No, I am not trying to create a diff. track from the point system.PLAYER57832 wrote:You are basically trying to create an entirely differant track from the point system, but I really don't think what you have described will be any more fair that the current system. One of the biggest issues (in addition to the fact that the high rankers don't benefit much from playing lower ranks). becuase the inherent problems have more to do with how you rate specific game types, playing styles and not so much just whom you play.
Is team play really the same as singles? Is freestyl the same as sequential? ETC. Your idea would just add another complication, more room for dispute.
Aside from that, point will still exist ... whether conquerer is tied to them or not. And, points will accrue as I described.
As for the high rank/ not high rank....
A new person starts out above a cook, so majors, colonels, some bridadiers can gain points by playing them. It is when they get a lot of cooks that problems can come. But, many cooks are truly terrible strategists (not all, but many). Also, I hesitate to say this, but some of those "newbies" are likely multis intentionally throwing games. I am not accusing any particular person. There can be a lot of reasons for someone to "throw" games initially as a multis newbie even when not playing themselves. (that is, the winner/the farmer is not necessarily a multis by any means) I am just saying that is definitely part of this "mix".
Anyway, there are other threads that get into the mathematics of this better. I am just using generalities right now. I have seen the math, know it is true, but don't have the energy to duplicate it right now.
[Rules] Better point system
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- porkenbeans
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Re: Better point system

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PLAYER57832
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Re: Better point system
You misunderstood. The current systems definitely makes it possible for people to climb all the way to the top ... as long as they are able to play high ranked players (some argue they cannot, others say that is baloney... I personally don't know). It is becoming harder, but it is definitely possible. One key is to look at the number of folks who score higher, but have lower rank.. meaning they have the score, but not the time. They are spread throughout.porkenbeans wrote:No, I am not trying to create a diff. track from the point system.
You said it yourself, That it would be nearly impossible for someone coming on board today to ever catch up in points to the current leaders.
BUT, under your system, there would be no "equalizer". So those already at the top WOULD go up ad-infinitum.
You are right on, with this assessment. It is not fair. You, I and many others at CC are aware of this. Maybe you can join with me to do something about it, insted of trying to shoot down every solution that has been put forth.
No, I did not say the current system is unfair ...except perhaps (and only perhaps) for the very highest ranked players.
As for finding a solution.. have you checked the threads? Both Cicero, I, Jiminski and several others HAVE posted ideas that get at this very thing. But, we just approach it differantly. I, for example, posted a thread on "slot limits" (the thread is listed above) a long time ago. And, there has been mention of various "behind the scenes" attempts to look at this. They just recently posted a full analysis of the dice, for example. Other issues have been alluded to, but they are not public. I imagine that at some point things will be public ... but not now.
[skip ahead to save space]
I just think you are looking at this from the wrong angle. But, we may just have to "agree to disagree" on this.I believe that the best Risk players should be on top, not the best point collectors.
However, I do think saying I was a "mouthpiece" for CC and such ... well, I think Lack, etc. would find that a bit humerous. I do not exactly share their opinion on many things ..
In fact, I have skated close to getting bans for my postings on such issues.
If you are really concerned about this (and it looks as though you are), then I would suggest doing a bit further research. Maybe you need to widen your perspective (.. look at more than just those posts that mention scoring directly in their titles, for example), maybe you just need to "go deeper" .. look at older posts. But, the fact that you don't think I already posted on this issue .. shows you missed a lot. Look at the discussion that has taken place .. and then come back.
- porkenbeans
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Re: Better point system
PLAYER57832 wrote:You misunderstood. The current systems definitely makes it possible for people to climb all the way to the top ... as long as they are able to play high ranked players (some argue they cannot, others say that is baloney... I personally don't know). It is becoming harder, but it is definitely possible. One key is to look at the number of folks who score higher, but have lower rank.. meaning they have the score, but not the time. They are spread throughout.porkenbeans wrote:No, I am not trying to create a diff. track from the point system.
You said it yourself, That it would be nearly impossible for someone coming on board today to ever catch up in points to the current leaders.
BUT, under your system, there would be no "equalizer". So those already at the top WOULD go up ad-infinitum.
You are right on, with this assessment. It is not fair. You, I and many others at CC are aware of this. Maybe you can join with me to do something about it, insted of trying to shoot down every solution that has been put forth.
No, I did not say the current system is unfair ...except perhaps (and only perhaps) for the very highest ranked players.
As for finding a solution.. have you checked the threads? Both Cicero, I, Jiminski and several others HAVE posted ideas that get at this very thing. But, we just approach it differantly. I, for example, posted a thread on "slot limits" (the thread is listed above) a long time ago. And, there has been mention of various "behind the scenes" attempts to look at this. They just recently posted a full analysis of the dice, for example. Other issues have been alluded to, but they are not public. I imagine that at some point things will be public ... but not now.
[skip ahead to save space]I just think you are looking at this from the wrong angle. But, we may just have to "agree to disagree" on this.I believe that the best Risk players should be on top, not the best point collectors.
However, I do think saying I was a "mouthpiece" for CC and such ... well, I think Lack, etc. would find that a bit humerous. I do not exactly share their opinion on many things ..![]()
In fact, I have skated close to getting bans for my postings on such issues.
If you are really concerned about this (and it looks as though you are), then I would suggest doing a bit further research. Maybe you need to widen your perspective (.. look at more than just those posts that mention scoring directly in their titles, for example), maybe you just need to "go deeper" .. look at older posts. But, the fact that you don't think I already posted on this issue .. shows you missed a lot. Look at the discussion that has taken place .. and then come back.

