The distribution of the land still looks and feels imbalanced...MrBenn wrote:The over-riding concern I currently have is to do with the spacing/arrangement/layout of the landmasses.
[Abandoned] - Treasure Map
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Re: [Adv] Treasure Map v21.3 pgs.1&26 [almost there]

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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LED ZEPPELINER
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Re: [Adv] Treasure Map v21.3 pgs.1&26 [almost there]
would you suggest that i change the shape of the land on the left, or just try stretching it bigger?MrBenn wrote:The distribution of the land still looks and feels imbalanced...MrBenn wrote:The over-riding concern I currently have is to do with the spacing/arrangement/layout of the landmasses.
Re: Treasure Map [D] v21.5 pgs.1&27
I've always been an advocate of a complete territory border redraw 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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LED ZEPPELINER
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Re: Treasure Map [D] v21.5 pgs.1&27
i will try that. maybe make the land to the right just fill up most of the empty space, so al of the land just fits together nicely, and all of the territories are bigger.
LED
LED
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tlane
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Re: Treasure Map [D] v21.5 pgs.1&27
If you do that i would make sure you save it as a different psd so if people don't like it you could come back to the original.(maybe u already did that)
just a thought
tlane
just a thought
tlane
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LED ZEPPELINER
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Re: Treasure Map [D] v21.5 pgs.1&27
i already did it, i just made it a different layer. at the moment i just need to change it a little to fit numbers and names, should be up by the end of the week 
- the.killing.44
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Re: Treasure Map [D] v21.5 pgs.1&27
you don't have a separate .psd for every version? is it just me?tlane wrote:If you do that i would make sure you save it as a different psd so if people don't like it you could come back to the original.(maybe u already did that)
just a thought
tlane
anyway zep i think doing this will take the map into not much more to offer graphically status. of course with this gameplay discussion will be for a while, but keep at it
.44
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LED ZEPPELINER
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Re: Treasure Map [D] v21.5 pgs.1&27
thank you, i hope once i clear up the space distribution, we can get this moving foward. right now in my eyes the most controversial matter will be the gameplay.
LZ
LZ
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tlane
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Re: Treasure Map [D] v21.5 pgs.1&27
I just meant make it so that you can change it back if you needed to(no, i don't make new psd's for all versions).the.killing.44 wrote:you don't have a separate .psd for every version? is it just me?tlane wrote:If you do that i would make sure you save it as a different psd so if people don't like it you could come back to the original.(maybe u already did that)
just a thought
tlane
anyway zep i think doing this will take the map into not much more to offer graphically status. of course with this gameplay discussion will be for a while, but keep at it
.44
Also i agree that this can not advance much farther graphically and with new borders and maybe a new arrangement, it could open up a whole new gameplay discussion
tlane
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LED ZEPPELINER
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Re: Treasure Map [D] v22 pgs.1&28
ok, so this is the new version with the reshaped land mass on the right. I moved the boats to the left to try to even out the clutteredness. Hope you enjoy
v22 changes:
v22 changes:
- 1. changed shape of land mass to the right
2. moved boats to the left
3. added a boat next to the words "Pirate Armada
4. minor graphic changes
Re: Treasure Map [D] v22 pgs.1&28
Looking good LZ.
* The main problem I have with this map is the contour of the land. They just look like blobs and not islands. It looks like your already adjusting the borders (from some previous posts). While you're at it, why not add messy up the borders a bit also. And add some little off shore islands just to spice it up.
* Also, I don't like the ships in that orangy creamy color. They should be black. The same color as the map title "Treasure Map" and the bonus region names. A pirate would have used the same ink well to draw that, so the ships shouldn't be so faded. Skulls should probably be black also.
* Colors look great.
* Background looks great.
* Mountains look okay - could be improved upon.
* Have you thought about making the blue "Grendelia" Treasure Island black? Or gray? It might be cool since it's all neutrals and where the treasure is. Maybe replace the blue & the brown colors?
Overall - nice job on the graphics with this. You've come a long way.
* The main problem I have with this map is the contour of the land. They just look like blobs and not islands. It looks like your already adjusting the borders (from some previous posts). While you're at it, why not add messy up the borders a bit also. And add some little off shore islands just to spice it up.
* Also, I don't like the ships in that orangy creamy color. They should be black. The same color as the map title "Treasure Map" and the bonus region names. A pirate would have used the same ink well to draw that, so the ships shouldn't be so faded. Skulls should probably be black also.
* Colors look great.
* Background looks great.
* Mountains look okay - could be improved upon.
* Have you thought about making the blue "Grendelia" Treasure Island black? Or gray? It might be cool since it's all neutrals and where the treasure is. Maybe replace the blue & the brown colors?
Overall - nice job on the graphics with this. You've come a long way.

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LED ZEPPELINER
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Re: Treasure Map [D] v22 pgs.1&28
thank you, i will play around with the roughness of my borders, I like the islands idea. I will make the ships the same color and opacity as the rest of the writing. As for the color of Grendelia (i may just change to Treasure Island) I will play around with the colors. Thank you
LED
edit: should the islands be a neutral color, or a color of one of the bonuses that they are next to?
LED
edit: should the islands be a neutral color, or a color of one of the bonuses that they are next to?
Re: Treasure Map [D] v22 pgs.1&28
Totally up to you. see what looks bestLED ZEPPELINER wrote:
edit: should the islands be a neutral color, or a color of one of the bonuses that they are next to?

