There actually wouldn't be a point in playing.... imagine if you decided to have no spoils too! It would be pretty pointless... actually, no, it would be ridiculously pointless.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
I'm playing no spoils adjacent and I want to poke my eyes out. I can't imagine no reinforcements. Why not just have some friends over and watch paint dry?
This has been suggested before (in the Suggs & Bugs forum, no less), and I believe it was placed on the "To-Do List" (AKA- the place where good ideas go to die).
The following is from the game rules and describes the 3 kinds of reinforcements
that exit, which are____adjacent, chained, & unlimited.
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Reinforcements
With chained reinforcements, you can reinforce once and from a region connected by regions you own.
With adjacent reinforcements, you can reinforce once and only from a direct neighbour. This requires you to plan your deployment and advances more carefully.
With unlimited reinforcements, you can reinforce as many times as you like from regions connected by regions you own. This makes the game easier and more flexible.
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I was thinking that adding ____________none________as a choice,
would make _________deployment & Advance________more interesting.
SuicidalSnowman wrote:I'll play a test game (gentleman's rules) if people are up for it.
I'd like to give that a try, actually
To achieve balance, first you must grow.
To grow, first you must learn.
To learn, first you must listen.
To listen, first you must shut the hell up.
-Buddhist saying