to get a draft stamp, only two quality drafts are requiredcaptainwalrus wrote:Three drafts and it is already and advanced draft?!
Jamaica
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Jamaica V3 - Pirates/Colonials added
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: Jamaica V3 - Pirates/Colonials added
That's not what he was saying … this map got Adv. Draft mighty quickLED ZEPPELINER wrote:to get a draft stamp, only two quality drafts are requiredcaptainwalrus wrote:Three drafts and it is already and advanced draft?!
.44
Re: Jamaica V3 - Pirates/Colonials added
Quite frankly, the first three drafts of this map are better than a lot of what's in the drafting room now, which is why it advanced so quickly.the.killing.44 wrote:That's not what he was saying … this map got Adv. Draft mighty quickLED ZEPPELINER wrote:to get a draft stamp, only two quality drafts are requiredcaptainwalrus wrote:Three drafts and it is already and advanced draft?!![]()
.44
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: Jamaica V3 - Pirates/Colonials added
Oh, I'm not arguing — great job cairns. But I think that Trafalgar's was better and that didn't get here as quick … just MHO.
.44
.44
Re: Jamaica V5
These Version 5 changes are not complete yet....i'm putting this up as i have to go out for a few hours...so just a little preview



* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- The Neon Peon
- Posts: 2342
- Joined: Sat Jun 14, 2008 12:49 pm
- Gender: Male
Re: Jamaica V3 - Pirates/Colonials added
I don't like that if I take a port, the person who goes after me can take it from me just as easily as any neutral port.
Re: Jamaica V3 - Pirates/Colonials added
Can you offer an alternative?The Neon Peon wrote:I don't like that if I take a port, the person who goes after me can take it from me just as easily as any neutral port.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Jamaica V3 - Pirates/Colonials added
make it so that specific ships can attack specific ports
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Re: Jamaica V5
You mean like this...please refresh your screen to see the changed V5LED ZEPPELINER wrote:make it so that specific ships can attack specific ports


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: Jamaica V5 - Gameplay discussions
I like that, but the blur of the swords makes … me … … wooooooozy … … …
.44
.44
Re: Jamaica V5 - Gameplay discussions
Please .44, it's only V5 and i'm still learning about this new software and drawing swords...i am aware that it is still horrible, but please.....the.killing.44 wrote:I like that, but the blur of the swords makes … me … … wooooooozy … … …![]()
.44

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica V5
Current Version

You mean like this...please refresh your screen to see the changed V5LED ZEPPELINER wrote:make it so that specific ships can attack specific ports

Last edited by cairnswk on Thu Feb 05, 2009 1:38 am, edited 1 time in total.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- the.killing.44
- Posts: 4724
- Joined: Thu Oct 23, 2008 7:43 pm
- Gender: Male
- Location: now tell me what got two gums and knows how to spit rhymes
- Contact:
Re: Jamaica V5(P4) - Gameplay discussions
I'm only kiddin' with ya, cairns. Umm, question: is there a space in the mountainst b/w Gordon Town and Port Antonio?
And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here
.
Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …
.44
EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.
EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.
And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here
Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …
.44
EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.
EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.
Re: Jamaica V6
All noted, so how is this? And how are the swords now?the.killing.44 wrote:I'm only kiddin' with ya, cairns. Umm, question: is there a space in the mountainst b/w Gordon Town and Port Antonio?
And as for gameplay, my worry is that say France could go from France › Pt. Antonio › St. Mary, where they can cut off Bristol at a chokepoint. Well, it would be very hard to do but in a No Cards game one could stack and do that … just trying to find something here.
Oh, and I know there isn't much space, but you could move Ft. Rupert's line that borders Kingston Harbor to the right, slip a fort symbol next to the name (like with Ft. Charles), and have the circle there. Harder on Augusta, though …
.44
EDIT: and, just for the OCD — having "Kingston" sloped along the swords like "Port Royal" is looks nice.
EDIT 2: I assume London assaults the docks, but you should probably put a small arrow in there.


