ok, i'll keep that in mind when creating my next versioncaptainwalrus wrote:Keep in mind that you are going to need to be able to fit in the numbers for the armies which are about 20 pixels. You need to make some of the territories slightly bigger to accomidate that. THe yellow bonus could also be worth 7 troops. It is 8 terits and 6 borders which generaly is 7. And you don't want anny corners bordering each other like the brown and yellow 3s do. Which brings up the point of territory names. YOu shouldn't have any territory that borders 2 of the same numbr. For example you don't want a territory to border yellow3 and brown 3 since people could acsedentaly atttack the wrong one. this can be fixed by just swiching some names around.
[Abandoned] - Treasure Map
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map
Re: Treasure Map
I would recommend throwing a compass rose or skull and crossbones on it. looking good!
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map
oh ya i forgot to put it back in when i changed the look of it, i had the compass b4 so i'll try it againJweezyIII wrote:I would recommend throwing a compass rose or skull and crossbones on it. looking good!
- captainwalrus
- Posts: 1018
- Joined: Sun Nov 11, 2007 3:19 pm
- Location: Finnmark
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map
im gonna start working on that right nowcaptainwalrus wrote:It's comming along niccely! When will the next draft be up?
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map
Treasure Map v8
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v8 v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. added compass
2. added skull
3. got rid of the dividing lines in the writing box
Feedback?
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v8 v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. added compass
2. added skull
3. got rid of the dividing lines in the writing box
Feedback?
Last edited by LED ZEPPELINER on Sat Dec 27, 2008 10:34 am, edited 1 time in total.
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map
Treasure Map v9
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v9 v8
http://i395.photobucket.com/albums/pp31 ... emapv8.jpg
v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. added army circles
Feedback?
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v9 v8
http://i395.photobucket.com/albums/pp31 ... emapv8.jpg
v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. added army circles
Feedback?
Last edited by LED ZEPPELINER on Sat Dec 27, 2008 10:34 am, edited 1 time in total.
- captainwalrus
- Posts: 1018
- Joined: Sun Nov 11, 2007 3:19 pm
- Location: Finnmark
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map
oh i may have changed the resolution... i'll fix it...i hopecaptainwalrus wrote:How come it is so much smaller?
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map
Treasure Map v10
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v10 v9
http://i395.photobucket.com/albums/pp31 ... emapv9.jpg
v8
http://i395.photobucket.com/albums/pp31 ... emapv8.jpg
v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. changed size...i think
2. added army numbers
Feedback?
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v10 v9
http://i395.photobucket.com/albums/pp31 ... emapv9.jpg
v8
http://i395.photobucket.com/albums/pp31 ... emapv8.jpg
v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. changed size...i think
2. added army numbers
Feedback?
Re: Treasure Map
RjBeals wrote:Here's what I would do:
Thin down the borders.
Work on the dock images.
Ships: They do not blend in with the map. Either adjust the map to match the ships, or vice-versa. It's fine if you find a ship online & clip it to use as an object, but it shouldn't be glaringly obvious. The map is feeling like it's a hand drawn map, with painted on colors. The ships look like photographs. They don't match. It might be tough, but try zooming in on a ship and outlining it.
Why no territory names? So the XML will be "Grendelia-1, Grendilia-2, Grendilia-3..."? I guess thats fine, just not as fun.
While your grunging up the borders, grunge up the territ colors also. If this was an old treasure map (as the faded stained background implies), then the territ colors would also be faded, not as bold. Maybe add a layer to adjust the color saturation.
Work on the dotted line sea routes and attacking arrows. They also do not look hand drawn, as the rest of the map does.

- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map
ok. thanks for the inputRjBeals wrote:RjBeals wrote:Here's what I would do:
Thin down the borders.
Work on the dock images.
Ships: They do not blend in with the map. Either adjust the map to match the ships, or vice-versa. It's fine if you find a ship online & clip it to use as an object, but it shouldn't be glaringly obvious. The map is feeling like it's a hand drawn map, with painted on colors. The ships look like photographs. They don't match. It might be tough, but try zooming in on a ship and outlining it.
Why no territory names? So the XML will be "Grendelia-1, Grendilia-2, Grendilia-3..."? I guess thats fine, just not as fun.
While your grunging up the borders, grunge up the territ colors also. If this was an old treasure map (as the faded stained background implies), then the territ colors would also be faded, not as bold. Maybe add a layer to adjust the color saturation.
Work on the dotted line sea routes and attacking arrows. They also do not look hand drawn, as the rest of the map does.
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)
with the boats, i did take a pic from the internet, but i blurred it, i'll try some other things
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)
Treasure Map v11
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v11 v10
http://i395.photobucket.com/albums/pp31 ... mapv10.jpg
v9
http://i395.photobucket.com/albums/pp31 ... emapv9.jpg
v8
http://i395.photobucket.com/albums/pp31 ... emapv8.jpg
v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. size of borders
2. changed army circles and numbers
3. changed opacity of territories
Feedback?
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v11 v10
http://i395.photobucket.com/albums/pp31 ... mapv10.jpg
v9
http://i395.photobucket.com/albums/pp31 ... emapv9.jpg
v8
http://i395.photobucket.com/albums/pp31 ... emapv8.jpg
v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. size of borders
2. changed army circles and numbers
3. changed opacity of territories
Feedback?
