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Postby AndyDufresne on Fri Jan 26, 2007 6:41 pm

As always, whenever you can, post a large image and a small image with the army coordinates centralized in their respective shadows, and provide links to both the normal large map and the small map.


--Andy
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Postby bedplay on Fri Jan 26, 2007 6:43 pm

Yeah before he does, coordinates need quite a lot of work, a lot of army numbers are not central.

Just do that, then the map will be ready (I think?)
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Postby Fitz69 on Sat Jan 27, 2007 12:43 am

:D :D :D :D :D :D :D :D
:D :D Thanks!! :D :D
:D :D :D :D :D :D :D :D

I'll be working on tweaking the coordinates this weekend, hopefully posting the results by Sunday.

Again, thanks Bedplay!
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Postby Fitz69 on Sun Jan 28, 2007 2:31 pm

Ok. I've tweaked the armies.
It's really hard to get them dead centre on the small map though. Hope the result is both acceptable and playable.


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Postby Fitz69 on Sun Jan 28, 2007 2:32 pm

And here's the XML:


No. Deleted.
Will wait until it is all good...
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Postby Wisse on Sun Jan 28, 2007 2:33 pm

only haliburton on the small map is a bit to far to the left
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Postby bedplay on Sun Jan 28, 2007 2:36 pm

Both maps (large and small) the army for "west security" needs altering

also, is it ok that in the attack/ fortify dropdowns, that all the countries with two names will be together

.eg. West Security will be shown as WestSecurity
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Postby Fitz69 on Sun Jan 28, 2007 2:52 pm

Remember:
It's really hard to get them dead centre on the small map. Some tolerance is needed there.

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Postby Wisse on Sun Jan 28, 2007 2:55 pm

vp in the tiny map is a little bit to far down
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Postby Fitz69 on Sun Jan 28, 2007 3:14 pm

Image
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Postby Wisse on Sun Jan 28, 2007 3:23 pm

strange but a few are now not good and in the map before they did fit good (on the tiny map)
that few are:
west security, bob, kyle, PBS and kenny (i hope i didn't forget one)
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Postby Fitz69 on Sun Jan 28, 2007 3:30 pm

Wisse wrote:strange but a few are now not good and in the map before they did fit good (on the tiny map)
that few are:
west security, bob, kyle, PBS and kenny (i hope i didn't forget one)

Like I stated before; the small map is a devil to get right. If it's too far left, one coordinate shift to the right leaves it too far to the right. etc.
I'll wait and let ppl have thier say and get to work tomorrow evening experimenting.

Also, it would be nice if JOTAs xml tool I used could just put double zeroes (00) on every shadow. That way it would be easier to see every shadow with the full extent of the numbers. (A single number digit fits fine anywhere but a two-digit number messes thing up).
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Postby DublinDoogey on Sun Jan 28, 2007 3:47 pm

It would also be nice if the numbers were a monospaced font, because as it is now, an 11 takes up a different amount of space than an 18, just because they have different widths for each number.
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Postby cowshrptrn on Sun Jan 28, 2007 4:35 pm

don't be so nitpicky, this is fine as it is. If we wanted to we could have Fitz changing numbers by one or two pixels for another year and still not have it right. Its good enough, none of the numbers are coming out of the circles and none are noticeably off center unless you scrutinize it.
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Postby Qwert on Sun Jan 28, 2007 4:48 pm

cowshrptnr wrote
don't be so nitpicky, this is fine as it is. If we wanted to we could have Fitz changing numbers by one or two pixels for another year and still not have it right. Its good enough, none of the numbers are coming out of the circles and none are noticeably off center unless you scrutinize it.
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whattt, you say that he dont need to move numbers for 1 or 2 pixel, to be in centar of circle. Well its great, now i will have cover if people ask of me to do these same thing in my map. :D :D :D
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NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
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Postby Teya on Sun Jan 28, 2007 5:22 pm

Andy will want them to be centred.
Qwert, dont waste time in your map using that excuse cos it wont work.
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Postby Qwert on Sun Jan 28, 2007 6:19 pm

Teya wrote
Andy will want them to be centred.
Qwert, dont waste time in your map using that excuse cos it wont work.


You want to say that Fitz69 must put all numbers strictly in center of army circle :?:
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Postby Coleman on Sun Jan 28, 2007 6:19 pm

Glad to see some people still don't understand sarcasm.

I agree with the double zeros bit.
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Postby AndyDufresne on Sun Jan 28, 2007 10:26 pm

It looks like the army shadows for the small map are too small. The large ones are big, and you could resize them if you wanted, but not really needed. But I think if you made the small larger, it would be much easier to centralize.

And if someone wants to write a better program for coordinate testing...by all means, someone do it! :)


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Postby Fitz69 on Mon Jan 29, 2007 3:05 pm

New Small map.
Made the army shadows as large as I could.


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Postby Fitz69 on Mon Jan 29, 2007 3:06 pm

Small map:
Made the army shadows for the small map as large as aestetically possible. Repositioned the coordinates.

Large map:
Is the large map OK?

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Postby LewisJB3 on Mon Jan 29, 2007 3:12 pm

both look great, now hurry and get this map out... It'll be so much fun to play.

Thanks
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Postby Wisse on Mon Jan 29, 2007 3:25 pm

looks good
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Postby Coleman on Tue Jan 30, 2007 6:03 pm

I'm guessing we have to wait through a voting stage whenever it starts of pass or not. :roll:
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Postby sfhbballnut on Tue Jan 30, 2007 6:17 pm

Coleman wrote:I'm guessing we have to wait through a voting stage whenever it starts of pass or not. :roll:


lol that's great
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