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jiminski wrote:But with honesty I think the premise that making mistakes is not a reflection upon skill, seems to be contradictory.
jiminski wrote:But with honesty I think the premise that making mistakes is not a reflection upon skill, seems to be contradictory.
KLOBBER wrote:Add a button during and directly after reinforcement stage that allows you to start over your reinforcements in cases where you need to correct a reinforcement error.
oVo wrote:Measure twice and cut once.
KLOBBER wrote:The most skilled player in the world can still occasionally press a button on the screen that he didn't mean to press, and this is by no means a reflection upon his actual game skill.
Conversely, a very unskilled player may always press the exact button he wishes to press, and it will be the least intelligent choice each time.
Those who lack the intelligence required to distinguish the concept of actual game skill from the concept of pressing a button accidentally are respectfully requested to refrain from posting on this thread.
oVo wrote:Solve your own problem by playing the UNLIMITED FORTIFICATION setting dud.
oVo wrote:...reduce your mistakes.
KLOBBER wrote:<flame>
KLOBBER wrote:....
Please keep your posts relevant to the subject of the thread.
Dvd Avins wrote:Addendum: If you click End Reinforcements when you havent actually made any reinforcements, you should get asked for confirmation. I've lost a game that way.
jiminski wrote:so the idea advocates a policy of undoing any mistake.... we must take the time to reconsider our reinforcements or deployment in order to be successful in this game....
KLOBBER wrote:Everyone makes mistakes occasionally, and there is often a lot riding on simple errors involving reinforcement, which do not truly reflect game skill.
[*]Innocent mistakes that are NOT RELATED TO ACTUAL GAME SKILL can be corrected before they reflect negatively on the game
KLOBBER wrote:Poor Jiminski has missed the point of this thread entirely.
He thinks that hitting a button that one didn't mean to hit is a matter of learning or not learning, but that fantasy is far from the actual case.
Even the most learned person occasionally hits a button that his learning dictates is not the right button to hit. That is called a mistake
Falkomagno wrote:Concise description:Specifics:
- Add a back button in the reinforcement part after the attacks conclude, to back to attack
This will improve the following aspects of the site:
- add a back button, once the attack it's conclude, to solve that mistake of press "end attack button" before we want
[list]
[*]It would be a great gameplay advance, and reduce the human error in the matchs. I doubt this is a hard thing, and can be so useful
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