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LED ZEPPELINER
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Re: Treasure Map [D] v22 pgs.1&28
ok, i have made the small, and will be getting the newer versions out after i make a few more small graphic adjustments
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
ok, i have made the small map, roughed up the borders, made off shore islands, and darkened the boats. Without further ado, here it is:
small v22.4

large v22.4

Just wondering how far everybody thinks I am from graphics?
small v22.4

large v22.4

Just wondering how far everybody thinks I am from graphics?
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tlane
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
This looks great!
The graphics seem fully done to me!
tlane
The graphics seem fully done to me!
tlane
sailorseal wrote:come on, now i am all sticky
- the.killing.44
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
Just a heads-up, I don't really remember the last map to get Graphics stamped before Gameplay, so I'd focus on that first. That's to limit changes based on gameplay, which could definitely end up happening here.
You're still missing a period at the end of the riddle.
And what starts neutral at what value?
.44
You're still missing a period at the end of the riddle.
And what starts neutral at what value?
.44
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
ok, well then, any gameplay comments?
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rustlemania
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
the roughed up borders look much better - how about doing the same for the Treasure Island - I think those were the most "blobby" from the start.
Nice work on the graphics - the boats look MUCH better than earlier!
Nice work on the graphics - the boats look MUCH better than earlier!

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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
i'll roughen up the borders on treasure island, and maybe the green bonus. thanks on the boats, i just forgot i changed the opacity on the large to 50, but the small is still 60 (i'll make the opacity the same).rustlemania wrote:the roughed up borders look much better - how about doing the same for the Treasure Island - I think those were the most "blobby" from the start.
Nice work on the graphics - the boats look MUCH better than earlier!
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
This map is getting really good!
The riddle needs work, though. Imo it should read:
Ye can't go through the mountains, no, 'round them is the way to go
Head towards X and hurry fast. Hold the treasure and ye win, avast!
A pirate ship be named Juno, which only bombards Black Widow.
The ship has sailed, the die is cast. Good luck to ye all, and win it fast!
I just made up the name Black Widow, it's more interesting. And why can't Night Flight bombard?
The riddle needs work, though. Imo it should read:
Ye can't go through the mountains, no, 'round them is the way to go
Head towards X and hurry fast. Hold the treasure and ye win, avast!
A pirate ship be named Juno, which only bombards Black Widow.
The ship has sailed, the die is cast. Good luck to ye all, and win it fast!
I just made up the name Black Widow, it's more interesting. And why can't Night Flight bombard?
natty_dread wrote:Do ponies have sex?
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
i will try something...john9blue wrote:This map is getting really good!
The riddle needs work, though. Imo it should read:
Ye can't go through the mountains, no, 'round them is the way to go
Head towards X and hurry fast. Hold the treasure and ye win, avast!
A pirate ship be named Juno, which only bombards Black Widow.
The ship has sailed, the die is cast. Good luck to ye all, and win it fast!
I just made up the name Black Widow, it's more interesting. And why can't Night Flight bombard?
all ships can bombard
Head towards X and hurry fast. Hold the treasure and ye win, avast!
the mountains are tall and wide the only way through them is to pass by there side
The pirate ships are both powerful and strong, they can bombard treasure cove, south grendelia, and the horn
The ship has sailed, the die is cast. Good luck to ye all, and win it fast!
- The Neon Peon
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
And capitalize all the territory names, then you should be fine.LED ZEPPELINER wrote:Head towards X and hurry fast. Hold the treasure and ye win, avast at last!
the The mountains are tall and wide, the only way through them is to pass by there their side.
The pirate ships are both powerful large and strong, they can bombard treasure cove, south grendelia, and the horn.
The ship has sailed, the die is cast. Good luck to ye all, and win it fast!
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LED ZEPPELINER
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
ok, thank you i will make those changes.The Neon Peon wrote:And capitalize all the territory names, then you should be fine.LED ZEPPELINER wrote:Head towards X and hurry fast. Hold the treasure and ye win, avast at last!
the The mountains are tall and wide, the only way through them is to pass by there their side.
The pirate ships are both powerful large and strong, they can bombard treasure cove, south grendelia, and the horn.
The ship has sailed, the die is cast. Good luck to ye all, and win it fast!
as for gameplay, what problems do people see with it (if any). Most of the recent comments i have gotten have been about graphics, but now i was hoping for a little more gameplay oriented discussion.
- sailorseal
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Re: Treasure Map [D] (NEW: small map) v22.4 pgs.1&28
I think you have found just the right boats for this map and should see no more worries from them. I think we now have found unforeseen problems with the small version such as
1. The text is extremely difficult to read
2. The territory names are also extremely difficult to read
I have no idea how to fix it besides making the small map bigger
Great map!As always
1. The text is extremely difficult to read
2. The territory names are also extremely difficult to read
I have no idea how to fix it besides making the small map bigger
Great map!As always
