Thanks for reporting the game. The second game has been created and the score updated. Later this night will upload the updated stats. And congratulations on your win!SirSebstar wrote:Round 1 - Group 32 - Game 1
points
7 SirSebstar 7 points (WINS)
6 JMRL
5 auggiemaster
4 btown80
3 growler
2 dtellis
1 PLAYER57832
all players were eliminated by me.ps in the first post it was not mentioned where to report the game, therefor by pm and post.
Happy Hunting.
SirSebstar
The winner takes a little bit [Abandoned]
Moderator: Tournament Directors
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Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
It is started. Thanks for informing about the game finishedbtown80 wrote:Group 32, game 1 is done, can you start the next one? Thanks
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
Thanks to everybody for voicing your opinion about this issue. I wanted to have a vote in addition to written posts to have a feeling about what the lazy players think.saraith wrote:I'll add my own pennies to that.conquerAce wrote:
As many people have pointed out, the reason for asking for home settings is to play to strengths. all of the people that vote Yes could be stronger in Terminator games so the vote is not a fair way to make the changes to the settings mid stream
just my two cents
Right now I have enough feedback to decide. I conclude that:
- Players are divided more or less half-half about this issue (56%-44% in the vote now)
- Making no spoils games terminator don't have to make games quicker.
- As some players pointed, flat rate games can take as much time as no spoil games. And escalating can also get stalled if players survive to the point when set are worth 50+ and start building up.
- Making no spoils games terminator is an unfair change mid-way for the ones who did choose that combination. Is removing their best choice to score (as that game is supposed to be the best suited for their strengts)
If a big majority wanted the settings to be changed I was ready to make the change, but as I see no clear majority, and the arguments have convinced me that the change would be unfair (why not make scalating games flat rate because they take too few turns?) I am not changing the settings.
I know that this can lead to some angry player leaving the tournament, (I hope no one does) but if that's the price that I have to pay for keeping the game fair for everyone then I am willing to pay it.
Actions I will take to speed up tournament:
- Right now I am creating a second (or third) game for all groups. Players may join this second game so two games are played simultaneously if they wish, but they are not forced to do it if they don't want to.
- As soon as all 128 players are mathematically qualified, the next round will start without waiting for the remaining games in the first round to finish.
Again, thanks so much to everybody who voiced their opinions and helped me deciding.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
Stats updated on page 1
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
Good decision, leave it as it is, at least for the 1st round.
by the way, having escalating cards isn't a guarantee for faster games ; i.e Game 3992538
by the way, having escalating cards isn't a guarantee for faster games ; i.e Game 3992538
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
I hope you know that NOT having people going into the next game when the previous one is stalled, will prevent players from qualifying...OliverFA wrote: - Right now I am creating a second (or third) game for all groups. Players may join this second game so two games are played simultaneously if they wish, but they are not forced to do it if they don't want to.
- As soon as all 128 players are mathematically qualified, the next round will start without waiting for the remaining games in the first round to finish.
We can only hope that there won't be too many stalled games
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
As I see it, escalating games have an initial phase in which the game can end abruptly when someone cashes a set in the right moment and manages to get one or more sets from another player. But after this phase has passed, they can last as long as any other game. Maybe even longer, because when the set value gets too big, continents lose all their strategic value.69Chevy wrote:Good decision, leave it as it is, at least for the 1st round.
by the way, having escalating cards isn't a guarantee for faster games ; i.e Game 3992538
Nice sample, 69Chevy!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
I think I knowsaaimen wrote:I hope you know that NOT having people going into the next game when the previous one is stalled, will prevent players from qualifying...OliverFA wrote: - Right now I am creating a second (or third) game for all groups. Players may join this second game so two games are played simultaneously if they wish, but they are not forced to do it if they don't want to.
- As soon as all 128 players are mathematically qualified, the next round will start without waiting for the remaining games in the first round to finish.