- porkenbeans
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Re: Better point system
PLAYER57832 wrote:I believe this will just change the nature of farming.porkenbeans wrote:I dont think that you quite understand. Farming is eliminated by not being able to join against players lower than 3 ranks below yourself. and you are also protected from loosing 60 points when a cook joins your game. also your possition within a certain rank is determined by your average rank opponent, so those that play on average the highest ranks will be listed above those that do not.The point system as it stands now is nothing more than an attempt at affermitive action. lol.
You would have a few players at the top who would consistantly win and, before long, be well above everyone else. (at the top)
I can see optional "slot limits", but then why the point change?

- porkenbeans
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Re: Better point system
Yes, but you wont have to risk 60 points to win 5. Just scrap the ''handicapping'' system all together. Make it an even playing field. the better players will win most of the time of coarse, as it should be. but, the O.A.R concept will prevent players from farming noobs. You must gain points to advance your rank, but once there the players with the higher O.A.R. will be at the top of thatspiesr wrote:porkenbeans wrote:Farming is eliminated by not being able to join against players lower than 3 ranks below yourself.So noobs will still join games with high players.porkenbeans wrote:But, you can join against all ranks above yourself.

Re: Better point system
So farmers will get more points per game but points won't matter anymore. How is that a good idea?
- porkenbeans
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Re: Better point system
It is quite simple really. Farming for easy points from low rankers will be made counter-productive, as you will only lower your O.A.R. thus lowering your position within your rank. Points will matter, but they wont be the end all. your O.A.R. will determin your possition within your rank. They could even have 3 color levels in each rank to easly spot the best and worst O.A.R ratings.spiesr wrote:So farmers will get more points per game but points won't matter anymore. How is that a good idea?

- The Neon Peon
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Re: Better point system
Okay, so the choice is this:porkenbeans wrote:It is quite simple really. Farming for easy points from low rankers will be made counter-productive, as you will only lower your O.A.R. thus lowering your position within your rank. Points will matter, but they wont be the end all. your O.A.R. will determin your possition within your rank. They could even have 3 color levels in each rank to easly spot the best and worst O.A.R ratings.spiesr wrote:So farmers will get more points per game but points won't matter anymore. How is that a good idea?
1. Not farm and be the highest major
2. Farm and be the lowest field marshal
Honestly, I would choose option 2 over 1 anytime.
- porkenbeans
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Re: Better point system
The Neon Peon wrote:Okay, so the choice is this:porkenbeans wrote:It is quite simple really. Farming for easy points from low rankers will be made counter-productive, as you will only lower your O.A.R. thus lowering your position within your rank. Points will matter, but they wont be the end all. your O.A.R. will determin your possition within your rank. They could even have 3 color levels in each rank to easly spot the best and worst O.A.R ratings.spiesr wrote:So farmers will get more points per game but points won't matter anymore. How is that a good idea?
1. Not farm and be the highest major
2. Farm and be the lowest field marshal
Honestly, I would choose option 2 over 1 anytime.
The 3 color levels could be reflected in the players name. GOLD, SILVER, ...or pink.

