Loyalties Squares in Battle for Iraq!

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barley
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Loyalties Squares in Battle for Iraq!

Post by barley »

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<Subject>: Loyalties Squares in Battle for Iraq!!!!

If troops are accidentally placed or reinforced to the loyalty squares of a city, they currently are stuck in that loyalty square and are un-usable. This is stupid. Battle for Iraq! is the greatest level in all of Conquer Club. We should solve this one dumb item.

<Body>:

My suggestion is that you be able to reinforce your troops from your loyalty squares into the city connected to that loyalty square if you own the city.

Also, the US Army should be able to attack.

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blakebowling
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Re: Loyalties Squares in Battle for Iraq!

Post by blakebowling »

All map suggestions and feedback belong in that maps thread in the foundry. http://www.conquerclub.com/forum/viewto ... 64&t=30288
Now, as this map is already quenched, it is highly unlikely that any changes will be made.
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BaldAdonis
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Re: Loyalties Squares in Battle for Iraq!

Post by BaldAdonis »

barley wrote: If troops are accidentally placed or reinforced to the loyalty squares of a city, they currently are stuck in that loyalty square and are un-usable. This is stupid. Battle for Iraq! is the greatest level in all of Conquer Club. We should solve this one dumb item.
I think I figured out where the dumbness in that item comes from.

If you have a suggestion about the map, visit the thread in the foundry. http://www.conquerclub.com/forum/viewto ... 64&t=30288

Your suggestion has been brought up to the mapmaker before, so I hope you have a new revelation for him. Telling him you made a mistake deploying probably won't sway him to make a major change like this.
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Woodruff
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Re: Loyalties Squares in Battle for Iraq!

Post by Woodruff »

BaldAdonis wrote:
barley wrote: If troops are accidentally placed or reinforced to the loyalty squares of a city, they currently are stuck in that loyalty square and are un-usable. This is stupid. Battle for Iraq! is the greatest level in all of Conquer Club. We should solve this one dumb item.
I think I figured out where the dumbness in that item comes from.

If you have a suggestion about the map, visit the thread in the foundry. http://www.conquerclub.com/forum/viewto ... 64&t=30288

Your suggestion has been brought up to the mapmaker before, so I hope you have a new revelation for him. Telling him you made a mistake deploying probably won't sway him to make a major change like this.
What's frustrating for me on this map is that for the last...I don't know...8 or so turns, I've only had loyalty squares (I've been beaten out of everywhere else). So I have NOTHING TO DO...my choices are continue to build to no real purpose (since I can't attack) or deadbeat. Neither is any sort of a useful option.
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MrBenn
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Re: Loyalties Squares in Battle for Iraq!

Post by MrBenn »

I won;'t encourage you to deadbeat out of the game, but when it comes round to your turn, you can click 'begin', and then leave the screen without deploying. After an hour your turn will end, and you'll lose those armies (so you won't be building a stack) and it won't count as missing a turn.

If you were freemium I could understand the frustration of having a blocked game slot, and would suggest you upgrade to premium... as it is, I just suggest ignoring the game and letting it rumble along in the background.
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Woodruff
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Re: Loyalties Squares in Battle for Iraq!

Post by Woodruff »

MrBenn wrote:I won;'t encourage you to deadbeat out of the game, but when it comes round to your turn, you can click 'begin', and then leave the screen without deploying. After an hour your turn will end, and you'll lose those armies (so you won't be building a stack) and it won't count as missing a turn.
If you were freemium I could understand the frustration of having a blocked game slot, and would suggest you upgrade to premium... as it is, I just suggest ignoring the game and letting it rumble along in the background.
It seems like there should really be a better option than that, though...you know?
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