Thanks Gimil.gimil wrote:Ok, cairns. Onwards and upwards!
Moderator: Cartographers
Thanks Gimil.gimil wrote:Ok, cairns. Onwards and upwards!




hey whitestazn88. long time no see. Please check back a few pages to see who starts neutral.whitestazn88 wrote:...
i'm not a big fan of the auto deploy on the gods, because i feel like a player getting a first turn with gods would have an overbearing lead. maybe if one or 2 were made neutral, or if they were made to be starting points, i would like them better.
that being said, cairns turned an idea that i at first thought would be terrible into something interesting and playable. move it to the final forge




so if it is logical why are you asking the question. please read the legend.barterer2002 wrote:This will take me a while to learn. Looks fairly interesting.
Question though-maybe answered earlier but I'm not finding an answer on the legend
The Roman numberal I indicates a married couple, while it appears that an O indicates a mistress. What do the rest of the Roman Numberals (III, VIII, etc) stand for, are they the bonus for that particular family unit (that seems logical to me)
Yes she is in two bonuses - one for her parental family and one for her own family, but you wouldn't get those unless you held both famiiies.Also, are terts in more than one bonus structure at a time? For instance, looking at Atia Caesonia in the upper right. She appears to be the child of Julia Major and Marcus Balbus and has to be included in their family unit, however, if the roman I indicates only a 1 bonus then clearly Atia's husband Gaius Octavius and her children Octavia Minor and Livia Drusilla are not included in the bonus with Julia and Marcus.
Octavia Minor and Marcus Antonius married and had Antonia.Also the legend indicates that all within a family structure will border each other. Does this then mean that Livia Drusilla and Octavia Minor border each other as both being children of Gaius and Atia?

Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
thanks Fuzzy for the two cents.The Fuzzy Pengui wrote:This one doesn't really do it for me. I'm not sure why, but it just looks too cluttered/crammed together, and pretty complex. Plus the background just looks a little too plain (as well as the territories). I know uniformity is a good thing, but too much of a good thing can be a bad thing.
That's my two cents worth, at least.

Definitely, less can be more sometimes. But what about maybe changing the shade of grey for some of the territories in some places. Make some darker, lighter, more brown, etc. That would keep the plain background (which is definitely needed), but would also break it up a little and add some "flavor" to it?cairnswk wrote:thanks Fuzzy for the two cents.
with regard to the background, as the map is cluttered, imagine what it would look like if it didn't have a plain background.
Sometimes less is more.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
sailorseal wrote:come on, now i am all sticky
no. i'm happy with it as it is, and now that the map is split, i'm not going to change it all for late comers like yourself who couldn't be bothered/haven't taken the time to give comment. Sorry Fuzzy, but this map has been up for quite some time and it's up to you to have your say when the map is in development. As far as i am concerned, this one finished.The Fuzzy Pengui wrote:Definitely, less can be more sometimes. But what about maybe changing the shade of grey for some of the territories in some places. Make some darker, lighter, more brown, etc. That would keep the plain background (which is definitely needed), but would also break it up a little and add some "flavor" to it?cairnswk wrote:thanks Fuzzy for the two cents.
with regard to the background, as the map is cluttered, imagine what it would look like if it didn't have a plain background.
Sometimes less is more.

It confuses me. Aren't all the families interrelated? How do you get a single bonus. I would have assumed from the legend that Julia, Marcus and Atlia would have given a bonus of +1. However, according to what you've posted I can't get that unless we also hold Gaius Octavius, Octavia Minor and Augustus for also a +5. Where does it stop? Because by the same logic then shouldn't Octavia be under the same constraints to have both both her husbands before that bonus kicks in. I'm feeling totally confused by that comment above.Yes she is in two bonuses - one for her parental family and one for her own family, but you wouldn't get those unless you held both famiiies.


