Moderator: Cartographers
D.IsleRealBrown wrote:I was just playing the new poker club "beta" map. I set up a 6 player game singles game because I was having so much fun playing a triples game on the same map. Anyway, each player is only started with 6 armies...and needless to say, can be knocked out before ever taking a turn... Something has to change here. IF you're going to start a game with so few armies, then the "random" part needs to be taken out of it. There should be assigned cards that each player starts on, OR make it so one player isn't set up to take someone out in the first or second move.
/endrant
Bones2484 wrote:I looked at the game you are referring to.
You took a turn before pink. You didn't take pink's territory. Pink killed you.
Stop crying and making up lies.
D.IsleRealBrown wrote:Clearly it's about the odds.
By you're own calculations, the odds are almost 5x greater to be taken out on the first turn with only 6 armies...
Bones2484 wrote:
Additionally, your original claim (that I was countering in my first post) was that someone could be eliminated on the first turn. I hardly see how that is possible. That would entail someone taking out a minimum of 3 territories (1 neutral and 2 of yours) with a combined total of 9 armies with a starting total of 6. It's not going to happen (well, it can... but very rarely as it requires a perfect drop AND perfect dice).
Redgio1 wrote:hi! a question ... i was in game 3566936 last hand i had 2 10s and 3 7s, it was supposed to give me 9 reinforcements while it gave me 8 for a flush i bet 5 of same colour couse i had 5 of same colours too plus 1 for 15 territoires. It isn't supposed to give reinforcements depending on best combination owned?
ty
maybe i haven't understood well how it works
scottp wrote:On the gameplay issue, I agree the movement around the board is extremely cumbersome with all the neutrals. I encountered an opponent dropping 2 pair, or perhaps within just one move of a two pair. That early advantage was insurmountable.
What if players started with 4 or 5 or even 6 armies on each territory? More possibilities would exist for building a very strong hand and/or cutting off one's opponent, since movement would be more doable.
BENJIKAT IS DEAD wrote:so you are saying you can fix all game types so as toi remove pairs on the drop etc, but at the expense of 1v1s.
IMO it isn't all that good a 1v1 map, so that would be an OK consequence for me.
sl0p0k wrote:The fact here you only get 1 army no matter how many territories/cards you have is killing this board for me.
Users browsing this forum: No registered users