Conquer Club

Malta [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby insertnamehere on Thu Jan 25, 2007 2:32 pm

Try just making it into a thick green line forforest and a thick grey one for mountains . if that wasnt obvious already ...
list of people who i hate , any deadbeats . and lord buckback.
User avatar
Private 1st Class insertnamehere
 
Posts: 99
Joined: Sun Nov 05, 2006 12:56 pm
Location: Stoke Holy Cross, east anglia , UK

Postby Ruben Cassar on Fri Jan 26, 2007 11:13 am

Okay I extended some of the impassable objects and removed the bubbly borders. Everything okay now Andy?

Image
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Marvaddin on Fri Jan 26, 2007 12:51 pm

I know Im supposed to dont make any more comments on this one. And Im doing this. But I was awaiting to someone to mention this and (although Im not really reading the thread), I think no one has mentioned, because its this way since a good time ago.

In the hills and mountains chains there are some badly placed, that are not behind, but over the others that should be in front of them... I marked some in this image:
Image

Plus, the mountains seem smaller than the hills, this is very strange... :? Maybe you could consider keep just the hills.
Image
User avatar
Major Marvaddin
 
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Postby Ruben Cassar on Fri Jan 26, 2007 1:01 pm

Yes, I noticed that I had some of them badly placed. Thanks for pointing them out. I will fix that in my next revision. Hopefully that's the only thing that needs to be looked into apart from the XML of course.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Wisse on Fri Jan 26, 2007 3:24 pm

there still are some bubly borders if you aks me (like the dark blue north side) and the north border of the islands are a bit pixely
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby gavin_sidhu on Sat Jan 27, 2007 1:05 am

Wow 22 pages, the map is amazing. The only thing i would suggest is connecting Dingli to Filfla, but it really isnt needed. The continent names are going to be so annoyging, but it cant be fixed
Highest Score: 1843 Ranking (Australians): 3
User avatar
Lieutenant gavin_sidhu
 
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Postby Ruben Cassar on Sat Jan 27, 2007 7:21 am

Okay I fixed the bubbly borders and badly placed impassable. I will post an image with the numbers next. Working on the XML right now...
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Hatchman on Sun Jan 28, 2007 7:07 am

I'm new here. I'm also Maltese. And finally, I love the maps you've made!
User avatar
Major Hatchman
 
Posts: 792
Joined: Sat Jan 13, 2007 6:05 am
Location: The charming village of Emery

Postby KEYOGI on Mon Jan 29, 2007 6:58 am

I can still see some gaps in your mountains and hills. If you look at the image Marv posted as an example, just above the red circle on the mountains of Qormi/Paola you can see the background between the mountains.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby Ruben Cassar on Mon Jan 29, 2007 8:20 am

hatchman wrote:I'm new here. I'm also Maltese. And finally, I love the maps you've made!


Thanks my Maltese friend. You are living in Canada right now I guess?
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Ruben Cassar on Mon Jan 29, 2007 8:21 am

KEYOGI wrote:I can still see some gaps in your mountains and hills. If you look at the image Marv posted as an example, just above the red circle on the mountains of Qormi/Paola you can see the background between the mountains.


I have amended that problem but I still haven't posted the amended image of the map as I am working (very slowly) on the XML.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby clapper011 on Mon Jan 29, 2007 8:30 am

i like this map..my father and all his side of the family are maltese..interesting to see :D
User avatar
Corporal 1st Class clapper011
 
Posts: 7208
Joined: Mon Feb 20, 2006 10:25 am
Location: Ontario, Canada

Postby Ruben Cassar on Mon Jan 29, 2007 9:05 am

clapper011 wrote:i like this map..my father and all his side of the family are maltese..interesting to see :D


Yes, there are a lot of Maltese living in Canada and Australia. Actually some people say that if all of them were to return to Malta we wouldn't have enough space to fit them on our island as the population would more than double!
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby insertnamehere on Mon Jan 29, 2007 10:55 am

what is stopping this game from becoming playable? i REALLY want to play this board!!!!
list of people who i hate , any deadbeats . and lord buckback.
User avatar
Private 1st Class insertnamehere
 
Posts: 99
Joined: Sun Nov 05, 2006 12:56 pm
Location: Stoke Holy Cross, east anglia , UK

Postby Enigma on Sat Feb 03, 2007 5:09 pm

is this map still happening?
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Lieutenant Enigma
 
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Postby Ruben Cassar on Sat Feb 03, 2007 6:53 pm

Enigma wrote:is this map still happening?


