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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Qwert on Tue Nov 18, 2008 6:16 pm

by Balsiefen on Wed Nov 19, 2008 1:10 am

V Nice update but where are you going to put the army no's for corinthians and megarians?

And the gameplay ideas sound good, it'll be interesting to see them

Good old inset sistem ;)
Any way these is still in developmental stage,i just give image to people can se what can expect.
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby el-presidente on Tue Nov 18, 2008 8:06 pm

It's fucking genious! It would take great strategy and manovering to conquer and would be a great map for diplomatic battles as well.
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Mr. Squirrel on Tue Nov 18, 2008 10:02 pm

Looks great. I can't wait to see how you develop this map. We need more maps around here with larger numbers of territories.
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Qwert on Wed Nov 19, 2008 9:58 am

by el-presidente on Wed Nov 19, 2008 3:06 am

It's ******* genious! It would take great strategy and manovering to conquer and would be a great map for diplomatic battles as well.

Diplomatic Battles?
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Meditron on Thu Nov 20, 2008 2:41 pm

Love the starting image, this will be a great a strategic map by the looks of it, lots of maneuvering possibilities as well. Heck I'd even be happy to see it without continent bonuses, just a straight battle to the finish. Also this is way different than the Ancient Greece map now, so I don't think any gimmicks of any kind would really be needed, it'd be a wonderfully strategic straightforward conquest map.
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby el-presidente on Thu Nov 20, 2008 3:39 pm

qwert wrote:
by el-presidente on Wed Nov 19, 2008 3:06 am

It's ******* genious! It would take great strategy and manovering to conquer and would be a great map for diplomatic battles as well.

Diplomatic Battles?



I mean when people have treaties and stuff. When maps have a lot of territories and a lot of borders it makes things hard to hold and so people make alliances and treaties and agreements. It becomes a battle of not only military strategy but a diplomatic war too. The people who form alliances are then faced with the decision of having to break then eventualy and it becomes a battle of who you can trust and who you cant.
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Qwert on Thu Nov 20, 2008 8:28 pm

by Meditron on Thu Nov 20, 2008 9:41 pm

Love the starting image, this will be a great a strategic map by the looks of it, lots of maneuvering possibilities as well. Heck I'd even be happy to see it without continent bonuses, just a straight battle to the finish. Also this is way different than the Ancient Greece map now, so I don't think any gimmicks of any kind would really be needed, it'd be a wonderfully strategic straightforward conquest map.

Well these is mine idea that these map dont have continents,so these mean no bonuses for Countries.


I mean when people have treaties and stuff. When maps have a lot of territories and a lot of borders it makes things hard to hold and so people make alliances and treaties and agreements. It becomes a battle of not only military strategy but a diplomatic war too. The people who form alliances are then faced with the decision of having to break then eventualy and it becomes a battle of who you can trust and who you cant.

I see
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Meditron on Thu Nov 20, 2008 10:58 pm

that's awesome I'm glad to hear there won't be any bonuses, that would be a map I think I'd definitely play on quite a bit, probably be fun for doubles.
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby The Neon Peon on Thu Nov 20, 2008 11:04 pm

Meditron wrote:that's awesome I'm glad to hear there won't be any bonuses, that would be a map I think I'd definitely play on quite a bit, probably be fun for doubles.

There will be bonuses. Just not continent bonuses. Look at the Imperium Romanum map
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Qwert on Fri Nov 21, 2008 6:58 am

There will be bonuses. Just not continent bonuses. Look at the Imperium Romanum map

Yes.its will be territory bonuses,for some specific,famous places,like hold some famouse cities. Or something else.
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Meditron on Fri Nov 21, 2008 12:36 pm

ah sorry, never played imperium didn't appeal to me so I didn't relize the bonus system worked that way. oh well.
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Balsiefen on Fri Nov 21, 2008 1:24 pm

For graphics, I'd add just a subtle bit of texturing to the seas to stop it being quite so flat.
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Re: Peloponesian wars 431 BC-FRESH UPDATE page 1-2

Postby Qwert on Fri Nov 21, 2008 6:29 pm

by Balsiefen on Fri Nov 21, 2008 8:24 pm

For graphics, I'd add just a subtle bit of texturing to the seas to stop it being quite so flat.

