Death tally reinforcement

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Halmir
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Death tally reinforcement

Post by Halmir »

Concise description:
  • Players only get Reinforcements based on the amount they killed in the previous turn
Specifics:
  • This option (if enabled on a map) would take off all territory and card bonuses; instead you only get one army per enemy army killed last turn. An initial 3 army deployment would be needed to kick off the game.
  • alternative: only one army per enemy territory taken last turn
This will improve the following aspects of the site:
  • enables much quicker Speed games as you probably won't have any remaining armies by the end of the turn, having mashed "attack" repeatedly throughout!
  • another tactical dimension - stay and hold what you got (for no bonus) and let the enemy break against you, or trust in the Gods and the bizarre whimsy of the dice, and try to get a bonus for next turn.
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karelpietertje
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Re: Death tally reinforcement

Post by karelpietertje »

This would be an interesting option. But if you don't have any armies to attack with, you can't kill any armies, and you can't gain any bonus, am I right?
Or do you get the usual +3 and and extra amount on troops based on how many you killed the round before?
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ubersky
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Re: Death tally reinforcement

Post by ubersky »

What if you have bad rolls and get down to 1's in every territory, and don't take any the previous round? Do you get stuck at 1's everywhere with no bonus, waiting to be slaughtered?

Or do you get a bonus for all enemy troops you killed on the other player's turn?
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Timminz
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Re: Death tally reinforcement

Post by Timminz »

ubersky wrote:Or do you get a bonus for all enemy troops you killed on the other player's turn?
That doesn't make any sense, at all. How do you kill enemy troops on an opponent's turn?
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karelpietertje
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Re: Death tally reinforcement

Post by karelpietertje »

Timminz wrote:
ubersky wrote:Or do you get a bonus for all enemy troops you killed on the other player's turn?
That doesn't make any sense, at all. How do you kill enemy troops on an opponent's turn?
People could lose armies when trying to take your territories.
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cicero
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Re: Death tally reinforcement

Post by cicero »

Halmir wrote:... you only get one army per enemy army killed last turn. An initial 3 army deployment would be needed to kick off the game ...
Perhaps I'm missing something, but I think that this would make for probably very short, definitely very luck-driven games. It might be fun once or twice, but with the strategic element removed/reduced I can't see anyone playing it in the longer term ...
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