Yes thanks whitestazn88...not quite there yet.whitestazn88 wrote:the second draft is considerably better. this was my first time going through the thread, and i was going to suggest that it was hard to tell which ship belonged to whom, but now its much clearer.
i currently don't understand attack routes, and theres no bonus structure in place, but i'm sure you'll get that done soon
TRAFALGAR [12.4.2012] QUENCHED (V65)
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Re: BATTLE OF TRAFALGAR - Version 2

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Re: BATTLE OF TRAFALGAR - Version 2
Incandenza, i don't think the frigates were much involved in action in this battle.Incandenza wrote:Your legend list is missing B26.![]()
Yes, definitely the top-down view. I can't imagine doing it any other way.
Also, am I supposed to be able to tell the differences between ship types (frigate, etc.) from the current draft? 'Cause maybe my eyes have gone south, but I can't. Or maybe I'm not looking for the right thing, tho I do detect a few of those flagship backstay banners.
I know the Syrius (not listed yet) was a Frigate, but the others i am having a time to identify in this current line up.
Further reading needed....

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Re: BATTLE OF TRAFALGAR - V3
Version 3.
Some major things being sorted.
1. Bombardment indicators
2. Boarding indicators
3. difference between frigates and ships of line
4. French ships not all identified yet.

Some major things being sorted.
1. Bombardment indicators
2. Boarding indicators
3. difference between frigates and ships of line
4. French ships not all identified yet.


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Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff
[Moved]cairnswk wrote:Subject: BATTLE OF TRAFALGAR - V3(p2) New Stuff
cough-cough??!!Incandenza wrote:btw, why isn't this in the drafting room? cough-MrB-cough
I hope that cough isn't contagious... I don't want you spreading your germs in here!

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff
Well i caught it from Incandenza....and btw i do have summer fluMrBenn wrote:[Moved]cairnswk wrote:Subject: BATTLE OF TRAFALGAR - V3(p2) New Stuff
cough-cough??!!Incandenza wrote:btw, why isn't this in the drafting room? cough-MrB-cough
I hope that cough isn't contagious... I don't want you spreading your germs in here!

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- Incandenza
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Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff
Given that it's winter here (or as wintery as it gets in southern california), I highly doubt I managed to infect cairns...
So, I imagine that the various attack/bombard lines will be on the actual map eventually? You might want to try and make a bit more room, otherwise things could get a bit cluttered.
On the upside, it's quite a bit easier to discern between flagships, ships of the line, and frigates now.
So, I imagine that the various attack/bombard lines will be on the actual map eventually? You might want to try and make a bit more room, otherwise things could get a bit cluttered.
On the upside, it's quite a bit easier to discern between flagships, ships of the line, and frigates now.
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Re: BATTLE OF TRAFALGAR - V3(p2) New Stuff
Thanks Incandenza....cough cough <- summer flu...sniff sniff.Incandenza wrote:Given that it's winter here (or as wintery as it gets in southern california), I highly doubt I managed to infect cairns...![]()
So, I imagine that the various attack/bombard lines will be on the actual map eventually? You might want to try and make a bit more room, otherwise things could get a bit cluttered.
On the upside, it's quite a bit easier to discern between flagships, ships of the line, and frigates now.
i think this might end up being something like Pearl Harbor with those attack lines...

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Re: BATTLE OF TRAFALGAR - V4
Below are two version with the new canon attached to the army shadow....too much if there are copious numbers of canon line going everywhere....cairnswk wrote:....
i think this might end up being something like Pearl Harbor with those attack lines...
With attack lines

without...


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Re: BATTLE OF TRAFALGAR - V4
without...attack lines
[/quote]
i'm thinking that the map is going to look much better without attack lines....
but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"
that would at least alleviate the lines
[/quote]i'm thinking that the map is going to look much better without attack lines....
but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"
that would at least alleviate the lines

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Re: BATTLE OF TRAFALGAR - V4 - Canon and attack lines
It sure as shit looks better without attack lines, but I don't see how you're going to be able to do the map properly without them. You have pretty critical-looking attack routes with the lines that would be impossible with the "attacks neighboring ships" textual explanation. Plus "neighboring" can be interpreted quite broadly.
THOTA: dingdingdingdingdingdingBOOM
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Re: BATTLE OF TRAFALGAR - V4
And it would be as confusing as hell...cairnswk wrote:i'm thinking that the map is going to look much better without attack lines....
but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"
that would at least alleviate the lines
Hell, it's confusing with the lines too!

