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?Im not sure if this is fair when its small clans against large clans..
army of nobunaga wrote:not randow map/// each sidfe gets to pick X number of of maps and settings... before they arre random;y filled
army of nobunaga wrote:I have made some of the most famous clans in internet history... you can google them and get a few results...
army of nobunaga wrote:
see what i mean? randomly generated matchups to get a clans worth from bottom to top.
right? isnt a team only as strong as its weakest unit?
army of nobunaga wrote:the beauty of randomness is that it is the only way to compare apples to apples when saying which team is better than another.
One map may give an edge to a team through random design... but 15 - 30 matches? Statistics tells you that if you flip a coin 100 times you will get at least 40 heads 90% of the time... But if you flip that couin like 4 times, of course you can get heads 3 or 4 times and making it a statistical lopside.
So you see what I mean? your complaint about it being unfair may apply to that one match, but it would be fair over 15-30 matches overall.
It is more fair than how its done right now.
In my current clan war the ppl that are good at the map are in 70% of the games for both sides. It really came down to whomever sat down (me for my team) and planned out who would have a better shot against whom and on what map. rather than just having all ppl from both sides go at each other.
I dunno, I would like to experiment with this if any other clan is willing to give it a go
hwhrhett wrote:army of nobunaga wrote:
see what i mean? randomly generated matchups to get a clans worth from bottom to top.
right? isnt a team only as strong as its weakest unit?
here is whats wrong with this. first of all, a random matchup can screw one clan over just the way that a bad drop or bad dice would.
random seems like its gonna give a 50/50 chance that the other clan is gonna start with an advantage. because if it was random 1 team is DEFINATELY gonna have an advantage.
army of nobunaga wrote:hwhrhett wrote:army of nobunaga wrote:
see what i mean? randomly generated matchups to get a clans worth from bottom to top.
right? isnt a team only as strong as its weakest unit?
here is whats wrong with this. first of all, a random matchup can screw one clan over just the way that a bad drop or bad dice would.
random seems like its gonna give a 50/50 chance that the other clan is gonna start with an advantage. because if it was random 1 team is DEFINATELY gonna have an advantage.
I was answering this... yes 30 matches at random settings, no team has an advantage... not a statistical one, IF you make it random like im proposing.
Its like college football.. which conf. is the best? Well the pac10 and big 12 have some of the best teams... but you wouldnt know the best conf, unless you let ALL the teams in each conf match up against another conf.
hwhrhett wrote:army of nobunaga wrote:
see what i mean? randomly generated matchups to get a clans worth from bottom to top.
right? isnt a team only as strong as its weakest unit?
here is whats wrong with this. first of all, a random matchup can screw one clan over just the way that a bad drop or bad dice would.
and the smart way to do a clan war, is have your men join against maps that they are good against. ie: if we were in a clan war against another clan that decided to have world 2.1 as their home map in one of the games. wouldnt the most fair option be for our best world 2.1 team to take that map. i mean their best on that map, against our best on that map. how can you be more fair than that? random seems like its gonna give a 50/50 chance that the other clan is gonna start with an advantage. because if it was random 1 team is DEFINATELY gonna have an advantage.
jpcloet wrote:I think we'll have our answer of where clans stand after these 1350 games are completed......
viewtopic.php?f=274&t=72893
army of nobunaga wrote:
In my current clan war the ppl that are good at the map are in 70% of the games for both sides. It really came down to whomever sat down (me for my team) and planned out who would have a better shot against whom and on what map. rather than just having all ppl from both sides go at each other.
Lubawski wrote:There's the issue. Putting a cap on how many games someone can play in a challenge eliminates that problem. That's actually my one and only complaint in the CLA league right now. I have at least 15 different members competing every week, whereas two of the clans we've faced have had 6 members covering all 10 of the games. It's not a true test of the clan.
owenshooter wrote:Lubawski wrote:There's the issue. Putting a cap on how many games someone can play in a challenge eliminates that problem. That's actually my one and only complaint in the CLA league right now. I have at least 15 different members competing every week, whereas two of the clans we've faced have had 6 members covering all 10 of the games. It's not a true test of the clan.
some clans are structured differently than yours is. in my clan, we've just started with competitions, and not everyone is involved. nobody was recruited into our clan due to rank or skill. we are all real life friends augmented by a colorful assortment of CC people we have met and befriended over our years here. there are people in our clan that don't even play games anymore or only play every so often due to real life issues (like running their own restaraunts, being on tour, being on the road for work, etc...). so why should they have to play games in a clan challenge if they aren't at all interested? thus, i think making all members have to randomly compete would just not work. however, i do understand what you are saying, and a cap on how many games each player in a clan can compete in sounds like a great idea. just not randomly making members of clans compete. the black jesus has spoken...-0
Lubawski wrote:army of nobunaga wrote:
In my current clan war the ppl that are good at the map are in 70% of the games for both sides. It really came down to whomever sat down (me for my team) and planned out who would have a better shot against whom and on what map. rather than just having all ppl from both sides go at each other.
There's the issue. Putting a cap on how many games someone can play in a challenge eliminates that problem. That's actually my one and only complaint in the CLA league right now. I have at least 15 different members competing every week, whereas two of the clans we've faced have had 6 members covering all 10 of the games. It's not a true test of the clan.
hiddendragon wrote:We have 80+ members in our clan and most do compete in clan events. While we do not require our mates to participate in events we do get a solid turnout time and again. Sure we could seperate our clan into divisions, the thought has crossed our minds, but we felt that it would limit us.
When we established our clan we looked out how other successfull clans looked (from the outside) and are attempting to mimic them. Players in THOTA play consistantly together and know one anothers tactics well. Gen 1 players can compete on any map and are technically sound. LoD is larger and seems well orginized. Dragoons seem to have good disipline.
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