Moderator: Community Team
Timminz wrote:i am the walrus
Timminz wrote:I don't know what happened to it, but I know that this has been suggested before.
Mentos- wrote:I've noticed a lot of people complain about how people will join, or not join a game because of the scores of players in the game, and will play differently depending on the scores also.
High rank players might take out low rank players to avoid a huge point loss, and low rank players might take out high rank players to win more points. This is especially an issue in terminator. Although I have not had too much trouble with any of this, I thought this might be a nice addition.
Concise description:
- Players names and ranks are not shown in the game until the game is over.
Specifics:
- When a game is filling up with this mode selected, players names and ranks will be replaced with whatever their color is or would be. (Player who creates the game is renamed Red, next to join is renamed Green, etc.) The names stay like this until the game is over, then the names are returned to normal, and the players can see all the names and ranks like in any other game.
This will improve the following aspects of the site:
- Eliminates joining or not joining a game based on ranks.
- Removes the influence of score on players attacks.
Not sure exactly what it would be called yet, but that's not too important
Night Strike wrote:This is a great idea in theory, but there are several flaws in it.
1) How will you know who you're joining a game with? (Terrible effects on tournaments and private games unless they're exempt.)
2) This will actually make it harder to spot multis while the game is going on because you won't know who you're playing.
3) How would you know that your team partner has already joined the game in order to get the second team in there?
firth4eva wrote:You could join a game with someone on your ignore list without knowing.
Timminz wrote:Night Strike wrote:This is a great idea in theory, but there are several flaws in it.
1) How will you know who you're joining a game with? (Terrible effects on tournaments and private games unless they're exempt.)
2) This will actually make it harder to spot multis while the game is going on because you won't know who you're playing.
3) How would you know that your team partner has already joined the game in order to get the second team in there?firth4eva wrote:You could join a game with someone on your ignore list without knowing.
Most of these issues could be resolved by having the names listed as normal, until the game starts. At which point, the order would be randomized and the names removed.
Timminz wrote:Night Strike wrote:This is a great idea in theory, but there are several flaws in it.
1) How will you know who you're joining a game with? (Terrible effects on tournaments and private games unless they're exempt.)
2) This will actually make it harder to spot multis while the game is going on because you won't know who you're playing.
3) How would you know that your team partner has already joined the game in order to get the second team in there?firth4eva wrote:You could join a game with someone on your ignore list without knowing.
Most of these issues could be resolved by having the names listed as normal, until the game starts. At which point, the order would be randomized and the names removed.
Night Strike wrote:1) How will you know who you're joining a game with? (Terrible effects on tournaments and private games unless they're exempt.
Night Strike wrote:2) This will actually make it harder to spot multis while the game is going on because you won't know who you're playing.
Night Strike wrote:3) How would you know that your team partner has already joined the game in order to get the second team in there?
firth4eva wrote:You could join a game with someone on your ignore list without knowing.
Night Strike wrote:This is a great idea in theory, but there are several flaws in it.
1) How will you know who you're joining a game with? (Terrible effects on tournaments and private games unless they're exempt.)
2) This will actually make it harder to spot multis while the game is going on because you won't know who you're playing.
3) How would you know that your team partner has already joined the game in order to get the second team in there?
e_i_pi wrote:Night Strike wrote:This is a great idea in theory, but there are several flaws in it.
1) How will you know who you're joining a game with? (Terrible effects on tournaments and private games unless they're exempt.)
2) This will actually make it harder to spot multis while the game is going on because you won't know who you're playing.
3) How would you know that your team partner has already joined the game in order to get the second team in there?
...you forgot #4...
4) Game number can't be hidden, so the problem of pre-made teams joining up at once and destroying hapless players will still go on.
...and while I'm at it, #5...
5) Players on the same team can just post in team chat who they are
...which opens up #6...
6) Someone can impersonate someone else for a time, which I'm sure won't result in any sort of undue or misguided flames going on somewhere on the forums.
I've thought about this option for a while, several months, and I can't see any way that it would solve a problem without creating another, potentially bigger, problem.
The Neon Peon wrote:
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<DELETE ME>
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!
The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.
Search for previous suggestion or bug reports and check stickies before posting something "new".
Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
</DELETE ME>
All this text is deleted, it simply tells you what to do.
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[b]Concise description:[/b]
[list]
[*]xxxxxxx
[/list]
Replace the "xxxxxxx" with a Concise Description of the suggestion. It will then look like this in the post:Concise description:
- The Concise Description you filled in.
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[b]Specifics:[/b]
[list]
[*]xxxxxxx
[/list]
Replace the "xxxxxxx" with the Specifics of the suggestion. It will look like this in the post:Specifics:
- The Specifics of the post you so kindly filled in.
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[b]This will improve the following aspects of the site:[/b]
[list]
[*]xxxxxxx (you can obviously delete this for bug reports)
[*]xxxxxxx
[/list]
Here you delete the "xxxxxxx (you can obviously delete this for bug reports)" and the "xxxxxxx" and replace them correspondingly with the first improvement this will make to the site, and the second improvement the suggestion will make to the site. It will look like this in your post:This will improve the following aspects of the site:
- One thing that will be improved on the site.
- Another thing that will be improved on the site.
Hope this helped you out. Mods do not look at suggestions (usually) if you do not fill out the form. Makes things so much simpler for the readers.
Very interesting concept. I like it. You would need to make it so that when a player gets killed, His name and color are shown, because you may just need the info if you suspect any cheating going on. Also, you would have to, only show color in game chat. Not the name. Because you would be able to tell what color the person is, by the log. I am concerned with one thing though. It just may turn out in the end, to help cheaters. One thing that we do NOT need is, cheaters getting there hands on a "cloaking" device. LOL. Also you would need to make the identity of teammates known to each other, because You would obviously need to know which colors are friend or foe.oliverseeley wrote:Player's names are displayed, but they are not attached to a colour.
That way you cannot discriminate against certain opponents because you won't know who they are.
Players will write in the game chat when they are taking there turns. So, it would be pretty easy to figure out, because the name in the log was at the same time a specific color took their turn. Also, you would need to make the colors random, verses the set order, used now.Blinkadyblink wrote:How much would the log tell you? Would it be like in fog where places are replaced with ?s, or would the names of players be replaced as well?
Blinkadyblink wrote:How much would the log tell you? Would it be like in fog where places are replaced with ?s, or would the names of players be replaced as well?
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