Vinland v3 pg1
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Vinland v3 pg1
Vinland
Vital info:
Map Title: Vinland
Mapmaker: crosseout
6 Regions
39 territories
Bonuses: +15(regions) and -2 (Hostile territories (baku and vinland))
Gameplay: Take all territories along the conquestroute; baku and vinland are negative; else as standard.
Size: Large 800px × 667px; Small 630px × 525px (12% difference)
setting:
The vikings raid through europe using their awesome shallow ships. From Norway, Sweden and Denmark they pillage all the way to Newfoundland and Constantinople (Istanbul).
objective:
capture every territory on the viking trade/pillaging routes (marked with dots).
neutrals:
Baku and Vinland have 6 neutrals. Every other territory has 1-3.
features
Vinland and Baku are hostile territories. They have a -1 bonus, and 6 neutrals.
Armies that are past Iceland (due west) cannot return to iceland.
more?
Work:
- Changed from cities to territories.
- Added a bunch of territories
- Changed the routes
- Added legend
- Added kraken and viking ships(;
- Added bonus legend
- Fixed boarders and bonus region colors
- More coming at your request:D
current version: original map:
v1: http://www.fileden.com/files/2006/11/16 ... landv1.jpg
v2: http://www.fileden.com/files/2006/11/16 ... landv2.jpg
Vital info:
Map Title: Vinland
Mapmaker: crosseout
6 Regions
39 territories
Bonuses: +15(regions) and -2 (Hostile territories (baku and vinland))
Gameplay: Take all territories along the conquestroute; baku and vinland are negative; else as standard.
Size: Large 800px × 667px; Small 630px × 525px (12% difference)
setting:
The vikings raid through europe using their awesome shallow ships. From Norway, Sweden and Denmark they pillage all the way to Newfoundland and Constantinople (Istanbul).
objective:
capture every territory on the viking trade/pillaging routes (marked with dots).
neutrals:
Baku and Vinland have 6 neutrals. Every other territory has 1-3.
features
Vinland and Baku are hostile territories. They have a -1 bonus, and 6 neutrals.
Armies that are past Iceland (due west) cannot return to iceland.
more?
Work:
- Changed from cities to territories.
- Added a bunch of territories
- Changed the routes
- Added legend
- Added kraken and viking ships(;
- Added bonus legend
- Fixed boarders and bonus region colors
- More coming at your request:D
current version: original map:
v1: http://www.fileden.com/files/2006/11/16 ... landv1.jpg
v2: http://www.fileden.com/files/2006/11/16 ... landv2.jpg
Last edited by crosseout on Tue Dec 16, 2008 8:28 am, edited 7 times in total.
Help get these maps through the foundry (;
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
Re: Vinland
Vikings got all the way out to Baku??? Wow. Yes it happened.crosseout wrote:Does this have potential?
The map is based on the routes the vikings used to pillage europe, with some minor addons for playability...
Very uncertain about the city-conquering style though, perhaps I should go with normal boarders?
I'd be interested to see your referencing articles.
And yes it does have potential.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Vinland
ya, I looked at some maps showing that the swedes went there, and I followed it up with some more research; nothing definite, but it seems to be what happened...cairnswk wrote:Vikings got all the way out to Baku??? Wow. Yes it happened.crosseout wrote:Does this have potential?
The map is based on the routes the vikings used to pillage europe, with some minor addons for playability...
Very uncertain about the city-conquering style though, perhaps I should go with normal boarders?
I'd be interested to see your referencing articles.
And yes it does have potential.
http://azer.com/aiweb/categories/magazi ... oming.html
http://www.travelblog.org/Asia/Azerbaij ... -1170.html
Do you think I should keep territories city-based, or country/county based?
Last edited by crosseout on Mon Dec 08, 2008 1:09 pm, edited 1 time in total.
Help get these maps through the foundry (;
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
Re: Vinland
I love the background image
I think cities could work - there are maps like that already - but I think I'd prefer territories.
I think cities could work - there are maps like that already - but I think I'd prefer territories.
Re: Vinland
yeah, I think i am going to go with territories instead of cities. But some of the routes will still apply(;ZeakCytho wrote:I love the background image![]()
I think cities could work - there are maps like that already - but I think I'd prefer territories.
Re: Vinland
I like the idea!!!!!!!!!!!!!!!! 
Re: Vinland v2 pg1
Version 2 is here:
Based on the suggestions I did some changes (see post 1 for change log)
Based on the suggestions I did some changes (see post 1 for change log)
Help get these maps through the foundry (;
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
- Mr. Squirrel
- Posts: 157
- Joined: Fri Nov 02, 2007 3:18 pm
- Location: up a tree
Re: Vinland v2 pg1
I definitely like the map, but it is almost completely illegible. I definitely like the old raggedy map style that you used, but as for names, I can barely read them. Also, it's hard to tell which areas are territories and which are non-playable areas. Could you clear it up a bit, maybe make the colors a bit bolder?
Overall, I think this map has great potential, you just have to fix it up a bit.
Overall, I think this map has great potential, you just have to fix it up a bit.
Re: Vinland v2 pg1
I saturated the colors more to make them more visible, easier to distinguish between territories and continents now?Mr. Squirrel wrote:I definitely like the map, but it is almost completely illegible. I definitely like the old raggedy map style that you used, but as for names, I can barely read them. Also, it's hard to tell which areas are territories and which are non-playable areas. Could you clear it up a bit, maybe make the colors a bit bolder?
Overall, I think this map has great potential, you just have to fix it up a bit.
Should I change the font entirely, or just size it up a bit?
Help get these maps through the foundry (;
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: Vinland v3 pg1
Good idea
I like the effect you have going and you should stick with it. Increase the opacity of the colors identifying the bonuses. Can you make the whole map a little more defined but leave the surrounding area the way it is.
I like the effect you have going and you should stick with it. Increase the opacity of the colors identifying the bonuses. Can you make the whole map a little more defined but leave the surrounding area the way it is.
Re: Vinland v3 pg1
This map looks visually stunning!
I preferred the look of v2 to v3 - the region areas look better as if they have been painted on rather than outline-painted. It's really difficult to see how things connect - the dotted lines are too heavy. There's also a lot of empty space, that you could utilise to tell the 'Vinland' story?
I preferred the look of v2 to v3 - the region areas look better as if they have been painted on rather than outline-painted. It's really difficult to see how things connect - the dotted lines are too heavy. There's also a lot of empty space, that you could utilise to tell the 'Vinland' story?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Vinland v3 pg1
thank you very much; will do.MrBenn wrote:This map looks visually stunning!
I preferred the look of v2 to v3 - the region areas look better as if they have been painted on rather than outline-painted. It's really difficult to see how things connect - the dotted lines are too heavy. There's also a lot of empty space, that you could utilise to tell the 'Vinland' story?
Help get these maps through the foundry (;
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
Dear Drops - Resource conflict
Vinland - viking conquest
Operation Market Garden - WW2
Thanks!
Re: Vinland v3 pg1
Isn't the Black Sea missing?
Re: Vinland v3 pg1
Dont call it Stockholm. Its from 1252.
It should be Birka or Sigtuna
It should be Birka or Sigtuna
Re: Vinland v3 pg1
the map looks too dark I think
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vinland v3 pg1
I think the map looks too dark
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Re: Vinland v3 pg1
[Moved]
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made.
Mr B
It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made.
Mr B

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that


