CC Masters: Singles Edition [Winner: IronWood]

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equalpants
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CC Masters: Singles Edition [Winner: IronWood]

Post by equalpants »

Hi everyone, samuelc812 had to drop this tournament to focus on school, so I volunteered to take it over. Below is a copy of the rules/players/standings from the old thread.

(link to old thread)

Thanks,
equalpants

----------------BEGIN COPY OF OLD THREAD----------------
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Requirements of Entry:
  • Premium
  • Corporal 1st Class and above
This is a tournament for the cream of ConquerClub, The All-rounder, if you consider yourself good at everything than this is the tournament for you :) This tournaments aim is to determine who is the best of the best ;) And who no matter what map or settings can be successful at this game??

A Tie
In the result of a tie it will be broken on a multiplayer Classic Art, Sequential, Escalating, Unlimited, Sunny, all players in question will battle it out.

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There are 56 players who will all play random people out of the 55 others, this round you will play 5 games all with different opponents, different maps and different settings depending on random.org. Note: All games will be 1v1, Sequential and Standard. The 16 players with the lowest amount of wins will be eliminated. The top 40 will advance to Round 2.

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There will be 40 players who will all play random people out of the 39 others, this round you will play 5 games all with different opponents, different maps and different settings depending on random.org. Note: All games will be 1v1, Sequential and Standard. The 10 players with the lowest amount of wins will be eliminated. The top 30 will advance to Round 3.

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There will be 30 players who will all play random people out of the 29 others, this round you will play 5 games all with different opponents, different maps and different settings depending on random.org. Note: All games will be 1v1, Sequential and Standard. The 10 players with the lowest amount of wins will be eliminated. The top 20 will advance to Round 4.

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There will be 20 players who will all play random people out of the 19 others, this round you will play 10 games all with different opponents, different maps and different settings depending on random.org. Note: All games will be 1v1, Sequential and Standard. The 10 players with the lowest amount of wins will be eliminated. The top 10 will advance to the Final Round.

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There will be 10 players who will all play random people out of the 9 others, this round you will play 15 games all with different opponents, different maps and different settings depending on random.org. Note: All games will be 1v1, Sequential and Standard. The player with the most wins will win the tournament. Note: Scores will not carry on from round to round.

Enjoy ;)
Last edited by equalpants on Fri May 15, 2009 4:33 pm, edited 5 times in total.
equalpants
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Re: CC Masters: Singles Edition (new thread)

Post by equalpants »

Final round results:
  • IronWood: 14-4
  • ubcman64: 12-6
  • Cash_Box: 10-8
  • equalpants: 10-8
  • barterer2002: 9-9
  • Jackofalltrades: 8-10
  • joshsoccer7: 8-10
  • spidey: 8-10
  • endar1077: 7-11
  • watsy: 4-14
Last edited by equalpants on Fri May 15, 2009 4:29 pm, edited 22 times in total.
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Gilligan
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Re: CC Masters: Singles Edition (new thread)

Post by Gilligan »

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poptartpsycho18
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Re: CC Masters: Singles Edition (new thread)

Post by poptartpsycho18 »

Always glad to not have to do a tie-breaker round, lol.

ptp18
equalpants
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Re: CC Masters: Singles Edition (new thread)

Post by equalpants »

Okay, round 3 games have been created and PMs have been sent. Good luck, everyone!
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what,me worry?
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Re: CC Masters: Singles Edition (new thread) [round 3]

Post by what,me worry? »

Im in as a reserve.... again
Cash_Box
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Re: CC Masters: Singles Edition (new thread)

Post by Cash_Box »

equalpants wrote:Okay, round 3 games have been created and PMs have been sent. Good luck, everyone!

Sorry, i think I might have deleted the message before having entered all games ... seems I'm missing one.

Although hopefully doesn't matter as already winning 2-0 and likely to win a third.
equalpants
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Re: CC Masters: Singles Edition (new thread) [round 3]

Post by equalpants »

An update for those of you with missing opponents:

-dtellis is on vacation with crappy internet; he'll be back Saturday
-germwarfare has dropped out due to not having premium anymore and will be replaced
-can't seem to get in touch with Blackberrypicker; if I don't hear anything by Saturday I'll replace him

I offered any open slots to the four players who were eliminated in the round 2 tiebreaker, before I go to the reserve list; Bigragooch and what,me worry? volunteered. A coin flip gives germwarfare's spot to what,me worry?; Bigragooch will take Blackberrypicker's spot if necessary.

