Moderator: Cartographers
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
LED ZEPPELINER wrote:i like it, but the only thing i would say is maybe since you didn't like the docks, put anchors where the ports were, our just some thing there, but good redun graphics, oh and what does it say in the bottom right hand corner?
GlassMachine wrote:Great map, but it would be nice to see a zone/bonus for the DMZ. Considering that you would technically have to go through it either way north or south, I was thinking a -1 for each round held - similar to the dust bowl map.
the.killing.44 wrote:GlassMachine wrote:Great map, but it would be nice to see a zone/bonus for the DMZ. Considering that you would technically have to go through it either way north or south, I was thinking a -1 for each round held - similar to the dust bowl map.
You just made me have a great idea. I'm still deciding whether to use it or not, but what I'd do is make one territory across the entire middle (where the DMZ is), have it start maybe 5 neu, and killer neutral every round.
.44
sailorseal wrote:The redone graphics are great. I only have a few problems.
1. The Mountains look good but I can not tell what is blocked and what is not
like…? I fixed Goyang-Seongnam, what other ones?
2. Many of the bonuses including gray, blue, yellow red and brown
2 orangish (far away + minimap makes it okay), 2 greenish (close, probably should fix), 2 reddish (far away + minimap), 1 brown, 1 blueish, 1 grayish. Maybe some amending there
3. Make the two Islands bigger
Nope, those are their sizes and that's what they're gonna stay as
4. THE FONTS ARE AWESOME!
Still is a great map
Thanks.
iancanton wrote:the dmz as proposed does not make it too hard to cross the border. the reason is that the dmz, if u use killer neutrals (as u originally suggested), cannot be reinforced by piling armies on it. as soon as u take the dmz, u can immediately attack all of the frontier territories on either side. try it without the extra port and see how things develop: i think 1v1 games with the above dmz but no extra port will, by accident or design, have the potential to turn into north korea against south korea - an interesting concept!
ian.
captainwalrus wrote:I realy like this but I don't have much to suggest. Perhaps you could have the capitals attack each other that would make it easier to go from north to south. Also I'm not a fan of the minimap. it just seems squished.
Yep, I stretched it out a bit. It's still a bit squished, but the name for Hamyong-Namdo is no longer really hard to read, as well as some enlarged
I like the killer nutural idea though.
Will you vote in the poll?
Also the rest of the map like china and the water are very dul, which I sort of like but I feas that you need to better fill that space.
I made the water a bit bluer, but yeah I agree. I think I will add the Korean for "Korean Peninsula" to the right like I had it before.
whitestazn88 wrote:the long distance attack lines and the lines connecting the islands to land look really pixely even though they are also too fat, imo.
Will work on that
also, the poll is very strange... did you forget to remove the options from the poll about whether or not to have china and what backgrounds or something?
Hmm … I guess so … although the options weren't there when I put in the new 4 …
Users browsing this forum: No registered users