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica V6(P5) - Gameplay discussions
anymore feedback?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: Jamaica V6(P5) - Gameplay discussions
Yes, I like the idea of the swords but they are rough and blurry. Are the resources based on Historical sots or are they random? I would add a slave port as a resource. Change the ship London to Britain. Hope none of these have been suggested before, and the graphics look great!cairnswk wrote:anymore feedback?
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Jamaica V6(P5) - Gameplay discussions
maybe make it so that all ports don't connect, just the boats to a specific port, because if a ship was at a port, and an enemy ship came, do you think that the ship that was already there would let the other ship near the port? jsut throwing that out there, it would make it a little harder to kill enemies, which i think would be a good idea
Re: Jamaica V6(P5) - Gameplay discussions
My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Jamaica V6(P5) - Gameplay discussions
Do you have any suggestions Mr Benn?MrBenn wrote:My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Jamaica V6(P5) - Gameplay discussions
i was thinking changing the color of port rohyal on both maps
Re: Jamaica V7
OK this might fix this challenge...there is heaps of graphic issues still here, but i want to get this connectivity right.MrBenn wrote:My biggest concern remains the 'disconnectedness' of the two regions at the top. Yes, I know where/how they connect, but I'm still not convinced it's that obvious...
Version 7


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica V7(P5) - Connectivity
Moving the inset to the bottom makes it heaps clearer - I think you could add in some sort of callout box now, although you may have to move the Ship London...
This is the type of thing I had in mind - and should be more achieveable now that the inset is all together and nearer the point from which it can be exploded...

I've picked up a typo: 'you say all forts can bombard the ships, when I expect that should be all 'ports'. On the legend, you refer to 'maroon'. I'm assuming that this must be the pinkish territories, but that's not clear.
The 'coastal slaves' rule seems a bit vague, and I don't fully understand the logic behind it - I imagine it's due to the one-way ships to ports? I'm not sure you need to have that rule at all... the ships can attack the ports, and the ports can bombard the ships... If you lose your ship, then there's no way home - I like the thought that the ships can't be occupied again
The map is coming along nicely; it would be nice to get some feedback from people about the gameplay... it would be good to have a proper reasoned analysis of how balanced (or otherwise?) the resource combinations are. Once that has been done, and I can see a little more support for the map, then I expect that the map will be ready to move ahead into the main foundry.
This is the type of thing I had in mind - and should be more achieveable now that the inset is all together and nearer the point from which it can be exploded...

I've picked up a typo: 'you say all forts can bombard the ships, when I expect that should be all 'ports'. On the legend, you refer to 'maroon'. I'm assuming that this must be the pinkish territories, but that's not clear.
The 'coastal slaves' rule seems a bit vague, and I don't fully understand the logic behind it - I imagine it's due to the one-way ships to ports? I'm not sure you need to have that rule at all... the ships can attack the ports, and the ports can bombard the ships... If you lose your ship, then there's no way home - I like the thought that the ships can't be occupied again
The map is coming along nicely; it would be nice to get some feedback from people about the gameplay... it would be good to have a proper reasoned analysis of how balanced (or otherwise?) the resource combinations are. Once that has been done, and I can see a little more support for the map, then I expect that the map will be ready to move ahead into the main foundry.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Jamaica V7(P5) - Connectivity
I tried this map about a year ago for exactly the same reason but mine was the small amount of territories version...love the way you've made it with the ships and such...gl cairns [like you need it...your a map making freak of nature!!]
PERSONAL BEST...
Rank: Colonel
Score: 2802
Place: 120
Date: 16 / 2 / 2009
Rank: Colonel
Score: 2802
Place: 120
Date: 16 / 2 / 2009
Re: Jamaica V7(P5) - Connectivity
thanks Hotdoggie....i thought it might seem more interesting with the various invaders.Hotdoggie wrote:I tried this map about a year ago for exactly the same reason but mine was the small amount of territories version...love the way you've made it with the ships and such...gl cairns [like you need it...your a map making freak of nature!!]

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: Jamaica V8
Current Version 8 below.


Last edited by cairnswk on Sat Feb 14, 2009 1:15 pm, edited 1 time in total.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi