Sir. Ricco wrote:I really like this map, Good Job!
The first game I played with it I had no problems.
Sir. Ricco
Thanks Sir Ricco.
And Thanks to all others who expressed warm cheer for this map. Happy Halloween!
Moderator: Cartographers
Sir. Ricco wrote:I really like this map, Good Job!
The first game I played with it I had no problems.
Sir. Ricco
InkL0sed wrote:Is Cauldron Bubble supposed to not be able to attack Dragon Lair or Peril Rocks? Because I can't find anything about it on the legend, and it can't.
InkL0sed wrote:Is Cauldron Bubble supposed to not be able to attack Dragon Lair or Peril Rocks? Because I can't find anything about it on the legend, and it can't.
<!-- Start Dragon Heads -->
<territory>
<name>Dragon Lair</name>
<borders>
<border>Witch's Castle</border>
<border>Voodoo Vault</border>
<border>Dragon Snout Heads</border>
<border>Peril Rocks</border>
<border>Wicked The Witch</border>
<border>Wiccan Beach</border>
</borders>
<coordinates>
<smallx>411</smallx>
<smally>243</smally>
<largex>507</largex>
<largey>294</largey>
</coordinates>
</territory>
<territory>
<name>Dragon Snout Heads</name>
<borders>
<border>Witch's Castle</border>
<border>Dragon Lair</border>
<border>Peril Rocks</border>
<border>Cauldron Bubble</border>
</borders>
<coordinates>
<smallx>551</smallx>
<smally>204</smally>
<largex>679</largex>
<largey>246</largey>
</coordinates>
</territory>
<territory>
<name>Cauldron Bubble</name>
<borders>
<border>Dragon Snout Heads</border>
</borders>
<coordinates>
<smallx>510</smallx>
<smally>269</smally>
<largex>628</largex>
<largey>326</largey>
</coordinates>
</territory>
<territory>
<name>Peril Rocks</name>
<borders>
<border>Dragon Lair</border>
<border>Dragon Snout Heads</border>
<border>Wiccan Beach</border>
</borders>
<coordinates>
<smallx>377</smallx>
<smally>283</smally>
<largex>465</largex>
<largey>343</largey>
</coordinates>
</territory>
<!-- End Dragon Heads -->
Night Strike wrote:Is there a reason why the church and gravestones can't attack each other? That area seems too protected by having everything go through the terrace. If it is supposed to be as it is laid out right now, I don't see anything in the instructions stating that they can't attack each other (left-right).
barterer2002 wrote:What happened, why isn't Halloween Hollows showing in create or game finder?
barterer2002 wrote:Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?
MrBenn wrote:barterer2002 wrote:Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?
Probably because of the Unlimited Speed games thing...
barterer2002 wrote:MrBenn wrote:barterer2002 wrote:Oh, it went live already. I was looking for it in the Beta area. How come it doesn't get a beta trial?
Probably because of the Unlimited Speed games thing...
Oh, maps go live after a certain number of games are played on them? I didn't realize that was the criteria. Interesting to know.
SeiferJ wrote:whats the deal with the sculls and spines??
cairnswk wrote:SeiferJ wrote:whats the deal with the sculls and spines??
please explain ??
laci_mae wrote:Hey Cairns,
I do love this map. I'm in the quads tourney, and was in the 1v1 for a short while. Anyway, I know there was lots of discussion about the neutrals for Spidey. I'm not sure we've hit the right solution yet. I have not seen Spidey taken in any of the games I've played in. Perhaps that should be lowered a bit to draw in some game play.
I wouldn't want those changes until the quads tourney is over b/c it's one of those everyone plays everyone styles. If the map strategy were to change midstream it would be quite unfair to some.
Perhaps it's something to consider if you're truly making a Christmas map with a similar layout.
Best,
Laci
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