max is gr8 wrote:New Tech Ideas (Ordered Basic Then Advanced of these Items)
Political Unrest - Once researched gives a negative bonus to all other players (Maybe negates basic reinforcements)
Counter Political Unrest - Negates the effect of Political Unrest
Basic Counter Intelligence - Bombards Spies (Spies Can Bombard These)
Advanced Counter Intelligence - Bombards Spies (Spies Cannot Bombard These)
Basic Tech Theft - Can attack basic techs
Adv Tech Theft - Can attack adv techs (Not Win Condition)
Also, OliverFA please can you sort this out soon (just the bare bones not the map) I want to use it for a tournament...
Thanks for the new techs suggestions Max
I like the one about counter intelligence a lot! Not that I dislike the others, but the one about Counter Intelligence seems to fit very well in our design.
What do you think about the possibility of, instead of having four techs (Basic and Adv Sabotage, plus Basic and advanced counter intelligence) compacting all of them in two? Basic spy would be saboutage, and advanced spy would be counter intelligence.
The one about political unrest is very difficult to implement with the current engine. Not impossible, but very difficult... Nice idea anyway.
Tech stealing, I don't think is so nice idea. The problem is that the way technologies will be implemented, stealing a tech would add the effects from the enemy tech to your own. And that is not how it is supposed to be.
Anyway, thanks for the suggestions. I really like the one about counter intelligence, to use it as "Andvanced Spies"
About having it sorted... Don't know exactly what you mean with the bare bones. As you see, I am working in this (I updated the main post today) and the map is also being made by my co-author, who wishes to remain anonimous for the moment
For the version 1, I will work with only the 8 initial techs. If I finish the XML soon enough, I could add some of the other techs. If not, there can always be a version 2 of this map with the added techs.