- captainwalrus
- Posts: 1018
- Joined: Sun Nov 11, 2007 3:19 pm
- Location: Finnmark
Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)
You still have the problem of the names. THe pink 6 can attack two 7s and the brownish 4 can attack two 3s. This can get confusing. also, can those two 3s attack each other, I can't tell. Finaly the purple shouldn't be 4 since it only has 2 borders and the yellow should be 8 cause it has 7 borders and 8 territories.
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)
ok thank you, i will deal with the numbering situation and the bonusescaptainwalrus wrote:You still have the problem of the names. THe pink 6 can attack two 7s and the brownish 4 can attack two 3s. This can get confusing. also, can those two 3s attack each other, I can't tell. Finaly the purple shouldn't be 4 since it only has 2 borders and the yellow should be 8 cause it has 7 borders and 8 territories.
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)
i was just wondering where my map stands in terms of the foundry and getting throught the process
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el-presidente
- Posts: 158
- Joined: Fri Sep 19, 2008 2:14 pm
Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)
If you think that your map is progressing well and you want to get some better imput you should PM a mod and ask them to take a look at it.
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)
thanx, good idea...i think i'll try thatel-presidente wrote:If you think that your map is progressing well and you want to get some better imput you should PM a mod and ask them to take a look at it.
Re: Treasure Map v10 pgs. 1 & 5 (please comment!!!)
Of the two maps you're working on, in my opinion this one has more potential than your Central America.
RjBeals has already posted a mini to-do list for graphics stuff - I would take heed of his advice as he generally knows what he's on about.
I like the direction you're heading on, but would love it if you could make the map feel more piratey and treasure-mappy... I really think the map needs something more to drag people in... naming (rather than numbering) the territories on the map will help, and part of me would prefer a single 'treasure island' map with places like Dead Mans Hill, Pirate Cove, Parrots Rest etc. etc. - you could really play on the kitsch/comedy/swashbuckling value 
Check out other 'Treasure Maps' for inspiration http://images.google.co.uk/images?hl=en&q=treasure+map
Before you spend hours and hours tweaking and re-tweaking things, it would be well worth your while thinking through how games are likely to pan out - especially with the victory condition. You will need to ensure that the 'treasure' is equally accessible to all players regardless of the drop, and that it isn't too easy to get and hold early on in a game...
I'm looking forward to seeing how this develops... Keep up the good work
RjBeals has already posted a mini to-do list for graphics stuff - I would take heed of his advice as he generally knows what he's on about.
Check out other 'Treasure Maps' for inspiration http://images.google.co.uk/images?hl=en&q=treasure+map
Before you spend hours and hours tweaking and re-tweaking things, it would be well worth your while thinking through how games are likely to pan out - especially with the victory condition. You will need to ensure that the 'treasure' is equally accessible to all players regardless of the drop, and that it isn't too easy to get and hold early on in a game...
I'm looking forward to seeing how this develops... Keep up the good work

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map v12 pgs. 1 & 6 (please comment!!!)
Treasure Map v12
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v12 v11
http://i395.photobucket.com/albums/pp31 ... mapv10.jpg
v9
http://i395.photobucket.com/albums/pp31 ... emapv9.jpg
v8
http://i395.photobucket.com/albums/pp31 ... emapv8.jpg
v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. added actual names
Feedback?
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v12 v11
http://i395.photobucket.com/albums/pp31 ... mapv10.jpg
v9
http://i395.photobucket.com/albums/pp31 ... emapv9.jpg
v8
http://i395.photobucket.com/albums/pp31 ... emapv8.jpg
v7
http://i395.photobucket.com/albums/pp31 ... emapv7.jpg
v6
http://i395.photobucket.com/albums/pp31 ... emapv6.jpg
v5
http://i395.photobucket.com/albums/pp31 ... emapv5.jpg
v4
http://i395.photobucket.com/albums/pp31 ... emapv4.jpg
v3
http://i395.photobucket.com/albums/pp31 ... emapv3.jpg
v2.2
http://i395.photobucket.com/albums/pp31 ... mapV22.jpg
v2
http://i395.photobucket.com/albums/pp31 ... emapV2.jpg
v1
http://i395.photobucket.com/albums/pp31 ... uremap.jpg
changes:
1. added actual names
Feedback?
- sailorseal
- Posts: 2735
- Joined: Sun May 25, 2008 1:49 pm
- Gender: Male
- Location: conquerclub.com
Re: Treasure Map v12 pgs. 1 & 5 (please comment!!!)
This version is my favorite so far but the text is a little hard to read and you have so many different levels of shading its kind of confusing.
But very good!
But very good!
-
LED ZEPPELINER
- Posts: 1088
- Joined: Tue Nov 25, 2008 10:09 pm
Re: Treasure Map v12 pgs. 1 & 5 (please comment!!!)
should i change the font...or change the colors, the problem with the colors is that if they are all the same it is hard to see in some parts...any advicesailorseal wrote:This version is my favorite so far but the text is a little hard to read and you have so many different levels of shading its kind of confusing.
But very good!




