DoneOliverFA wrote:
Yes. It is the official start date.
Just keep one slot open.
The winner takes a little bit [Abandoned]
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- Marino_1
- Posts: 59
- Joined: Thu Oct 18, 2007 7:07 pm
- Gender: Male
- Location: Toronto, I think... Sometimes I get confused.
Re: The winner takes only a bit (246/256) [Premium Prize!]
Re: The winner takes only a bit (246/256) [Premium Prize!]
Idk where to find my score butttt
sampdawgy
_______
world 2.1
standard
No spoils
unlimited
sampdawgy
_______
world 2.1
standard
No spoils
unlimited
- Lindax
- Tournament Director

- Posts: 11310
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: The winner takes only a bit (246/256) [Premium Prize!]
"Map: Every player selects his own preference (it has to be an 8-players map and cannot be a beta map)."
Surely maps like Doodle Earth and Arms Race are hardly 8 player maps....
Lx
Surely maps like Doodle Earth and Arms Race are hardly 8 player maps....
Lx
"Winning Solves Everything" - Graeko
Re: The winner takes only a bit (246/256) [Premium Prize!]
You are right that they are not best suited for being 8 player maps, but they CAN be 8 player maps.Lindax wrote:"Map: Every player selects his own preference (it has to be an 8-players map and cannot be a beta map)."
Surely maps like Doodle Earth and Arms Race are hardly 8 player maps....
Lx
My idea is to allow everybody to pick his own prefered "ideal" map choices (except for FoW and Freestyle) that is why I allow to pick any map, including very small maps like Doodle Earth, maps not best suited for 8 players like Arms Race or very complicated maps like Waterloo.
The only reason why I don't allow Feudal War and the few others is because they don't allow to create a game with 8 players. If those maps allowed 8 players, then they could be choosen.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: The winner takes only a bit (246/256) [Premium Prize!]
I'd like to play if possible,
Sequential
Escalating
Chained
Dust Bowl
Sequential
Escalating
Chained
Dust Bowl
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
The tournament will begin on April Wednesday 22nd.
We already have the required 256 players for the tournament, but you can still join. If we reach a threshold of additional players by the date the game starts, I will add a Round 0.
288 --> I will add a Round 0 in which the top 7 players of each group will pass
336 --> I will add a Round 0 in which the top 6 players of each group will pass
408 --> I will add a Round 0 in which the top 5 players of each group will pass
512 --> I will add a Round 0 in which the top 4 players of each group will pass
Currently we have 263 players.
We already have the required 256 players for the tournament, but you can still join. If we reach a threshold of additional players by the date the game starts, I will add a Round 0.
288 --> I will add a Round 0 in which the top 7 players of each group will pass
336 --> I will add a Round 0 in which the top 6 players of each group will pass
408 --> I will add a Round 0 in which the top 5 players of each group will pass
512 --> I will add a Round 0 in which the top 4 players of each group will pass
Currently we have 263 players.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Players
Reserves / Extra players:
Reserves / Extra players:
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- sexymomof3
- Posts: 38
- Joined: Sat Dec 29, 2007 9:59 pm
- Gender: Female
- Location: Montana
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
here are my setting
Iberia
Esc
Unlimited
Gl all
Iberia
Esc
Unlimited
Gl all
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
shoot
can i switch to classic art? i haven't played actively in awhile and forgot about classic shapes
can i switch to classic art? i haven't played actively in awhile and forgot about classic shapes
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
if room, rr europe, escalating, terminator, unlimited
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
My score update: 2620.
--Tom
--Tom
-
hunter2009
- Posts: 3
- Joined: Fri Mar 20, 2009 2:49 am
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
* Map: Classic Shapes or USA
* Game type: watever
* Spoils: Escalating
* Reinforcements: Chained or unlimited
* Fog of War: No.
* Game type: watever
* Spoils: Escalating
* Reinforcements: Chained or unlimited
* Fog of War: No.
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
In please
toshy153
1120
poker club
standard
flat
chained
toshy153
1120
poker club
standard
flat
chained
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Updated.sexymomof3 wrote:here are my setting
Iberia
Esc
Unlimited
Gl all
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Sure! It is changed now.tracedout wrote:shoot
can i switch to classic art? i haven't played actively in awhile and forgot about classic shapes
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Added as an extra players. If enough extra players join, you will be in.Tracita wrote:if room, rr europe, escalating, terminator, unlimited
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Updated. Good luck!tom913 wrote:My score update: 2620.
--Tom
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Added as an extra playerhunter2009 wrote:* Map: Classic Shapes or USA
* Game type: watever
* Spoils: Escalating
* Reinforcements: Chained or unlimited
* Fog of War: No.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Added as an additional playertoshy153 wrote:In please
toshy153
1120
poker club
standard
flat
chained
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
rover15
points - 674
Canada
standard
escalating
chained
yes fog of war
also this is my first tournament so i hope i'm doing this right :S
points - 674
Canada
standard
escalating
chained
yes fog of war
also this is my first tournament so i hope i'm doing this right :S
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Players Sorted by Score
Players Sorted by Name
Reserves / Extra players:
Players Sorted by Name
Reserves / Extra players:
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
Rob Mc
1316
WWII Europe
standard
flat
chained
1316
WWII Europe
standard
flat
chained
-
auggiemaster
- Posts: 24
- Joined: Sat Aug 09, 2008 3:03 am
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
are we suppose to update our scores? cuz in that case i have more than what i had posted earlier..
- Silvanus
- Posts: 151
- Joined: Sat Dec 02, 2006 6:15 am
- Gender: Male
- Location: München - Germany - where Oktoberfest takes place
Re: Winner takes a bit[starts 22/04,Open to extra players,Prize]
I will play!
name Silvanus
score 2464
map Oasis
options Standard/Escalating/Chained
name Silvanus
score 2464
map Oasis
options Standard/Escalating/Chained

2013-05-10 18:23:08 - Silvanus eliminated Silvanus from the game in round - 15
2013-05-11 11:49:06 - Round limit reached, neutral player has the most troops
2013-05-11 11:49:06 - Silvanus won the game