...So hopefully we should be able to get all the games started by this weekend.
Cash_Box
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Re: CC Masters: Singles Edition (new thread) [round 3]

Post by Cash_Box »

maybe I should go back to school and do maths but don't think can play 15 games against 9 opponents and "play different opponents in EVERY game" .... FINAL ROUND: There will be 10 players who will all play random people out of the 9 others, this round you will play 15 games all with different opponents

My suggestion is make the final 18 games so play every opponent twice
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ubcman64
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Re: CC Masters: Singles Edition (new thread) [round 3]

Post by ubcman64 »

Round 3 games:
Game 4467574 win
Game 4467652 win
Game 4467515 win
Game 4467409 win

Game 4467433 loss
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equalpants
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Re: CC Masters: Singles Edition (new thread) [round 3]

Post by equalpants »

Standings updated; there are five games still unfinished in round 3. Everyone with at least 3 wins will advance. Most likely there will be another tiebreaker for players with 2 wins (this will be needed unless the players with 1 win lose all their remaining games).
equalpants
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Re: CC Masters: Singles Edition [round 3 tiebreaker]

Post by equalpants »

All round 3 games are done, and the tiebreaker game has been sent out. Everyone with 3+ wins advances, and the 8 players with 2 wins are competing for 6 slots.
equalpants
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Re: CC Masters: Singles Edition [round 3 tiebreaker]

Post by equalpants »

Been a while since the last update, but the tournament is still active. Nobody's been knocked out of the tiebreaker yet; as soon as two players are eliminated, I'll get round 4 started.
equalpants
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Re: CC Masters: Singles Edition [round 4]

Post by equalpants »

Round 4 has been sent out.
equalpants
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Re: CC Masters: Singles Edition [round 4]

Post by equalpants »

elmerfudd has dropped out; his slot will be taken by Tammy DeLee (the next runner-up from the round 3 tiebreaker).
Cash_Box
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Re: CC Masters: Singles Edition [round 4]

Post by Cash_Box »

My Round 4 is completed with a 7 win result which should be enough so - BRING ON THE FINAL !!!!

and I still think the final should be 18 games where all players play each other twice rather than random selection.
endar1077
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Re: CC Masters: Singles Edition [round 4]

Post by endar1077 »

I guess I ended up with 6, which should, theoretically, be enough to put me through to the finals, but I'm interested to see how others' games pan out.
endar1077
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Re: CC Masters: Singles Edition [round 4]

Post by endar1077 »

Cash_Box wrote:My Round 4 is completed with a 7 win result which should be enough so - BRING ON THE FINAL !!!!

and I still think the final should be 18 games where all players play each other twice rather than random selection.
Yah, that would make more sense in terms of determining the best 1v1 player out of the group. It depends on the goal of the tournament, though. Some tournaments really aren't aimed at getting the best player, but rather at getting the one who fortune brings to the top. That being said, the theme of this one is stated as:
equalpants wrote: This is a tournament for the cream of ConquerClub, The All-rounder, if you consider yourself good at everything than this is the tournament for you :) This tournaments aim is to determine who is the best of the best ;) And who no matter what map or settings can be successful at this game??
So the question is, do we want to stick with the random settings and admit that this compromise the stated intent of the tournament a little (while perhaps adding more flavor), or do we change the rules to most efficiently pursue those goals. Realistically, the whole thing is based on random selection of maps the whole way through, so perhaps the random is as much of a theme as what is stated (or more so).
equalpants
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Re: CC Masters: Singles Edition [round 4]

Post by equalpants »

Standings updated.

Yeah, I agree--playing everyone fits the idea better. So far I've got 6 votes (counting myself) for "change it" and 2 votes for "don't care", and most of the "change it" votes are likely to make the next round. I believe I will change it.
equalpants
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Re: CC Masters: Singles Edition [round 4]

Post by equalpants »

Round 4 is done. (One game is still unfinished, but neither player can advance.) This time we don't need a tiebreaker, so the final round games will be out shortly.
equalpants
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Re: CC Masters: Singles Edition [round 4]

Post by equalpants »

Standings updated. We're about 1/3 done with the final round; ubcman64 has a pretty impressive lead at the moment...
equalpants
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Re: CC Masters: Singles Edition [round 4]

Post by equalpants »

75 out of 90 final round games are done:
  • IronWood currently has the lead
  • ubcman64 has a chance to win
  • Jackofalltrades has a chance to tie
  • the rest of us have been eliminated
equalpants
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Re: CC Masters: Singles Edition [finals]

Post by equalpants »

And the winner is... IronWood! Congratulations!
endar1077
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Re: *^CC Masters: Singles Edition [Winner: IronWood]

Post by endar1077 »

Congrats.
Highest score: Colonel, 2786, #124
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