit that'll only be taken at the end of the game.
If you're bound and determined to keep britannia and spartiate and not eliminate any of the ships of the line involved with the battle, then make them both neutral 2's. It does the least amount of damage to the rest of the gameplay, I reckon.
This one.
C.
cairnswk wrote:yeti_c wrote:Incandenza wrote:The thing I dislike about agamemmnon starting neutral is that it renders africa kind of worthless, the sort of terit that'll only be taken at the end of the game.
If you're bound and determined to keep britannia and spartiate and not eliminate any of the ships of the line involved with the battle, then make them both neutral 2's. It does the least amount of damage to the rest of the gameplay, I reckon.
This one.
C.
Excellent. i'll get onto it later this week.
Incandenza wrote:...
And as far as neutral commander terits, things worked ever so much better when each boat has both terits neutral: best bonus situation, best starting terit situation, best "keeping Inc from blowing his brains out" situation, etc... if you don't think people will take them, then bump 'em up to a +2. As it stands, I think they'll get a lot more business than napoleon and wellington simply due to their place in the map.
cairnswk wrote:So in the xml.....
From the notation for Flagship in the legend.....does this mean that if i get 8 British (W) plus Buccantaure plus Victory i get a bonus of +5.
If i have Buccantaure plus Victory but have 5 Spanish (L) +2, do i get +4?
What i am asking so that i can code the xml correctly, is does the Flagship bonus only apply to each line?
That doesn't appear to be clear from the Flagship notation.
Blitzaholic wrote:I would need to examine this further, i just do not want this to turn into another pearl harbor map, but I am glad you took my suggestion on PH and going to adjust it a bit to make game play a little more balanced
cairnswk wrote:So.
1. do you want both flagship terts neutral.
2. if so do you want them at 2, 3 or 4 neutral.
3. if single neutral, is it ok to stay at 4 neutral.
cairnswk wrote:So in the xml.....
From the notation for Flagship in the legend.....does this mean that if i get 8 British (W) plus Buccantaure plus Victory i get a bonus of +5.
If i have Buccantaure plus Victory but have 5 Spanish (L) +2, do i get +4?
What i am asking so that i can code the xml correctly, is does the Flagship bonus only apply to each line?
That doesn't appear to be clear from the Flagship notation.
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