I know we worked out the territory mapping (ie old to new), and while I have every faith that WM has got it right, that's what I'm going to double-check later tonight...yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
C.
[Official] Centerscape/Midgard REVAMP [Quenched]
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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]

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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
I know you did earlier in this thread I just don't want to take the time to find itMrBenn wrote:I know we worked out the territory mapping (ie old to new), and while I have every faith that WM has got it right, that's what I'm going to double-check later tonight...yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
C.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Good stuff Benn...MrBenn wrote:I know we worked out the territory mapping (ie old to new), and while I have every faith that WM has got it right, that's what I'm going to double-check later tonight...yeti_c wrote:When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
C.
Let me know if you need a hand.
C.

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WidowMakers
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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
I will not be changing the XML to make the 888 look good. If I change the position to make the 888 look good, the 88 will look bad. The only reason I am showing the 888 is that Andy asked to see them to make sure the numbers did not cover any territory names. I will post the 88 image to show what that looks like if it is felt needed.LED ZEPPELINER wrote: there are a few places where the 888's are over the line, and they don't need to be: Gul, Luce, Zuto, Monroe, Karta is over the mountains, Iron Hills, Rotweed, and Una. I would move all of these just a few pixels so they are off the line.
Basically:
- 88- needs to look good
888-only need to ensure no letter coverage (not required to look good)
What????yeti_c wrote: When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
WM

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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
How about an example?WidowMakers wrote:What????yeti_c wrote: When writing the XML - did we ensure the new territories are in the same place (index wise) as the old territories?
WM
a is now 2Old XML wrote:<name>a</name>
<name>b</name>
<name>c</name>
b is now 1
c is now 3.
New XML wrote:<name>2</name>
<name>1</name>
<name>3</name>
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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Well all I did was take the old XML and did a find/Replace for every territory. I think that will give the same index.

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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Well, that looks nice. Using LotR names, are we?
That's cool. I like it, though the map should be bigger, I think. 
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
It should do - we're just trying to avoid a repeat of the temporary British Isles revamp glitchWidowMakers wrote:Well all I did was take the old XML and did a find/Replace for every territory. I think that will give the same index.

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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Quench?
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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
I've been following the development of this map closely ever since I found out about the contest to re-imagine it. The original Middle Earth layout was my favorite map on the site at the time, and with the graphics revamp I actually like this new version even better. I'm anxious to see this hit the site again as a playable map.
Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
Army coordinates look good to me - two-digit counts are nicely placed and and three-digit counts only minimally bump borders and other elements. I assume that since you guys just used the old XMl and replaced the names that all is well, but could you ask Forza to take a quick peek anyhow? The stamp does have his name on it, after all. 
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Re: [Official]Centerscape Final IMG/XML pg.1&17 [I,Gp,Gx]
I got this from Forza after he checked the XML
link to large image:
http://img10.imageshack.us/img10/264/ce ... pelv13.png
Link to small image:
http://img27.imageshack.us/img27/3451/c ... pesv08.png
XML:
http://www.fileden.com/files/2007/6/15/ ... rd_v07.xml


So I fixed it.Forza AZ wrote:XML is OK. Just 1 tiny name thing:
Doomfire Mountains on map is called Fire Mountains in XML
link to large image:
http://img10.imageshack.us/img10/264/ce ... pelv13.png
Link to small image:
http://img27.imageshack.us/img27/3451/c ... pesv08.png
XML:
http://www.fileden.com/files/2007/6/15/ ... rd_v07.xml



Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx]
Forza AZ wrote:Centerscape XML has been checked and is OK!!!

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]
Great work guys.
C.
C.

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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7
MrBenn wrote:It should do - we're just trying to avoid a repeat of the temporary British Isles revamp glitchWidowMakers wrote:Well all I did was take the old XML and did a find/Replace for every territory. I think that will give the same index.
Double/Triple-checked, and XML is good to go...MrBenn wrote:Here's my list, which contains the order I think the territories should be listed in the XML:Having said that, a simple "Find and Replace" should work without any bother.Spoiler
1 : E2 - Luce
2 : E1 - Bagend
3 : E9 - Thope
4 : E3 - Geolwe
5 : E4 - Monroe
6 : E7 - Marillo
7 : E6 - Zuto
8 : E5 - Gul
9 : E8 - Nark
10 : L1 - Absentia
11 : L2 - Moraine
12 : L4 - Drumlin
13 : L3 - Esker
14 : U1 - Hubcity
15 : U3 - Bad Lands
16 : U5 - Iron Hills
17 : U4 - Karta
18 : U6 - Stones Pass
19 : V1 - Sabellius
20 : V2 - Wiberg
21 : V7 - Sleab
22 : V4 - Rotweed
23 : V5 - Mirklight
24 : V6 - Shadowmist
25 : M6 - Sauran
26 : M5 - Smaug
27 : M2 - Ironcrest
28 : M3 - Howlcry
29 : M1 - Nazgul
30 : G5 - Paean
31 : G3 - Griffen
32 : G4 - Dern
33 : G2 - Straits
34 : G1 - Lacuna
35 : R2 - Isle of Nugs
36 : R3 - Fangorn
37 : R4 - Entmoot Ridge
38 : R6 - Finglas
39 : G6 - Four Lakes
40 : E10 - Ursa
41 : E11 - Topaz
42 : R1 - Una
43 : R5 - Anza
44 : U2 - Northern Waste
45 : V3 - Dagorlad
46 : M4 - Gearmaw
Where's that monkey with the Quench Stamp?oaktown wrote:Forza AZ wrote:Centerscape XML has been checked and is OK!!!

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Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]
now we just lure the monkey in w/ a banana....and quench this awesome map!!
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]
yeah...i was off a LONG time, so put me up to date: is there a reason middle earth was replaced in the first place? copyright or something? i noticed cuz all my me games were changed by...what is it? centerscape?
look, i like how the map looks, but i cant help wondering why the name changing...just a thought. i kinda liked the fact to be able to play in a lotr related map...
look, i like how the map looks, but i cant help wondering why the name changing...just a thought. i kinda liked the fact to be able to play in a lotr related map...
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Re: [Official]Centerscape REVAMP Lrg v8 & Sml v2 pg 1,7
.MrBenn wrote:Where's that monkey with the Quench Stamp?
i agree guess we need to hunt him down

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Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]
The name is changing because no one likes Centerscape and Midgard is more LOTR related than centerscape is now.hereje888 wrote:look, i like how the map looks, but i cant help wondering why the name changing...just a thought. i kinda liked the fact to be able to play in a lotr related map...

Re: [Official]Centerscape Final IMG/XML pg.1&18 [I,Gp,Gx,XML]
not surprised no one likes it. it's just a bunch of shapes.WidowMakers wrote:The name is changing because no one likes Centerscape and Midgard is more LOTR related than centerscape is now.hereje888 wrote:look, i like how the map looks, but i cant help wondering why the name changing...just a thought. i kinda liked the fact to be able to play in a lotr related map...
what i mean is why take out middle earth? copyright reasons? lotr haters around? it could have been revamped....i actually like how the map looks right now (as midgard) but why change all the names?
and as for namechanging, what i meant was why change the real lotr names for letters-numbers (example: mordor became M-1,2,etc. why?) mordor now is doomfire mts (????) rohan became central forest...well..why not keep the original names?





