Moderator: Cartographers
a.sub wrote:ustus wrote:nice looking blueprint!
as a side note, it may be more realistic to name the alarms based on where they are... call them what they would be called on the main security feed of the bank. "vault alarm" "entryway alarm" etc, rather than naming them...
i like the idea of naming them by where they are
also what do u think of color coding the names too?
ie n00blet would be red/pink
main alarm would be green
and leave it white... unless you want to establish something significant with the colors. If you want gun names to be one color (i suggest some shade of red [pink is a shade of red, but i don't like pink ] or orange) the alarm designations to be another color (i suggest a shade of green or yellow, wish you could have it green when neutral and yellow after being captured) and other terits to be some other color (deff not blue, but besides that i have no suggs) ...Tisha wrote:blueprint font http://www.searchfreefonts.com/free/blueprint.htm
lzrman wrote:I have updated the main post with start point neutrals.
Neutral Start Points:
1. Vault Door = 10 Neutral Armies
2. "Back Door" = 10 Neutral Armies
3. Get A Way Car = 15 Neutral Armies
4. Hall = 5 Neutral Armies
5. Back Room = 5 Neutral Armies
6. Side Room = 5 Neutral Armies
7. Vault = 3 Neutral Armies
8. Entrance = 3 Neutral Armies
I also request that the Red Text "Entrance" be moved up a circle.
LED ZEPPELINER wrote:first off, whats with the rip, second your small is just a shrunken version of the large
LED ZEPPELINER wrote:i cant really read the names on the small ones
MrBenn wrote:Can I just confirm who is actually working on this map? It isn;t clear from the 1st post in the thread!
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
MrBenn wrote:You've made a good start here.
For some reason the last update feels a bit blurry/pixelly? I don;t know if that's just the resize, or a side-effect of the software you're using?
using photoshop but i dont know what you mean by pixelly
Can I just confirm who is actually working on this map? It isn;t clear from the 1st post in the thread!
I do the graphics, LzrMan does the XML
For some reason, the image feels too big for the map - there's a fair bit of wasted space at the top and bottom, that feels, well, wasted!
you mean make the map its self bigger and remove the less needed things? (like the stick of dynamite)
N00blet has made some really valid points about the thematic focus of the map... are you trying to emulate a blueprint, or the plans for a heist? If it's the former, then there is no reason to include names on the map. If it's the latter, then the image doesn;t feel very much like it's been scrawled on etc.
To be honest i dont know, it started as a blueprint and went towards a heist
Personally, I think you need to sort out/confirm the direction/style the map is going to take, and mold the map to it, rather than mold an idea to fit your base graphic. I'd like to think that your appeal-base was grounded in more than the lure of 'getting your name on a map'.
Ill be honest, i did this map because i like using photoshop to do things beyond my limit, because i wanted to try and help CC, and the medal/name on a map was a bonus but not the major reason at all
I don't see any reason you can't do both....You could just make the blueprint base first, and then add in the names (in a handwriting-type font), with arrows and such to indicate "the plan" (e.g. attack routes).a.sub wrote:thx for the advice which i really liked, so here is the question i want to pose
For the wasted space, should i start from almost scratch and make one where the whole image is just a blue print on a table? things like rips and the dynamite can be added if we already exanded the map and have extra room. yes? no?
for the direction i think i want to go with the heist (tho i cant speak for lzrman) so any ideas on how to improve would be appreciated
reggie_mac wrote:Stick with the blueprint idea you already have, i got what it was about straight away.
If you are going to change anything, i'd suggest changing the background to be a bit more heist-y, you know, pinned to a table, with bullets, guns and a glass of whiskey at the edges, maybe an ashtray with a burnt cigar or something like that.
reggie_mac wrote:Also, would 'back door' be loading dock, or something like that (or what ever they call where the armored truck pulls up)
reggie_mac wrote:p.s can i be the janitor?
Beko the Great wrote:This is doing really nice but it would be nicer with my name on it
Name: Reggie_Mac
Name on map: Janitor Reggie
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