I'm no computer whiz, but it seems to me it should be possible to program some sort of algorithm into the cc maps which prevents players from getting an entire bonus (or 1 territory away from one) on the drop.
Obviously, the game understands what a bonus is, so couldn't it be made to not give them away? Say a bonus comprises 3 territories, well, on the drop, 1 would be assigned to me, one to my opponent, and one neutral. So many games are determined by the drop, and not just 2 player games, either.
This has probably been asked before, but I'm interested in hearing why this is. Any input is appreicated!
thanks!
Programming Question
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ManBungalow
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Re: Programming Question
This game is a lot about luck...
If you play enough games you will statistically even out the number of bad drops to the number of good drops you get (and the very bad drops to the very good drops etc).
Having such programmes would make the system too predictable, and less fun (it's fun for the person who gets a good drop, you see
).
This may get moved to Suggs and Bugs for opinions other than mine.
If you play enough games you will statistically even out the number of bad drops to the number of good drops you get (and the very bad drops to the very good drops etc).
Having such programmes would make the system too predictable, and less fun (it's fun for the person who gets a good drop, you see
This may get moved to Suggs and Bugs for opinions other than mine.
- The Neon Peon
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Re: Programming Question
Not a bad idea, actually. Let's move this and get the form on it.
- Night Strike
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- sully800
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Re: Programming Question
With the expanded XML features, most new maps place neutrals on the very easy to achieve bonuses, or one country bonuses to balance things out. There are some older maps that COULD use this feature but it wasn't available at the time the maps were created.
It's not really needed though on a lot of maps. It could provide better balance in some cases, but some maps are purposefully created to be unbalanced. There is a slight increase in luck, which over time gets distributed to everyone, and therefore the maps play okay. But if you are against easy to achieve bonuses, you can oversee the new maps in development and make sure they are taking precautions to eliminate as much luck as possible!
It's not really needed though on a lot of maps. It could provide better balance in some cases, but some maps are purposefully created to be unbalanced. There is a slight increase in luck, which over time gets distributed to everyone, and therefore the maps play okay. But if you are against easy to achieve bonuses, you can oversee the new maps in development and make sure they are taking precautions to eliminate as much luck as possible!
Re: Programming Question
Good to hear...I had noticed that the phenomenon didn't seem to happen as much on the new maps. It's especially noticeable (and awesome) on Imperium Romanum. And without this programming, the Luxembourg and Madagascar maps would be a joke!sully800 wrote:With the expanded XML features, most new maps place neutrals on the very easy to achieve bonuses, or one country bonuses to balance things out.
Rational game play rules!

