Woodruff wrote:
Frankly, this suggestion doesn't even make basic sense. Whether someone is lucky or not is entirely game-dependent. I could be incredibly lucky in one game while at the same time being thoroughly unlucky in another game at the same time.
You are explaining precisely why a lucky and an unlucky button should be made.
getting luck or bad luck is entirely game-dependant, and anybody could get it. Somebody who has absolutely no skill could win a game against somebody who doesn't make mistakes.
When somebody else looks back at the game however, he might get a wrong idea about who is the better player.
This is where the lucky/unlucky buttons would come in handy. they will be a way of showing that the winning or losing had nothing to do with skill, but dice.
kp