OliverFA wrote:Excuse my ignorance. But: Which is the size for the board image?
Small:
600 height | 640 width
Large:
800 height | 840 width (i think)
Moderator: Cartographers
OliverFA wrote:Excuse my ignorance. But: Which is the size for the board image?
t-o-m wrote:OliverFA wrote:Excuse my ignorance. But: Which is the size for the board image?
Small:
600 height | 630 width
Large:
800 height | 840 width (i think)
eigenvector wrote:yeti_c wrote:Another thought I had - Spies could perhaps bombard the tech trees too!?
Problem with that - is that you could grab the opposing spy - and bombard your tech tree - which can reduce the amount of research you can do.
C>
Wouldn't these be saboteurs rather than spies?
OliverFA wrote:Excuse my ignorance. But: Which is the size for the board image?
I think it could work because you don't need to make the tech trees are very big. In fact that is why I proposed the "can research any basic tech" focus instead of a true tech tree to avoid having to draw all the arrows.
If it was needed, we could cut it to 6 players to make room, but I think we can make with 8.
OliverFA wrote:RjBeals wrote:I must say OliverFA - you deserve a great welcome to the foundry. fresh Ideas and good attitude - exactly what we need around here. I'm partial to classic style gameplay, but have been wanting to broaden my range. I'll try to think through what you've posted so I can grasp the idea better. I hope you stick around here
Thanks so much At last I have realized that this place is a better place to release creativity than the suggestions forum!
I truly hope we can finally develop an entertaining and interesting map
yeti_c wrote:OliverFA wrote:RjBeals wrote:I must say OliverFA - you deserve a great welcome to the foundry. fresh Ideas and good attitude - exactly what we need around here. I'm partial to classic style gameplay, but have been wanting to broaden my range. I'll try to think through what you've posted so I can grasp the idea better. I hope you stick around here
Thanks so much At last I have realized that this place is a better place to release creativity than the suggestions forum!
I truly hope we can finally develop an entertaining and interesting map
I second RJ's welcoming note.
And I agree - Sugs & Bugs never goes anywhere!!
C.
eigenvector wrote:I like this very much. Great idea!
I was just thinking of something a bit similar. Will post more tech ideas later..
OliverFA wrote:Androidz wrote:Sounds nice, think some maps are pretty close those idea's tough. And tech should lead to anotehr tech. And if you choose one tech you cant choose another etc.
There are different ways to make the tech tree:
2 - Basic techs can be researched in any order, with advanced techs having basic techs as requisite.
This is what I proposed. I think this is better because gives players more freedom. The bad part is that a player that does not understand the rules can attack (research) many techs at the same time. But I think that if rules were clear enough, taht would not happen.
In my opinion this opens more possiblities. Player A can research the tech to enhance territory bonus while player B can research the tech to enhance continent bonus and player C researchs the "research speed" tech so he can always deploy on the geographical map and not have to deply on the research map. Each player will have a different strategy, which I think is good.
eigenvector wrote:Okay, here are two simple ideas:
Airlift: the ability to fortify anywhere on the map.
Colour blind: you can use your cards as if they were any colour.
ZeakCytho wrote:eigenvector wrote:Okay, here are two simple ideas:
Airlift: the ability to fortify anywhere on the map.
Colour blind: you can use your cards as if they were any colour.
Neither of those are possible without changing the game engine - the first might be possible with a new XML feature, but I don't think so, and the second certainly isn't.
yeti_c wrote:Another thought I had - Spies could perhaps bombard the tech trees too!?
Problem with that - is that you could grab the opposing spy - and bombard your tech tree - which can reduce the amount of research you can do.
C>
ZeakCytho wrote:eigenvector wrote:Okay, here are two simple ideas:
Airlift: the ability to fortify anywhere on the map.
Colour blind: you can use your cards as if they were any colour.
Neither of those are possible without changing the game engine - the first might be possible with a new XML feature, but I don't think so, and the second certainly isn't.
eigenvector wrote:Okay, is there a tutorial where I can learn the underlying data structure to get an idea of what's possible?
MrBenn wrote:I have just read and re-read the whole of this thread; I think you have an extremely good and creative idea here
Once you've got a bit more flesh to your thoughts, continue using this thread for your development; once you have a draft the whole thread can be moved into the drafting room
I'm looking forward to seeing this develop.
Mr B
t-o-m wrote:One tech could be researching Esponage (sp?), like in the game where you can research it, [because trigger boarders arent allowed] this could be a boarder and THE ONLY boarder to a spy or several spies, and this could be able to bombard a city or other techs?
Emperor_Metalman wrote:Good idea. There should be a version of the classic map with research.
mibi wrote:Nice, avatar.
And the idea is a good one too. In my Trojan War map i tried to have each god have a special ability instead of just a plain bonus. This could be a function of the research as well. different abilities. Espionage can see the whole map for foggy games, Flight can attack certain places on the map like airports would. Armour would autodeploy 1 on all your territs. You get the idea.
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