Textures to sea? Why its these need? I have great sea in IMperium Romanum,without any textures.
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Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Postby Qwert on Sat Nov 22, 2008 4:09 pm

here we go.After 4 days very patience job,i create more details for these map.
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Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Postby ZeakCytho on Sat Nov 22, 2008 4:10 pm

Amazing job qwert! I really like it!
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Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Postby Qwert on Sat Nov 22, 2008 4:13 pm

by ZeakCytho on Sat Nov 22, 2008 11:10 pm

Amazing job qwert! I really like it!

thanks zeak
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Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Postby whitestazn88 on Sat Nov 22, 2008 4:15 pm

it looks really cool so far
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Re: Peloponesian wars 431 BC-UPDATE page 1-3 22 november

Postby Qwert on Sat Nov 22, 2008 4:21 pm

by whitestazn88 on Sat Nov 22, 2008 11:15 pm

it looks really cool so far

Well, now i need to examine Gameplay for these map,also i need to put Bonuses to be equal on map, and if you notice i create 8 starting positions, who will be one way attack(like in Dass sclos). Some icons present Gameplay Objectives(hold some Territory to win a games), and also i need to create inset for corintians.
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Re: PELOPONNESIAN WAR 431 BC-UPDATE page 1-3 22 november

Postby Qwert on Mon Nov 24, 2008 3:18 pm

ok, new features on map(i work these so fast :mrgreen: )
now we have one way attack,explanation boxes,inset for Corintians and megarians,bonus box.
Click image to enlarge.
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Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Postby Qwert on Tue Nov 25, 2008 10:27 am

any oppinion?
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Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Postby asl80 on Tue Nov 25, 2008 5:17 pm

looking brilliant once again qwert ... i'll need some time to check it out properly ... but just quickly ... have you set any value for the "win a war bonus"? - which seems like a agreat concept by the way.
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Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Postby asl80 on Tue Nov 25, 2008 5:30 pm

* all your one way attacks seem un-attackable ... or are these starting positions? (if so they don't need neutral values)

* no bonus regions is good ... stick to the "win a war" bonuses.

* would suggest that the hoplites are autodeploy

*(hehe, i like that the roman ship has made a cross over onto this map)\

*as always - the inset and bonus descriptions will need to be seperated/isolated from the rest of the map a little more ... maybe coup them up a little more tightly in the corner down there.
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Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Postby Qwert on Tue Nov 25, 2008 6:28 pm

by asl80 on Wed Nov 26, 2008 12:30 am

* all your one way attacks seem un-attackable ... or are these starting positions? (if so they don't need neutral values)

* no bonus regions is good ... stick to the "win a war" bonuses.

* would suggest that the hoplites are autodeploy

*(hehe, i like that the roman ship has made a cross over onto this map)\

*as always - the inset and bonus descriptions will need to be seperated/isolated from the rest of the map a little more ... maybe coup them up a little more tightly in the corner down there.

1.These is start positions,and that why i put one way attack markers(numbers its not neutral values,its only shows how many you have starting positions)
2.Win a war Bonuses?What to say,i thinking that you dont get any bonuses for holding a shields,unfortunatly for these map,all importan cities whas in south,and to close to each others-Sparta,athens,Corintians,Boeotians, so if i get some bonuses for shield,people who conquer peloponessian south will be in big advantage,and i dont want to create these,so its best to stay without bonuses.
3.I will try to do that,space is very big problem.
4.Hoplites-its open for any sugestion,if you have idea where to put hoplites,or if you think that i need more hoplites,you may say.
5.Ships--in these time every body have similar ships,i use ship from Imperium Romanum,and only shange colours.
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Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Postby Qwert on Tue Nov 25, 2008 6:31 pm

by asl80 on Wed Nov 26, 2008 12:17 am

looking brilliant once again qwert ... i'll need some time to check it out properly ... but just quickly ... have you set any value for the "win a war bonus"? - which seems like a agreat concept by the way.

These what you say is gameplay objectives,if you "Capture Shields to win a war" these mean that you win a games if you hold all shield. You not need any bonuses,because game is over.
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Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov

Postby Incandenza on Tue Nov 25, 2008 7:54 pm

A few things, qwert:

1. after das schloss, I'm concerned about a map where no one can kill anyone else. In the das schloss revamp cairns put in a couple of helicopters with very high neutrals that would bombard the starting positions, so that way people can still be killed (tho with some difficulty). Why not just have starting positions? They're far enough apart that players will be able to have decent footholds before coming into contact.
2. are you planning on having a connection between sporadians and somewhere on the turkish coast? (maybe the halicarnassans)
3. the starting spots are wildly uneven in terms of access to hoplites, i.e. Dardanians and Skyros have to go only one terit, but the romans and persians have to go a lot farther.
4. do you have some idea what the neutral values will be? that'll help judge the gameplay and flow of the map
5. just to make sure: the objective is to hold all 8 shields, right?
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