Cartographer: shakeycat
Territories: 66 + 1 neutral start (67)
Continents: 14 plus a +1 autodeploy only zone (14)
Gameplay: Standard
This map is of Metro Vancouver.
Foundry Stamps:
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/draft.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/gameplay.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/graphics.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/XML.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/quenched2150.png)
http://www.atomation.com/~thazzard/fun/gva/Vancouver_2.xml
Moderator: Cartographers
shakeycat wrote:I'm not really sure how to get these things off the ground. I'm feeling I skipped an important step where interest in a map may be generated
I played with some forest/mountains to the top ... will have to come up with some prototypes next time I'm at work (where the map lives.) The photo I stuck in there looked funny, but I think with proper effect (brightness/contrast, hue, something) it could work. Or were you thinking of hand drawn little trees and mountains? or maybe even the skyline (lions, ski hills at night, etc.)? Do I leave the USA bits as they are, or give them some interest as well?
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