I think this is well said. I know what kind of maps I like, and what kind I don't like, and I don't like to have to think so much when I'm playing a new map. The disconnected boxes and attack paths style isn't my cup of tea, but that doesn't mean it won't get my support.whitestazn88 wrote:at first look, i'm not a big fan. it looks very cluttered, with lots of attack lines, and so many vials and figs that it might get confusing as to where you need to defend from if you're not paying attention.
but thats why cairns maps are so fun to play on. the bombardments and the long attack routes mean you actually have to think about strategy as you play the game.
that’s just telling everybody to take it as it is because you don’t feel like changing it at all. Like is said before; just because I want it changed doesn’t mean it should be, but if enough people say something then it definitely should. Just because you think it’s quench material doesn’t mean the community feels that way.cairnswk wrote: As far as i am concerned, this one finished.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
this could be said about any map, at any stage of the process - Drafts to BETA. In my opinion there are still a few things that need to be addressed to make it quenchable - let's give the community a chance to say if I'm completely nuts.The Fuzzy Pengui wrote:Just because you think it’s quench material doesn’t mean the community feels that way.
No, you were pretty clear, and the bolded part above illustrates my point perfectly. At a glance the numbers looked decorative, but you looked at them for a moment and sussed it out. This isn't a badly-drawn border where it's debatable what touches what. The roman numerals are something that pretty much anyone that actually looked at the map and decided to play a game on it would be able to figure out in pretty short order.oaktown wrote:I think I wasn't clear - the use of Roman Numerals is entirely appropriate this map. I'm just not sure folks will know why they are there - at first I thought they were purely decorative.
Unfortunately i did not get the same email warning me of this, and also I think that email should have gone out before i split the maps.barterer2002 wrote:Cairns, I think that Fuzzy probably got the same email that I did asking us to come comment on this map (as well as the Castle one). It was my understanding that one of the reasons was to give a fresh eye from someone who hasn't been involved in the map. I may be wrong on that reasoning but that was my understanding....

My goodness, what map are you looking at. they all seem fine to me.oaktown wrote:...for example, the marriage symbol at Scribonia, Julia, and Marcellus all look different, but not enough so for it to seem intentional.
Yes i'll give you that fix.On at least the small map there seems to be a chunk missing from the Caesonia marriage symbol.
Sorry oaktown but it already states that in the legend. please look under family unit bonus.And i assume that the roman numerals indicate the bonus size? Might be worth noting that in the legend.
Yes there was a huge discussion about the connection lines and everyone who was involved with that was happy with the result produced. Basically the entire pathways is a gradient from top to bottom. So some section with appear lighter than others. You were not invovled in those discussion because you failed to attend the map.Another example of a graphics element that needs some polish is the way the attack routes hit the boxes, eg Sextus Julius Caesar is a flat line, while the bar next to it blurs softly into Julia Caesaris. Your usual attention to detail doesn't come through here, cairnswk.
Mmmm. very subjective observance.The background shouldn't be busy, as cairnswk noted... but right now it looks like a psychadelic print rather than the marble I think it is supposed to represent. More Acid Rome, less Poison Rome.![]()
I think they're quite distinct enough, and if you examine they are different symbols. So you screwing it up might just be erroneous on yo-ur part for not paying attention enough. I did not take into consideration your eyes on this as you didn't bother to comment, and like stated above everyone who has commented up to this point was happy with that.Personally i wish the poison figs symbols attack and target were more distinct from each other - staring at the small map I can already see that I'm going to screw that up.

Yes, i don't feel like making big changes simply because the foundry process doesn't give consideration to the mapmaker, and work with them.The Fuzzy Pengui wrote:Ok, I can see your point saying that I’m a “newcomer” for your map; however I think you may have the wrong attitude. The new Final Public Review was created so the map receives more critique before Final Forge. I recently received a PM about 3 maps (the other 2 I have yet to comment because I need to look them over some more), so I came in to give my opinion. Now I completely agree that if there’s only one person saying they don’t like something it probably doesn’t need changed. However, when you saythat’s just telling everybody to take it as it is because you don’t feel like changing it at all. Like is said before; just because I want it changed doesn’t mean it should be, but if enough people say something then it definitely should. Just because you think it’s quench material doesn’t mean the community feels that way.cairnswk wrote: As far as i am concerned, this one finished.

at least your on the mark Inca.(sorry, cairns, I know how much you hate doing graphic changes after you've split the maps...
I have checked this aspect and both filters on each end of the connection to Marus Antonius is the same. I will change it to pure white to see if that satasfies the OCD in you.Incandenza wrote:.... However, one small graphic thing I did see that I hadn't seen before is the fact that the Cleopatra-Marcus Antonius connection is uneven, the purple bleeds much farther down the right side than the left, and being a bit OCD about uch things, now that I've seen it it kinda bugs me (sorry, cairns, I know how much you hate doing graphic changes after you've split the maps... I guess that's the cost of doing business when you do a map that's only got a couple of pairs of eyes on it 'cause it's only of interest to me and yeti...)
Well said.As far as the roman numerals and indicating them somehow in the legend, I strongly disagree. That seems like a bit too much hand-holding on a subject that most people learn in grade school. Certainly if someone can argue that roman numerals are extraordinarily less well known in other parts of the world, that's one thing, but this isn't a map where you can just glance at the legend and you're good to go. I know that's normally your preference for maps, oak, and there's nothing wrong with that, but I think there's definitely room for complex maps, maps where if you're not paying very close attention on your first go-around, you'll make a mistake.