- The Neon Peon
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Re: Better point system
Okay... so with that long post of yours, could you care to at least address my point?
If you make every game worth 20 points, then the people who do farm will have such high ranks that it does not matter whether they are, as you say. gold, silver, or pink
Also, I am rather fond of change, you would know this if you knew me in real life, but as you do not, I can't say anything against you. The point being, this change is for the worse.
If you had implemented this earlier, people like KLOBBER, Max, MOBAJOBG, and JR24 would each have over 7000 points. They are all good players, but the only way to be conqueror or even have a high rank, would be to farm. I do not think that is a good thing. Right now, farmers have the high ranks, but there are a good deal of other people up there. With this, only the farmers would have a high rank.
If you make every game worth 20 points, then the people who do farm will have such high ranks that it does not matter whether they are, as you say. gold, silver, or pink
Also, I am rather fond of change, you would know this if you knew me in real life, but as you do not, I can't say anything against you. The point being, this change is for the worse.
If you had implemented this earlier, people like KLOBBER, Max, MOBAJOBG, and JR24 would each have over 7000 points. They are all good players, but the only way to be conqueror or even have a high rank, would be to farm. I do not think that is a good thing. Right now, farmers have the high ranks, but there are a good deal of other people up there. With this, only the farmers would have a high rank.
- porkenbeans
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Re: Better point system
Yes I did address your point. Listen please, POINTS do not matter when it comes to C.R. (color rank). You can try to farm all the noobs that you want. And aquire 10,000 points. You will still only be a pinky. Also, if at that time you ever wanted to try for the Hall (read about the Great Hall, homepage thread on ''declare winners'') well, it would be very very hard to bring your O.A.R. up, after so many games against noobs too calculate.The Neon Peon wrote:Okay... so with that long post of yours, could you care to at least address my point?
If you make every game worth 20 points, then the people who do farm will have such high ranks that it does not matter whether they are, as you say. gold, silver, or pink
Also, I am rather fond of change, you would know this if you knew me in real life, but as you do not, I can't say anything against you. The point being, this change is for the worse.
If you had implemented this earlier, people like KLOBBER, Max, MOBAJOBG, and JR24 would each have over 7000 points. They are all good players, but the only way to be conqueror or even have a high rank, would be to farm. I do not think that is a good thing. Right now, farmers have the high ranks, but there are a good deal of other people up there. With this, only the farmers would have a high rank.

Re: Better point system
You still have not addressed the fact the lowest Brigadier would be higher on the score board than the highest Major. (It would be easier to farm and get brig than fight strong people and get major.) Unless of course your system has the scoreboard bassed on oar first and points second. Which would be a bad idea.
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FabledIntegral
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Re: Better point system
Terribleeeee idea.
This wouldn't eliminate farming.
And would f*ck with the game options many could play.
8-player speed games would DIE.
Conqueror couldn't even play a colonel?
And apparently I'd gain 20 points for each time I beat a captain? Oh snap. I'll be hitting general in a sec.
There's a reason you "risk" 60 points when playing a cook. It's because cooks are so strategically retarded you have to absolutely butcher a game in order to lose to one. Sure dice can f*ck you, but even then, it's hard to lose to a cook, because they will have been busy screwing themselves up with their absolute inherent stupidity concerning this game.
This wouldn't eliminate farming.
And would f*ck with the game options many could play.
8-player speed games would DIE.
Conqueror couldn't even play a colonel?
And apparently I'd gain 20 points for each time I beat a captain? Oh snap. I'll be hitting general in a sec.
There's a reason you "risk" 60 points when playing a cook. It's because cooks are so strategically retarded you have to absolutely butcher a game in order to lose to one. Sure dice can f*ck you, but even then, it's hard to lose to a cook, because they will have been busy screwing themselves up with their absolute inherent stupidity concerning this game.
- Thezzaruz
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Re: Better point system
But you are still missing the point. You might feel all warm and fuzzy about being a golden cook but most people would rather be conquer (be it a golden, silver, pink or even poop brown one). Hell most people wouldn't notice much of a difference other than a bunch of farmers shooting up the rankings at lightspeed.porkenbeans wrote:Listen please, POINTS do not matter when it comes to C.R. (color rank). You can try to farm all the noobs that you want. And aquire 10,000 points. You will still only be a pinky.
And the "it stops farming" is BS, most farmers isn't searching out cooks to play but rather they start games (with specific settings) and wait for the cooks to come to them. And that will still be allowed in your suggestion.
I'm sorry if I sound negative but I just can't see anything good coming from this, the only real change it would mean is that you would gain more, and risk less, from playing weaker opposition than today and that is IMHO a very bad idea.