Of course it is. I have been busy with other stuff lately. I think that by the end of next week I should be able to continue working on the XML.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby KEYOGI on Sun Feb 04, 2007 9:10 pm

When's this thing going to be Final Forged? Surely it meets the requirements.

Once the Foundry agrees that the respective map is finished, the Foundry Foreman will make a quick check to make sure that all major suggestions have been either implemented or refuted with logical reasoning. This is the 'Final Forge'.


What's left to be done? The xml which he's working on.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby speckknoedelsup on Mon Feb 05, 2007 10:41 am

i like this one !!! looks great , requires much thinking , and every player will be able to get a bonus,
will be a great map for 4-6 players .
Colonel speckknoedelsup
 
Posts: 38
Joined: Wed Dec 06, 2006 6:16 pm
Location: austria, soup plate

Postby AndyDufresne on Mon Feb 05, 2007 7:27 pm

It'll be Forged, don't worry. He said he was still working on some various things on the map. I don't want to rush. Rushing is the last thing I wish to do.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby gavin_sidhu on Tue Feb 06, 2007 4:46 am

Since nobody knows where malta really is in the world, maybe you should add a minimap of Europe and Northern Africa and colour in or circle where malta is. It might me hard to do though cos you don't have much spare space anywhere in the map.

http://en.wikipedia.org/wiki/Malta something like wikipedia has.[/url]
User avatar
Lieutenant gavin_sidhu
 
Posts: 1428
Joined: Mon May 22, 2006 6:16 am
Location: Brisbane, Australia

Postby Ruben Cassar on Tue Feb 06, 2007 6:37 am

gavin_sidhu wrote:Since nobody knows where malta really is in the world, maybe you should add a minimap of Europe and Northern Africa and colour in or circle where malta is. It might me hard to do though cos you don't have much spare space anywhere in the map.

http://en.wikipedia.org/wiki/Malta something like wikipedia has.[/url]


Well...people should know where Malta is...and if they don't it means they just don't care about geography but want to play a game on a map.

Many people in Europe know where Malta is, I guess even in Australia they know where Malta is as 1/40th of the population if of Maltese descent! Anyway maybe the map will stimulate some interest and people will make a search on Malta like you did! :)
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Ruben Cassar on Tue Feb 06, 2007 6:41 am

Anyway while I am working on the XML this is the latest version of the map. Maybe it can get final forge status at least.

Version 4.19 regular

Image

Version 4.19 small

Image
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Forza AZ on Tue Feb 06, 2007 6:48 am

Do the trees on the border of Mgarr and Ghajn T. are supposed to block attack between these 2 territories? If so, then there should be a small change as they don't block the entire border now. (Same, allthough somewhat less, for San Pawl and Mellieha; Marsaskala and Cottonera; Dingli and Bahrija; Nadur and Xaghra)
User avatar
Colonel Forza AZ
 
Posts: 4546
Joined: Thu Oct 19, 2006 9:27 am
Location: Alkmaar, Netherlands

Postby Ruben Cassar on Tue Feb 06, 2007 6:50 am

Forza AZ wrote:Do the trees on the border of Mgarr and Ghajn T. are supposed to block attack between these 2 territories? If so, then there should be a small change as they don't block the entire border now. (Same, allthough somewhat less, for San Pawl and Mellieha; Marsaskala and Cottonera; Dingli and Bahrija; Nadur and Xaghra)


Yes they block. It's obvious I think. The only small gap I can see is in the trees between Mgarr and Ghajn Tuffieha but I think it's clear that they are impassable.

Edit: Fixed trees in Mgarr and Ghajn Tuffieha if you look at the map again
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Wisse on Tue Feb 06, 2007 7:31 am

i can't read the country names in the tiny version
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users