I think its the system of Points and ranks needs a good looking at...
The general idea that if you win against a good experienced player you earn more points, against a lower ranked player less points, is a good idea in an ideal world, the system should offer some degree of protection for new members learning the game.
Unfortunatly in reality it back fires badly in games of more than 2 players.
Iv seen it often that a lower ranked player gets into a strong position and is looking like winning the game the player that is going to be cleared throws the game to the higher ranked player in an effort to reduce his point loss, spoiling the game.
How many times have you seen in game chat, side with me if x/y/z wins we lose more points...
Im not saying this happens in every game, of course it doesnt, but it happens in far too many.
Perhaps a straight points for win/loss regardless of rank would be better for the lower ranks?
Protecting points spoils games.
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Re: Protecting points spoils games.
play private games
- sully800
- Posts: 4978
- Joined: Wed Jun 14, 2006 5:45 pm
- Gender: Male
- Location: Bethlehem, Pennsylvania
Re: Protecting points spoils games.
The opposite is true in Terminator games where the high ranks are a target from the start because they offer the biggest reward. Similarly, in the start of most multiplayer games people will attack the highest ranks more often because they deem them to be the biggest threat later in the game. This may be the cause of some lower ranks getting into a strong position and consequently being attacked. It all balances out in the end I think.LordThor wrote:I think its the system of Points and ranks needs a good looking at...
The general idea that if you win against a good experienced player you earn more points, against a lower ranked player less points, is a good idea in an ideal world, the system should offer some degree of protection for new members learning the game.
Unfortunatly in reality it back fires badly in games of more than 2 players.
Iv seen it often that a lower ranked player gets into a strong position and is looking like winning the game the player that is going to be cleared throws the game to the higher ranked player in an effort to reduce his point loss, spoiling the game.
How many times have you seen in game chat, side with me if x/y/z wins we lose more points...
Im not saying this happens in every game, of course it doesnt, but it happens in far too many.
Perhaps a straight points for win/loss regardless of rank would be better for the lower ranks?
- e_i_pi
- Posts: 1775
- Joined: Tue Feb 12, 2008 2:19 pm
- Location: Corruption Capital of the world
- Contact:
Re: Protecting points spoils games.
I bolded the parts that are uneducated grasps at the reality of the situation.sully800 wrote:The opposite is true in Terminator games where the high ranks are a target from the start because they offer the biggest reward. Similarly, in the start of most multiplayer games people will attack the highest ranks more often because they deem them to be the biggest threat later in the game. This may be the cause of some lower ranks getting into a strong position and consequently being attacked. It all balances out in the end I think.LordThor wrote:I think its the system of Points and ranks needs a good looking at...
The general idea that if you win against a good experienced player you earn more points, against a lower ranked player less points, is a good idea in an ideal world, the system should offer some degree of protection for new members learning the game.
Unfortunatly in reality it back fires badly in games of more than 2 players.
Iv seen it often that a lower ranked player gets into a strong position and is looking like winning the game the player that is going to be cleared throws the game to the higher ranked player in an effort to reduce his point loss, spoiling the game.
How many times have you seen in game chat, side with me if x/y/z wins we lose more points...
Im not saying this happens in every game, of course it doesnt, but it happens in far too many.
Perhaps a straight points for win/loss regardless of rank would be better for the lower ranks?
Re: Protecting points spoils games.
you forget one...e_i_pi wrote:I bolded the parts that are uneducated grasps at the reality of the situation.sully800 wrote:The opposite is true in Terminator games where the high ranks are a target from the start because they offer the biggest reward. Similarly, in the start of most multiplayer games people will attack the highest ranks more often because they deem them to be the biggest threat later in the game. This may be the cause of some lower ranks getting into a strong position and consequently being attacked. It all balances out in the end I think.LordThor wrote:I think its the system of Points and ranks needs a good looking at...
The general idea that if you win against a good experienced player you earn more points, against a lower ranked player less points, is a good idea in an ideal world, the system should offer some degree of protection for new members learning the game.
Unfortunatly in reality it back fires badly in games of more than 2 players.
Iv seen it often that a lower ranked player gets into a strong position and is looking like winning the game the player that is going to be cleared throws the game to the higher ranked player in an effort to reduce his point loss, spoiling the game.
How many times have you seen in game chat, side with me if x/y/z wins we lose more points...
Im not saying this happens in every game, of course it doesnt, but it happens in far too many.
Perhaps a straight points for win/loss regardless of rank would be better for the lower ranks?
tyche73 wrote:play private games
Re: Protecting points spoils games.
sighthezepman wrote:you forget one...e_i_pi wrote:I bolded the parts that are uneducated grasps at the reality of the situation.sully800 wrote:The opposite is true in Terminator games where the high ranks are a target from the start because they offer the biggest reward. Similarly, in the start of most multiplayer games people will attack the highest ranks more often because they deem them to be the biggest threat later in the game. This may be the cause of some lower ranks getting into a strong position and consequently being attacked. It all balances out in the end I think.LordThor wrote:I think its the system of Points and ranks needs a good looking at...
The general idea that if you win against a good experienced player you earn more points, against a lower ranked player less points, is a good idea in an ideal world, the system should offer some degree of protection for new members learning the game.
Unfortunatly in reality it back fires badly in games of more than 2 players.
Iv seen it often that a lower ranked player gets into a strong position and is looking like winning the game the player that is going to be cleared throws the game to the higher ranked player in an effort to reduce his point loss, spoiling the game.
How many times have you seen in game chat, side with me if x/y/z wins we lose more points...
Im not saying this happens in every game, of course it doesnt, but it happens in far too many.
Perhaps a straight points for win/loss regardless of rank would be better for the lower ranks?
tyche73 wrote:play private games
there's always ONE
Re: Protecting points spoils games.
This thread doesn't make any sense. Then again, I still call them cards.
Re: Protecting points spoils games.
sully800 wrote: The opposite is true in Terminator games where the high ranks are a target from the start because they offer the biggest reward. Similarly, in the start of most multiplayer games people will attack the highest ranks more often because they deem them to be the biggest threat later in the game. This may be the cause of some lower ranks getting into a strong position and consequently being attacked. It all balances out in the end I think.
I agree with what you say there sully800 i have targeted higher rank players before because i respect their ability.
I would like to see some more constructive comments from lower ranked players, but appreciate the odd constructive reply in this thread.