Don't know if this has been suggested before, however this would have helped me set up the starting drops in a map I am working on so I thought I would suggest it.
Suggestion Idea: Positions/Position Tag Starting Drop Override
Description: Add an "exclude" element for the <positions> tag that allows a mapmaker to ensure that leftover positions assigned by the <position> tag will be set up as a specified number of neutral armies, overriding their start element and not added to the general pool of starting forces drops in games where the number of players doesn't divide evenly.
Why It Should Be Considered: Mapmakers could use the position tag to ensure specific starting positions and exclude this positions from any random drops not specified by the position tags.
Example: The following code, for example, could be used to ensure that nobody started the extra wizards but still would allow the engine to drop randomly on the monsters indicated with a black circle.
- Code: Select all
<positions exclude="3">
<position> <!-- Player 1 Start -->
<territory start="1">Rayden</territory>
</position>
<position> <!-- Player 2 Start -->
<territory start="1">Cryma</territory>
</position>
<position> <!-- Player 3 Start -->
<territory start="1">Yesha</territory>
</position>
<position> <!-- Player 4 Start -->
<territory start="1">Purlin</territory>
</position>
<position> <!-- Player 5 Start -->
<territory start="1">Brago</territory>
</position>
<position> <!-- Player 6 Start -->
<territory start="1">Grath</territory>
</position>
<position> <!-- Player 7 Start -->
<territory start="1">Sythe</territory>
</position>
<position> <!-- Player 8 Start -->
<territory start="1">Olan</territory>
</position>
</positions>
I have 8 wizards I have assigned to absolute start positions.
I have 16 monsters that I have not assigned neutrals to so they will be divided among the players.
In a 2 player game
- both players would have 4 wizards each.
- both players would have 8 monsters each.
In a 3 player game
- all players would have 3 wizards each with 2 remainder set to the override 3 neutrals.
- all players would have 6 monsters each with 2 remainder set to 3 neutrals.
In a 4 player game
- all players would have 2 wizards each.
- all players would have 4 monsters each.
In a 5 player game
- all players would have 1 wizard each with 3 remainder set to the override 3 neutrals.
- all players would have 3 monsters each with 1 remainder set to 3 neutrals.
In a 6 player game
- all players would have 1 wizard each with 2 remainder set to the override 3 neutrals.
- all players would have 2 monsters each with 4 remainder set to 3 neutrals.
In a 7 player game
- all players would have 1 wizard each with 1 remainder set to the override 3 neutrals.
- all players would have 2 monsters each with 2 remainder are dealt out as normal territories.
In a 8 player game
- all players would have 1 wizards each.
- all players would have 2 monsters each.
Lack Label (Mod Use): --D