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whitestazn88
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Re: BATTLE OF TRAFALGAR - V4 - Canon and attack lines
i agree with inc on this almost all the way. the attack lines should be gone, and although the attack-routes are currently complicated, you could simplify the attack capabilities of the ships and just limit it to a radius of 1 or 2 ships (or something). the last thing i'd say is that we could denote conquering with a double cannon and bombarding with a single cannon? but that again complicates the attack-ability of some ships as well as attack lines....Incandenza wrote:It sure as shit looks better without attack lines, but I don't see how you're going to be able to do the map properly without them. You have pretty critical-looking attack routes with the lines that would be impossible with the "attacks neighboring ships" textual explanation. Plus "neighboring" can be interpreted quite broadly.
Re: BATTLE OF TRAFALGAR - V4
Could that be coz there are lots os ships involved MrBenn?MrBenn wrote:And it would be as confusing as hell...cairnswk wrote:i'm thinking that the map is going to look much better without attack lines....
but to notate....perhaps something like:
"any ship may attack/board any neighbouring/surrounding vessel"
that would at least alleviate the lines
Hell, it's confusing with the lines too!

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Re: BATTLE OF TRAFALGAR - V4 - Canon and attack lines
I think you misunderstood what I said... while the map would certainly look better without attack lines, it'll be almost impossible to make the map coherent without them.whitestazn88 wrote:i agree with inc on this almost all the way. the attack lines should be gone, and although the attack-routes are currently complicated, you could simplify the attack capabilities of the ships and just limit it to a radius of 1 or 2 ships (or something). the last thing i'd say is that we could denote conquering with a double cannon and bombarding with a single cannon? but that again complicates the attack-ability of some ships as well as attack lines....Incandenza wrote:It sure as shit looks better without attack lines, but I don't see how you're going to be able to do the map properly without them. You have pretty critical-looking attack routes with the lines that would be impossible with the "attacks neighboring ships" textual explanation. Plus "neighboring" can be interpreted quite broadly.
THOTA: dingdingdingdingdingdingBOOM
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Re: BATTLE OF TRAFALGAR - V6
Does this make it any easier on the eye??Incandenza wrote:...
I think you misunderstood what I said... while the map would certainly look better without attack lines, it'll be almost impossible to make the map coherent without them.


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Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??
Looks a lot nicer now, and the concept is really good for a map.
A few questions, though...
How can you bombard and board from each other?
Why is there need for two lines to connect some ships?
Why is the Blue commander's name different from the other two commanders?
Where are the names of some of the ships? (the one between revenge, polyphem, and defiance; southern part of the map)
Nice job on the bombarding and attack routes, but who does the ship above bombard? I think a few of the bombardments need to be cleared up.
Where are the Frigates on the map? You still have them in the legend
Overall, excellent graphics, and excellent map.
A few questions, though...
How can you bombard and board from each other?
Why is there need for two lines to connect some ships?
Why is the Blue commander's name different from the other two commanders?
Where are the names of some of the ships? (the one between revenge, polyphem, and defiance; southern part of the map)
Nice job on the bombarding and attack routes, but who does the ship above bombard? I think a few of the bombardments need to be cleared up.
Where are the Frigates on the map? You still have them in the legend
Overall, excellent graphics, and excellent map.
Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??
Yeh thanks Neon Peon...i just put this up to see what the reaction was and if it was any clearer to have it this way rather than the association listing, with/out the lines ???The Neon Peon wrote:Looks a lot nicer now, and the concept is really good for a map.
A few questions, though...
How can you bombard and board from each other?
Why is there need for two lines to connect some ships?
Why is the Blue commander's name different from the other two commanders?
Where are the names of some of the ships? (the one between revenge, polyphem, and defiance; southern part of the map)
Nice job on the bombarding and attack routes, but who does the ship above bombard? I think a few of the bombardments need to be cleared up.
Where are the Frigates on the map? You still have them in the legend
Overall, excellent graphics, and excellent map.

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Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??
You can't - although it is possible to state this in the XML - it will be impossible to determine which attack is which in the drop down.The Neon Peon wrote: How can you bombard and board from each other?
C.

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Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??
New version much better Cairns - Removing all those names gives a lot more breathing space.
C.
C.

Highest score : 2297
Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??
Oh dear. so i'll have to change some of those indicatorsyeti_c wrote:You can't - although it is possible to state this in the XML - it will be impossible to determine which attack is which in the drop down.The Neon Peon wrote: How can you bombard and board from each other?
C.

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Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??
This is my first time looking at this map, but one of the major flaws I see is in the cannon bombardments. There are a few that I cannot tell who they are supposed to bombard. For example on the Argus, I can't tell whether it is bombarding Themis or Bellerplion. I also have trouble with Polyphem, Royal Sovereign, San Justo, Agamemnon, Neptune, and Bucentaure. You will need to fix their cannons to better point towards their targets.
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Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??
Ah, that's much better.
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Re: BATTLE OF TRAFALGAR - V6
Incandenza wrote:Ah, that's much better.


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Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??
Any coments?

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whitestazn88
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Re: BATTLE OF TRAFALGAR - V6(P3) - Easier Layout??
there's like no blue ships. although i suppose thats to reflect the fact that the brits and the spaniards kicked the crap out of napoleon?