We can only hope that there won't be too many stalled games
I won't force anyone to play two games simultaneously (force="you either play or you get 0 points from this one") but if a game gets stalled, then I will strongly suggest the players in that game to play a second simultaneous game.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- reptile
- Posts: 3075
- Joined: Fri Dec 15, 2006 6:34 am
- Location: Highest Score: 3191 Highest Rank: 26th
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
Game 4742558
Round 1 / Group 22 / Game 1
this game is over, i dont know if you are going by who got eliminated first or final scores
If by scores here is the points scores:
herus scored -16 points in this game
reptile scored 32 points in this game
maineguy12000 scored 51 points in this game
god103 scored -15 points in this game
Master Yoda scored -15 points in this game
squishyg scored -10 points in this game
StrG8611 scored -19 points in this game
Ginyu scored -8 points in this game
If by eliminations here is the order ppl were eliminated:
Ginyu 1st eliminated
StrG8611 2nd eliminated
herus 3rd eliminated
Master Yoda 4th eliminated
god103 5th eliminated
reptile 6th eliminated
squishyg 7th eliminated
maineguy12000 Winner
eliminations by player
reptile eliminated 3 players
maineguy12000 eliminated 4 players
Round 1 / Group 22 / Game 1
this game is over, i dont know if you are going by who got eliminated first or final scores
If by scores here is the points scores:
herus scored -16 points in this game
reptile scored 32 points in this game
maineguy12000 scored 51 points in this game
god103 scored -15 points in this game
Master Yoda scored -15 points in this game
squishyg scored -10 points in this game
StrG8611 scored -19 points in this game
Ginyu scored -8 points in this game
If by eliminations here is the order ppl were eliminated:
Ginyu 1st eliminated
StrG8611 2nd eliminated
herus 3rd eliminated
Master Yoda 4th eliminated
god103 5th eliminated
reptile 6th eliminated
squishyg 7th eliminated
maineguy12000 Winner
eliminations by player
reptile eliminated 3 players
maineguy12000 eliminated 4 players
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
We need an alternate for group 32. Stellaman decided to quit the tourney.
Thanks
Thanks
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
reptile wrote:Game 4742558
Round 1 / Group 22 / Game 1
this game is over, i dont know if you are going by who got eliminated first or final scores
If by scores here is the points scores:
herus scored -16 points in this game
reptile scored 32 points in this game
maineguy12000 scored 51 points in this game
god103 scored -15 points in this game
Master Yoda scored -15 points in this game
squishyg scored -10 points in this game
StrG8611 scored -19 points in this game
Ginyu scored -8 points in this game
If by eliminations here is the order ppl were eliminated:
Ginyu 1st eliminated
StrG8611 2nd eliminated
herus 3rd eliminated
Master Yoda 4th eliminated
god103 5th eliminated
reptile 6th eliminated
squishyg 7th eliminated
maineguy12000 Winner
eliminations by player
reptile eliminated 3 players
maineguy12000 eliminated 4 players
I was pretty sure we were going in order of elimination. I hope so, as that was the cornerstone of my strategy!
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
Stellaman already played a game, so I am not replacing him. I will just create 7 player games for that group. Thanks for informing me about that.btown80 wrote:We need an alternate for group 32. Stellaman decided to quit the tourney.
Thanks
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 4%)[Prize!]
There is a partial update of the stats (from groups 1 to 22)
I have created a second (or third game for groups 1 to 15 and 29 to 32)
We have missing groups 16 to 28. I will continue with them tomorrow.
I have created a second (or third game for groups 1 to 15 and 29 to 32)
We have missing groups 16 to 28. I will continue with them tomorrow.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 1%)[Prize!]
You are right (and congratulations)squishyg wrote:
I was pretty sure we were going in order of elimination. I hope so, as that was the cornerstone of my strategy!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 4%)[Prize!]
Name: Old Mic
Score: 890
Map: Porker Club
Standard
No Spoils
Adjacent
Score: 890
Map: Porker Club
Standard
No Spoils
Adjacent
Re: The winner takes a little bit (Round 1 - 4%)[Prize!]
