Super Fog
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- sailorseal
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Super Fog
This will hide everything.
1. You will not be able to see whose turn it is (unless it is yours)
2. The amount of spoils the other players have will be x?
3. The game log will appear
sailorseal: ?
sailorseal: ?
It will not say if they assaulted, cashed, reinforced, just a ?
1. You will not be able to see whose turn it is (unless it is yours)
2. The amount of spoils the other players have will be x?
3. The game log will appear
sailorseal: ?
sailorseal: ?
It will not say if they assaulted, cashed, reinforced, just a ?
Last edited by sailorseal on Mon Apr 20, 2009 8:06 pm, edited 2 times in total.
Re: Super Fog
Having "the shape and name of non-bordering territories being hidden" would be thoroughly useless, as someone would only have to bring up another copy of the map to know what was where.sailorseal wrote:This will hide everything. You will not be able to see whose turn it is (unless it is yours), the shape and name off non-bordering territories, the amount of spoils the other players have, the game log will appear
sailorseal: ?
sailorseal: ?
No hints at all
The rest of the suggestion I like, however.
- sailorseal
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Re: Super Fog
Agreed and removingWoodruff wrote:Having "the shape and name of non-bordering territories being hidden" would be thoroughly useless, as someone would only have to bring up another copy of the map to know what was where.sailorseal wrote:This will hide everything. You will not be able to see whose turn it is (unless it is yours), the shape and name off non-bordering territories, the amount of spoils the other players have, the game log will appear
sailorseal: ?
sailorseal: ?
No hints at all
The rest of the suggestion I like, however.
- GenuineEarlGrey
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Re: Super Fog
Nice touch!
There would be an advantage for thoe that see the map earliest in the game. e.g. if we played 1 v 1 and I took your only tet in a region, you'd have no info as to whether there were any neutrals in that region.
Is there a way around this?
E.G.
There would be an advantage for thoe that see the map earliest in the game. e.g. if we played 1 v 1 and I took your only tet in a region, you'd have no info as to whether there were any neutrals in that region.
Is there a way around this?
E.G.
- sailorseal
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Re: Super Fog
Nope that is why I suggested it, you are blind in the darkGenuineEarlGrey wrote:Nice touch!
There would be an advantage for thoe that see the map earliest in the game. e.g. if we played 1 v 1 and I took your only tet in a region, you'd have no info as to whether there were any neutrals in that region.
Is there a way around this?
E.G.
- GenuineEarlGrey
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Re: Super Fog
I really like playing fog. This pea soup idea is a nice extension its just that that early look at the map makes such a difference.sailorseal wrote:Nope that is why I suggested it, you are blind in the darkGenuineEarlGrey wrote:Nice touch!
There would be an advantage for thoe that see the map earliest in the game. e.g. if we played 1 v 1 and I took your only tet in a region, you'd have no info as to whether there were any neutrals in that region.
Is there a way around this?
E.G.
I wonder if it could be programmed so you ONLY know which tets you have lost.
- sailorseal
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- GenuineEarlGrey
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Re: Super Fog
Now didn't you know that nowadays there only constructive criticism. Which is just a polite was of saying negative feedback but without any spite.sailorseal wrote:No negative feedback?
....or some other tweak to the game to reduce the massive* advantage in joining a game last or going first.GenuineEarlGrey wrote:I really like playing fog. This pea soup idea is a nice extension its just that that early look at the map makes such a difference.
I wonder if it could be programmed so you ONLY know which tets you have lost.
E.G.
*O.K. massive might be an exaggeration, but everyone** else does it.
**O.K. everyone might be an exaggeration, but most*** people know what I mean.
***O.K. most might be an exaggeration.
Re: Super Fog
been suggested and shot down. search my name under suggs and buggs and you'll see my own interp. I see now why it is useful, however, to have the info given. play feudal and you'll see what I mean. I'm still pulling for "FoP" or "fog of player" though, because I've noticed to much targeting of higher ranks as I climb...
- owenshooter
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Re: Super Fog
it sucks... how is that? i have NO idea, i don't play fog games, just trying to help you out with your request... and only 2 people answered, it is hardly a CC Majority!! ha!!! good luck, and you are welcome for the negative feedback...-0sailorseal wrote:No negative feedback?

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
Re: Super Fog
I don't like the idea. That's not to say it shouldn't be implemented. Just that I would never play with it, and I would not join any tournaments where it was even an option.
