AndyDufresne wrote:Lets see what we've got so far!
Visual Appeal: - Hm, well where to begin here!
- I'll start with the Bonus Legend...the black background is horrendous. It stands out, and the black box distracts from the general 'lightness' of the map. Definitely consider removing it, and going with the background of the legend, or atleast some sort of gray, or paper color. The colors and names in the legend aren't so well off either. I'd consider bolding the names, and perhaps making them larger...you might also have to fiddle with colors.
Ok I can fix that. I put a black background because not all the text was legibile on a grey or light background.
AndyDufresne wrote:[*]The title and compass are...alright. Regarding the compass, I might the background of it a little less bright white, and perhaps make the Cardinal directions larger in font size. The title works, but perhaps if you secluded it from the rest of the map, by putting a border or such around it, it might make it a little more attractive. And as some people know, I hate 'main focus names'... meaning that I personally like the way painter's sign their works...unobtrusively and inconspicuously placed. I know you as the cartographer are proud of creating the map, but I'm sure all the great artists were proud of their works also, and I see each map as a great work of art.
I will make some cosmetic changes in this section as well.
AndyDufresne wrote:[*]As for the various icons and imagery you have on the map, I actually don't mind the current impassable border icons you have now...though they sort of look like stacks of tires used as walls. If you could edit it to make it look SLIGHTLY more rocky, and less tire-like...that would be wonderful. Regarding the castles and other icons...you've got to consider the perspective you are using. It's best to have a uniform visual point. Take a look at the Capital, frontal view. And now the City and Land End, side perspective view. And regarding the helipad...top down side view.
Hmm...I am not sure that I understand what you are saying here. I thought that the last time you reviewed the map you said that the icons were okay. I might try changing them, I'll see what I can do.
AndyDufresne wrote:[*]Textures, textures, textures! I like them, but not so many different ones. The 'Sandy Dot-Dot' textures(Central Malta, Gozo & Comino, Southern Malta) are my LEAST favorite of all. They don't seem to work very well. The 'Sea Flood' textures (Northern Gozo, Northern Malta, Western Malta, Grand Harbour) remind me too much of the current ocean. Kind of reminds me of a napkin or paper towel that is grease soiled after cooking bacon or some other greasy food. The 'Termite' textures (Southern Gozo, Eastern Malta) don't seem very realistic. I suggest looking into new textures, perhaps more uniform ones that are more realistic, or at least flow better with the map.
The problem is that I have merged the textures in a single layer now. Changing them would mean starting the map from scratch. I don't think I can totally change them but maybe refine them a bit.
AndyDufresne wrote:[*]I'm not a big fan of the color choices, at least the tones of them. One thing you might want to consider...not grouping main colors near each other... I.E. Red, blue, green. Definitely look into different shades and tones, and perhaps placement of the colors.
[*]The ocean..agh! What is it? It looks like a blurred image of an aerial photograph of the ocean. I'd definitely consider using a different image, or different texture idea. The color isn't too bad, but try t make it flow well with the other land areas...so it can actually feel like an ocean, and not a table cloth upon which the continents are sitting.
As I mentioned earlier the colours are now a single merged layer. As for the background, once again it is a merged layer and I would have to start from scratch. I don't know what is so wrong with it though...some maps like the British Isles map have got just a plain blue background and they work fine!
AndyDufresne wrote:[*]The country lines are alright. Try to keep the uniform in thickness...and how you use them. It looks like Southern Gozo has a border between land and sea, but other areas do not. I suggest making more of those borders, so it doesn't look like the sea is eating the land slowly. Also, what the heck is going on with the Grand Harbour area near the sea? It looks like it's getting burned...as does the tip St. Paul's bay.
[*]Font of the map, simple and plain. It is alright. If at all possible, try to keep uniform color choices. Specifically regarding 'Land's End'...they seem to hidden almost...and hard to notice. I'd make them bigger and bolder, though it may be hard the right hand corner. Also, I'd make 'Malta' and 'Gozo' perhaps a little larger.
[*]Names...I've got a big dislike for 'Directional Area' names. I'm glad you didn't use such things for countries, but you did for your continents! Are there any names you can use instead of 'Eastern, Northern, Southern, Western... etc? I like 'Grand Harbour'.
I will do my best to refine the borders further. The fonts are something that I can easily fix. I can also change the region names. I will try to find something more creative.
AndyDufresne wrote:[*]Attack routes...Eh alright. Nothing really spectacular about them. Though I really do dislike the long routes...Perhaps if you spaced out the line segments, it would make it easier on the eye, and still easy enough to follow. [/list]
Gameplay: - I enjoy your enthusiasim to put all the bells and whistles into this map, but perhaps having all those extra bonuses, along with the heli-pad, is a bit too much. I like the Land's End idea, because of the placement. I could say the same about the Cities, but I am not too fond of that idea, and I'd get rid of it. I do like the Capital idea, perhaps could keep that one. Regarding the helipad, essentially you've already got sea ports, and I know you are trying to make for easy movement around the map, making so it isn't possible to easily take and defend all of Gozo area...but maybe consider using only a port idea, or a helipad idea.
I could remove the main cities bonus. Would that make the map better? However the helipad was added because other members kept complaining and said they wanted more connectivity between Malta and Gozo. The same goes for the sea routes. Originally I had less. I tried to please these members by adding more sea routes and a helipad so I don't know, maybe they should stay. Let me know what I should do about this issue.
AndyDufresne wrote:Specifics: - (Not including Capital, Cities, or Land's End, or Helipads)
- Grand Harbour -- 5 Countries, 4 Borders, Bonus of 4.
- Southern Malta -- 5 Countries, 3 Borders, Bonus of 3.
- Western Malta -- 6 Countries, 4 Borders, Bonus 5.
- Central Malta -- 6 Countries, 5 Borders, Bonus of 5.
- Eastern Malta -- 4 Countries, 4 Borders, Bonus of 3.
- Northern Malta -- 3 Countries, 3 Borders, Bonus of 2.
- Eastern G. & C. -- 4 Countries, 4 Borders, Bonus of 3.
- Southern Gozo -- 3 Countries, 3 Borders, Bonus of 2.
- Northern Gozo -- 6 Countries, 3 Borders, Bonus of 4.
- ** Now, the idea behind the map, of a quite a few little continents and no real large continents, is one of the newer ideas that has popped up on CC. The World 2.0 map used it, with sub continents and continents. It worked pretty well with that map, due to the fact it had a larger country number to work with. We'll see how it works on a 'small' map in comparisson to it. Border amounts are a big issue. It almost makes trying to grab a continent useless...except for maybe Northern Gozo, as it is a decent area to start and expand. There are a few plans of action out there. You can of course make continents with a few less borders (but still keep in a number that are similar to the current status), or play with the bonus values, to make continents an attractive option to capture. Incentive is an idea to look into...things need to be attractive to capture, or why attempt at all?
Hm, I'll come back and comment more later on the specifics of it all.
--Andy
I know that there are a lot of borders in this map when compared to the others. I could add more impassable objects but the concept was to make players conscious of their defence as well as their attack. The idea was also to make the map more unpredictable and hard fought. If you are not careful about your defences you might easily lose a game that you were winning. Let me know what you think about this concept Andy!
Andy I will be waiting for further feedback from your side before doing any further development. Thanks for your time!