Group 4 Game 1 Results (Game 4734443)
wahid - 1st eliminated
tumpi - 2nd eliminated
murphy16 - 3rd eliminated
marcello93 - 4th eliminated
AAFitz - 5th eliminated
kennys777 - 6th eliminated
Gargalee - 7th eliminated
Vertigo - Winner
wahid - 1st eliminated
tumpi - 2nd eliminated
murphy16 - 3rd eliminated
marcello93 - 4th eliminated
AAFitz - 5th eliminated
kennys777 - 6th eliminated
Gargalee - 7th eliminated
Vertigo - Winner
Re: The winner takes a little bit (Round 1 - 4%)[Prize!]
Thanks for reporting the game. As your group has an ongoing game and some groups have finished games but not ongoing game, I will create their games before creating game 3 for your groupVertigo wrote:Group 4 Game 1 Results (Game 4734443)
wahid - 1st eliminated
tumpi - 2nd eliminated
murphy16 - 3rd eliminated
marcello93 - 4th eliminated
AAFitz - 5th eliminated
kennys777 - 6th eliminated
Gargalee - 7th eliminated
Vertigo - Winner
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- maineguy12000
- Posts: 74
- Joined: Sat Sep 22, 2007 11:18 pm
Re: The winner takes a little bit (Round 1 - 4%)[Prize!]
I just wanted to say that Group 22 game 2 is still waiting for players to join even though game 1 finished a few days ago.
Re: The winner takes a little bit (Round 1 - 4%)[Prize!]
Reminder sentmaineguy12000 wrote:I just wanted to say that Group 22 game 2 is still waiting for players to join even though game 1 finished a few days ago.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 7%)[Prize!]
Finally I managed to put a new update in place.
4 players have abandoned the tournament, they get 0 points for the rest of the games in the round they won't play.
As usual, updated scores are in page 1. If you don't see the updated tables try using the reload button.
4 players have abandoned the tournament, they get 0 points for the rest of the games in the round they won't play.
As usual, updated scores are in page 1. If you don't see the updated tables try using the reload button.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
-
EnricoPalazzo
- Posts: 7
- Joined: Sun Feb 01, 2009 6:28 pm
Re: The winner takes a little bit (Round 1 - 7%)[Prize!]
FYI, I just won game 1 of group 10. Haven't seen any invite for game 2.
Re: The winner takes a little bit (Round 1 - 7%)[Prize!]
Congratulations on your win!EnricoPalazzo wrote:FYI, I just won game 1 of group 10. Haven't seen any invite for game 2.
you are right, group 10 game 2 has not been created yet. Today it was a busy day for me. Travelling from Madrid to Barcelona. I am staying at Barcelona until Sunday, so I hope that tomorrow I will update the tournament (and create some games)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes a little bit (Round 1 - 9%)[Prize!]
I have updated the first 16 groups (1 to 16):
- Updated scores
- Created new games where needed
Tomorrow I have a busy day, expect groups 17 to 32 on Sunday
- Updated scores
- Created new games where needed
Tomorrow I have a busy day, expect groups 17 to 32 on Sunday
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- reptile
- Posts: 3075
- Joined: Fri Dec 15, 2006 6:34 am
- Location: Highest Score: 3191 Highest Rank: 26th
Re: The winner takes a little bit (Round 1 - 9%)[Prize!]
hey oliver
just wanted to say this is a bad ass tourney that i know is very time consuming... thanks for putting it together... i have already had lots of fun just brousing through the standings and shit..lmao
just wanted to say this is a bad ass tourney that i know is very time consuming... thanks for putting it together... i have already had lots of fun just brousing through the standings and shit..lmao
Re: The winner takes a little bit (Round 1 - 9%)[Prize!]
Here, here! I second that.reptile wrote:hey oliver
just wanted to say this is a bad ass tourney that i know is very time consuming... thanks for putting it together... i have already had lots of fun just brousing through the standings and shit..lmao