If you have no information about the game, what would you be expected to base your strategy on?
If you have no information about the game, what would you be expected to base your strategy on?
- GenuineEarlGrey
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Re: Super Fog
If you were in a war with limited communication, no spies then the Super Fog idea would be like walking in the dark. Super fog is CC on the edge!Timminz wrote:If you have no information about the game, what would you be expected to base your strategy on?
What is the minimum info you'd want to ensure there was strategey involved in a super-fog game?
Part of the skill in this game is knowing that you can take all your opponents out in one turn. So I'd like to know
- how many regions/tets they have.
- Whether they hold any bonus regions.
- Whether they gain a spoil.
E.G.
- sailorseal
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Re: Super Fog
That is exactly it, you have nothing, a whole new strategy would be createdTimminz wrote:I don't like the idea. That's not to say it shouldn't be implemented. Just that I would never play with it, and I would not join any tournaments where it was even an option.
If you have no information about the game, what would you be expected to base your strategy on?
owenshooter wrote:it sucks... how is that? i have NO idea, i don't play fog games, just trying to help you out with your request... and only 2 people answered, it is hardly a CC Majority!! ha!!! good luck, and you are welcome for the negative feedback...-0sailorseal wrote:No negative feedback?
Re: Super Fog
I think you're confusing the words "lack of", with the words "whole new".sailorseal wrote:That is exactly it, you have nothing, a whole new strategy would be createdTimminz wrote:I don't like the idea. That's not to say it shouldn't be implemented. Just that I would never play with it, and I would not join any tournaments where it was even an option.
If you have no information about the game, what would you be expected to base your strategy on?
- GenuineEarlGrey
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Re: Super Fog
So what would you need to know to take Super fog from "lack of" to "whole new"?Timminz wrote: I think you're confusing the words "lack of [strategy]", with the words "whole new [strategy]".
GenuineEarlGrey wrote:What is the minimum info you'd want to ensure there was strategey involved in a super-fog game?
Re: Super Fog
You've never played a strategic computer game that started out where you could only see your units and their immediate surroundings? I play them all the time and find them the most enjoyable, actually.Timminz wrote:I think you're confusing the words "lack of", with the words "whole new".sailorseal wrote:That is exactly it, you have nothing, a whole new strategy would be createdTimminz wrote:I don't like the idea. That's not to say it shouldn't be implemented. Just that I would never play with it, and I would not join any tournaments where it was even an option.
If you have no information about the game, what would you be expected to base your strategy on?
Not to mention playing Diplomacy that way...a total blast, as information and misinformation now becomes paramount.
- Thezzaruz
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Re: Super Fog
Well I don't really like it, way to restrictive IMO (not that I think fog as it works today is much better though). I think that the list of players (and thus the turn order) would have to stay for consistency and I also think that knowing who has/hasn't taken their turn yet is a vital part of freestyle strategy.sailorseal wrote:No negative feedback?
I have been thinking about a fog that generates the game log as it happens so to speak (if it's programmable). That would show you your territ and from where it got taken over but not any subsequent attacks/reinforcements made there (unless you have another adjacent territ that is). Haven't given it much thought lately though, might have a look sometime soon.GenuineEarlGrey wrote: I wonder if it could be programmed so you ONLY know which tets you have lost.
- sailorseal
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Re: Super Fog
This would not replace fog. Also the change of strategy is the reason for this suggestionThezzaruz wrote:Well I don't really like it, way to restrictive IMO (not that I think fog as it works today is much better though). I think that the list of players (and thus the turn order) would have to stay for consistency and I also think that knowing who has/hasn't taken their turn yet is a vital part of freestyle strategy.sailorseal wrote:No negative feedback?
- Thezzaruz
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Re: Super Fog
I understand that.sailorseal wrote: This would not replace fog.
I kind of have the same objection as Timminz about lack of info leading to lack of strategy, for freestyle especially I think that not even knowing who has/hasn't taken their turn yet will just be too much.sailorseal wrote: Also the change of strategy is the reason for this suggestion
- KLOBBER
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Re: Super Fog
I think that you may have a good idea in the works here.
My only objection is that you haven't explained it in very much detail yet; your description is pretty vague.
Personally, I almost always play fog games because I know how to deduce things relating to strategy that others cannot deduce, which gives me an advantage. I don't need to see it with my eyes -- I use my brain to know it's there.
