I could just swap the circle and the terr name for NA4, its just lazyness and me being a chancer that ahs stopped me doing it up to this point. Also long as ed is up to the task of changing the XMLthe.killing.44 wrote:Okay, so re-looking via 888…
Large & Small
888 covers NA4 "N"Other than that, I don't see anything besides the little clipping of the "N" in the large NA6 (not really a problem).
- Would it be that bad to move the Alaskan/NA4 border (which doesn't connect to the coastline, by the way) a bit to the right, or at least rotate it so its less | more |, then move "NA4" a little up and right? You wouldn't need to change the XML this way, as the army circle stays the same. Your IQ would have to be below 75 to not figure out it's an "N" there, but still.
.44
Land and Sea [Quenched]
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- gimil
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Re: Land And Sea p28
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- gimil
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Re: Land And Sea p28
Here you go guys, sorry its took as long.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Land And Sea p28
looks good to me...
Here's a silly thought that might not look good - what if the attack arrows that indicate attacks over land (i.e. from sea to shining sea) were white with a grey stroke rather than grey with a white stroke, to distinguish them from the land-sea attack arrows?
Here's a silly thought that might not look good - what if the attack arrows that indicate attacks over land (i.e. from sea to shining sea) were white with a grey stroke rather than grey with a white stroke, to distinguish them from the land-sea attack arrows?
- Teflon Kris
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Re: Land And Sea p28
I agree that it would be handy to have a different kind of arrow to show the attacks from sea to sea across land. Perhapsonly a slight, but perceptible change would do the trick.oaktown wrote:looks good to me...
Here's a silly thought that might not look good - what if the attack arrows that indicate attacks over land (i.e. from sea to shining sea) were white with a grey stroke rather than grey with a white stroke, to distinguish them from the land-sea attack arrows?
Re: Land And Sea p28
http://www.sendspace.com/file/ircoon
that's the updated XML.
RE: oak's post, I don't see the benefit. Why is there a need to distinguish? An arrow is already pretty simple to figure out. it connects A to B. appreciate the thought but yea. I don't think so.
if someone could host the XML that'd be quite helpful.
Q Q Q Q Q Q
that's the updated XML.
RE: oak's post, I don't see the benefit. Why is there a need to distinguish? An arrow is already pretty simple to figure out. it connects A to B. appreciate the thought but yea. I don't think so.
if someone could host the XML that'd be quite helpful.
Q Q Q Q Q Q
- the.killing.44
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Re: Land And Sea p28
Q Q Q Q Q Q
http://h1.ripway.com/killing44/LS.xml
Anyone else have other XML-related concerns? 'sall good to me
.44
Re: Land And Sea p28
thanks!
the Q word. you do not know it?
the Q word. you do not know it?
- the.killing.44
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Re: Land And Sea p28
edbeard wrote:the Q word. you do not know it?
.44
- sailorseal
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Re: Land And Sea p28
I have none, if there are no more then can't you move this alongthe.killing.44 wrote:Q Q Q Q Q Q
http://h1.ripway.com/killing44/LS.xml
Anyone else have other XML-related concerns? 'sall good to me
.44
- gimil
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Re: Land And Sea p28
I agree with this point.edbeard wrote:RE: oak's post, I don't see the benefit. Why is there a need to distinguish? An arrow is already pretty simple to figure out. it connects A to B. appreciate the thought but yea. I don't think so.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Land And Sea p28
I notice this map is a png, will there be a transparent background WITHOUT that rectangle border?

Re: Land And Sea p28
The foundry newsletter reports that "The graphics are basically non-existent right now, but the gameplay is undergoing serious discussion" is this correct, or are these the final graphics?
Re: Land And Sea p28
since I'm responding to another post, I'll respond to this one but I have no idea about any of thisRjBeals wrote:I notice this map is a png, will there be a transparent background WITHOUT that rectangle border?
that's very outdated. very very outdated. the map is about to be quenched. there is no discussion except minute details like the abovegho wrote:The foundry newsletter reports that "The graphics are basically non-existent right now, but the gameplay is undergoing serious discussion" is this correct, or are these the final graphics?
- gimil
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Re: Land And Sea p28
The rectangle boarder is generated from the bigimg tag I *think*. It definetly isn't part of my PSD/RjBeals wrote:I notice this map is a png, will there be a transparent background WITHOUT that rectangle border?
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- AndyDufresne
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Re: Land And Sea p28
- Beta - Quenching
Conquer Club, enjoy!
- the.killing.44
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Re: Land and Sea [Beta]
.44
Re: Land and Sea [Beta]
! ! ! ! ! ! ! ! !
thanks first to gimil for being a very pleasant, understanding, and capable partner in crime. thanks to people giving feedback/posting in the thread. thanks to people who didn't post in the thread. thanks to the CAs. thanks to me...I'm great.
right now I have zero games which I've enjoyed immensely after a couple years of games everyday. yikes. soon I have will have some games again! but only for a little while.
thanks first to gimil for being a very pleasant, understanding, and capable partner in crime. thanks to people giving feedback/posting in the thread. thanks to people who didn't post in the thread. thanks to the CAs. thanks to me...I'm great.
right now I have zero games which I've enjoyed immensely after a couple years of games everyday. yikes. soon I have will have some games again! but only for a little while.
- sailorseal
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- AndyDufresne
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Re: Land and Sea [Beta]
It's live!
--Andy
--Andy
- Wolffystyle
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Re: Land and Sea [Beta]
NA4 is coded incorrectly. (on Larger map)
Last edited by Wolffystyle on Mon May 11, 2009 5:05 pm, edited 1 time in total.
- sailorseal
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Re: Land and Sea [Beta]
Damn he beat meWolffystyle wrote:NA4 is coded incorrectly.
- the.killing.44
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Re: Land and Sea [Beta]
Probably my fault for keeping all versions up on ripway, but did you guys upload from …LS.xml not …las.xml ? That'd be your problem 
So correct and current XML is at: http://h1.ripway.com/killing44/las.xml
.44
So correct and current XML is at: http://h1.ripway.com/killing44/las.xml
.44
Re: Land and Sea [Beta]
Perhaps we could add 'Ocean' to the oceanic bonuses to make it sound better rather than just 'Indian'?

Re: Land and Sea [Beta]
I like how it is currently. Plus then there's an argument to add "Ocean" to the legend and that's busy work for gimil. no "intensity", Gilligan. but thanks for the thought.
PM sent to andy RE the coordinate being off
PM sent to andy RE the coordinate being off


