A list. A list containing the names of every player who deadbeats. Next to their names, the number of times they were kicked from a game by becoming a deadbeat.
I believe this will greatly reduce the number of games that people end up playing that involve those who deadbeat. Also, with the ignore list, it gives every player the ability to choose their own level of defense. Do you judge quickly and ignore every deadbeater, or do you just ignore the top ten twenty or thirty? You decide.
Eventually, those who deadbeat frequently will find themselves all alone, no one's time to waste.
A solution to...the deadbeat question.
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- Banana Stomper
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- Banana Stomper
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- kingwaffles
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I think this could help with those people who like you said are habitual deadbeaters, but I think the main deadbeating problem lies in newbies whop don't know whats going on..... This list wouldn't really help against them and it might harm them if they deadbeat some in the begining when they are confused and then keep playing more and stop once they know what they're doing.

thats a good point, but im sure that a lot of people have "deadbeated" once or twice before due to an inability to make it to a computer or something, so if someone has 2-3 deadbeats on their list, it wont mean much. it will make a difference when they start to get to 5, 7 or 10 "deadbeated" games
...where I'm from, we believe all sorts of things that aren't true. We call it -- "history"
- Banana Stomper
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Well, i think the beauty of this solution is that it lets everything up to the other players. I'm not sure how many players out there are rash enough to ignore a player for one game.
Perhaps an additional stat that may give a better idea as to how "risky" the player is would be a percentage of games deadbeated. It will separate who has deadbeated once or twice by mistake and those who are ruining games left and right.
They will be playing with the knowledge that their actions are judged by the other players. If they deadbeat their next game, the odds of playing again are diminished greatly.
Perhaps an additional stat that may give a better idea as to how "risky" the player is would be a percentage of games deadbeated. It will separate who has deadbeated once or twice by mistake and those who are ruining games left and right.
They will be playing with the knowledge that their actions are judged by the other players. If they deadbeat their next game, the odds of playing again are diminished greatly.