I'm all for variations on fog, especially ones that hide more information from my opponents, but until you provide full details about exactly what information will and will not be available, I can't say for sure if I'd want to play this new version or not. I'm thinking that if it hides more information than the present fog setting, then I'd probably switch over to it exclusively, but please see the confusion in this thread as to whether or not your new version would allow for strategy or not. That confusion reveals a lack of detail in your description. Until you lay all your cards (or spoils, if you will) on the table, I'm afraid that this thread won't go very far beyond bickering over untold details.
Unfortunately, none of your readers can really be sure exactly what it is that you're proposing.
I'm prepared to support this idea, but not until I know a whole hell of a lot more about the specific details.
My only objection is that you haven't explained it in very much detail yet; your description is pretty vague.
Personally, I almost always play fog games because I know how to deduce things relating to strategy that others cannot deduce, which gives me an advantage. I don't need to see it with my eyes -- I use my brain to know it's there.
I'm all for variations on fog, especially ones that hide more information from my opponents, but until you provide full details about exactly what information will and will not be available, I can't say for sure if I'd want to play this new version or not. I'm thinking that if it hides more information than the present fog setting, then I'd probably switch over to it exclusively, but please see the confusion in this thread as to whether or not your new version would allow for strategy or not. That confusion reveals a lack of detail in your description. Until you lay all your cards (or spoils, if you will) on the table, I'm afraid that this thread won't go very far beyond bickering over untold details.
Unfortunately, none of your readers can really be sure exactly what it is that you're proposing.
I'm prepared to support this idea, but not until I know a whole hell of a lot more about the specific details.
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- sailorseal
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- KLOBBER
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Re: Super Fog
Yes, that explains a lot more.
Now that you have added detail, my question is: Without knowing basically anything about any of your opponents, on what exactly would you base your strategy?
You were asked this before, and you basically said that it would be a "new strategy." While this is true, it does not really answer the question. We know that it would be a new strategy, but the new strategy would be based on exactly what information?
You have explained what information will not be available, and I appreciate that. Please explain now exactly what information will be available about my opponents in this new fog version.
If there's truly no information available on my opponents, then it doesn't seem possible to employ any type of strategy.
If there is to be some information on my opponents, you have not yet explained what it is.
I'm just trying to picture myself playing a game with this version, and since my main focus is strategy and the information on which it's based, my mind keeps grasping for some kind of opponent info, but I'm not exactly sure what, if any, will be available to me on this version.
Now that you have added detail, my question is: Without knowing basically anything about any of your opponents, on what exactly would you base your strategy?
You were asked this before, and you basically said that it would be a "new strategy." While this is true, it does not really answer the question. We know that it would be a new strategy, but the new strategy would be based on exactly what information?
You have explained what information will not be available, and I appreciate that. Please explain now exactly what information will be available about my opponents in this new fog version.
If there's truly no information available on my opponents, then it doesn't seem possible to employ any type of strategy.
If there is to be some information on my opponents, you have not yet explained what it is.
I'm just trying to picture myself playing a game with this version, and since my main focus is strategy and the information on which it's based, my mind keeps grasping for some kind of opponent info, but I'm not exactly sure what, if any, will be available to me on this version.
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For info about winning, click here.
- sailorseal
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Re: Super Fog
You can see how active they are if they are doing a lot, you can't see what they are doing but you can know how much also you can see territories like in regular fog
- KLOBBER
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Re: Super Fog
For me personally, that doesn't seem like enough information on which to base a real strategy.
This would reduce the game to a scenario of whoever gets the best dice rolls will win.
I prefer to use my intelligence and skills to overcome the dice rolls I get, so I probably wouldn't ever use this setting, but I do think that, generally speaking, the more settings available on the site, the better.
This would reduce the game to a scenario of whoever gets the best dice rolls will win.
I prefer to use my intelligence and skills to overcome the dice rolls I get, so I probably wouldn't ever use this setting, but I do think that, generally speaking, the more settings available on the site, the better.
KLOBBER's Highest Score: 3642 (General)
KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.
For info about winning, click here.
KLOBBER's Highest place on scoreboard: #15 (fifteen) out of 20,000+ players.
For info about winning, click here.
Re: Super Fog
I like the idea of a fog that carries over to the game log. It would make playing maps like feudal war, city mogul and AOR a lot more blind since the log is what most people utilize to decide when to attack.
