Das Schloß [QUENCHED #2]
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Re: Das Schloß V34(P55) - New possible Gameplay
I like the double killer neutral plan - i.e. have to go through helipad & helicopter to get to the beans.
Of course - it would be very expensive to chip off the helicopter as you would have to go through the helipad first - and of course - you could chip the chopper down - only for someone else to come in from the other helipad and use it!!
I think only 1 chopper should be allowed... remember - it's upto the players to protect their own asses.
C.
Of course - it would be very expensive to chip off the helicopter as you would have to go through the helipad first - and of course - you could chip the chopper down - only for someone else to come in from the other helipad and use it!!
I think only 1 chopper should be allowed... remember - it's upto the players to protect their own asses.
C.

Highest score : 2297
Re: Das Schloß V34(P55) - New possible Gameplay
True, and that's all well and good, but don't you agree that it would be better for two copters to be used to each chip down half of the starting positions. That way they don't all get ousted in one go.yeti_c wrote:....
I think only 1 chopper should be allowed... remember - it's upto the players to protect their own asses.
C.
Afterall, if you're going to use massive numbers to take the helicopter and helipad, you're going to want to achieve maximum fatalities while up there, because you're going to have remove your armies from the helicopter less they be taken by the re-spawning of the helicopter.
Mmmmm. in don't think so.Androidz wrote:No AA-Air to bombard helpicopter?:P
Remember the helicopter is there only to assist assassin and terminator games.

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- barterer2002
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Re: Das Schloß V34(P55) - New possible Gameplay
Adjacent brings a whole new level of strategy in here.cairnswk wrote:yeti_c wrote:....
because you're going to have remove your armies from the helicopter less they be taken by the re-spawning of the helicopter.


Re: Das Schloß V34(P55) - New possible Gameplay
If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.
Because if it is 1 A army it really open the game as the first player to attack the helicopter will open the raod for all the others to attack easily the parachutes.
And If so I think helicopter should remain a bombarding position for parachutes only and AA battery can bombard positions 1 and 2.
So when player A did open the road for the entire running round the other players can not use it as a back door to make a loop attack against the village.
For the same reason of open road, I think parachutes as target should be splited between 2 attcking points, whatever type.
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Re: Das Schloß V34(P55) - New possible Gameplay
I've been working on the impression that it resets to 60 Neutral at that point.pamoa wrote:If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.


Re: Das Schloß V34(P55) - New possible Gameplay
Incorrect - it will only reset to 60 at the start of Player A's turn.barterer2002 wrote:I've been working on the impression that it resets to 60 Neutral at that point.pamoa wrote:If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.
This is not a bad thing - Player A then needs to
a) protect Helipad that he launched attack from
b) protect Helicopter (essentially from other Helipad)
So - this makes it an even more expensive option - therefore making it harder - which is a good thing.
(All killer neutrals work in this way - they always reset at the start of the holding players turn -> of course - remember that the holding player can change - and thus the killer neutral may never respawn)
For an example of killer neutral - see "Arms Race!" the launches are killer neutrals.
Note: Above rule can nicely be exploited in Team games -> obvioulsy you need to be in control of the area before attempting it -> thus making it another strategical option.
In my eyes - this is all shaping up nicely.
C.

Highest score : 2297
Re: Das Schloß V34(P55) - New possible Gameplay
So, 6 player game...yeti_c wrote:Incorrect - it will only reset to 60 at the start of Player A's turn.barterer2002 wrote:I've been working on the impression that it resets to 60 Neutral at that point.pamoa wrote:If player A attack a 60 killer neutral position and then leave 1 army on that spot. What does happen when it comes to player B to play next to him. Does he find that position with 1 A army or 60 neutral.cairnswk wrote:... neutrals for that helicopter ... given they re-spawn each turn or should it be after each round.
This is not a bad thing - Player A then needs to
a) protect Helipad that he launched attack from
b) protect Helicopter (essentially from other Helipad)
So - this makes it an even more expensive option - therefore making it harder - which is a good thing.
(All killer neutrals work in this way - they always reset at the start of the holding players turn -> of course - remember that the holding player can change - and thus the killer neutral may never respawn)....
C.
player A goes in with 80 armies and attacks the helipad A, and helicopter A;
taking control of the helicopter A with say 20 armies left;
player A then attacks the 3 or 4 available starting positions from that helicopter A, and uses 12 armies in that attack;
player A then either:
1. stays on the helicopter A knowing that he will lose those 8 armies before his next turn because of re-spawning
2. moves the armies back beyond the helipad for safe keeping -> the helipad because it too is re-spawning
player B can then attack a helipad and the helicopter A -> but why would he if player A has already taken out the opponents on those starting parachutes.
player B would preferably attack the second helicopter B and take out his starting positions from his helipad.
(sorry guys, trying to think out loud here so i understand it)
I see there being:
Helipad A and B (which link with each other) and also link with the two helicopters.
Helipad A -> helicopter A and B
Helipad B -> helicopter A and B
The Helicopters should only have bombarding capacity.
Now if the Helicopters only have bombarding capacity, then they might still have a hard time taking out opponents, especially if the players build up on their starting positions with good numbers. So whoever attacks the helicopters, is going to have to have a fistful of armies to do so is players have beefed up their number on their starting positions.
So if that is the case, do the helicopters need to be such high neutral numbers.
If the helipad is 14 neutrals, and the players have beefed up their parachutes (knowing full well it's in their best interest to do so less they be taken out -> effectively protecting your arse) then do we need to have such a high neutral number on the helicopter.
Would not say 24 neutrals be more reasonable for the helicopter? rather than 45 or 60.

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Re: Das Schloß V34(P55) - New possible Gameplay
You said helipad aren't killer neutral anymore, so the link from airport to castle as only to be open once ?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- max is gr8
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Re: Das Schloß V34(P55) - New possible Gameplay
Maybe make helipad to helicopter one way.
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(4th Jan 2010)
Re: Das Schloß V34(P55) - New possible Gameplay
I hope he didn't say that.pamoa wrote:You said helipad aren't killer neutral anymore, so the link from airport to castle as only to be open once ?
C.

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Re: Das Schloß V34(P55) - New possible Gameplay
The higher it is, then the more likely that any given game is determined by the objective and not by elims. Also for esc, I think it should be generally inaccessible until the 3rd cashes (in 8 player games, 1st cash is 4-25, second is 30-65, third is 70 - 105) so 60 is about the lower limit of doing that.

Re: Das Schloß V34(P55) - New possible Gameplay
I agree. Keep it high so the game stays objective
-homes32
Highest Score: 1850
Highest Score: 1850
Re: Das Schloß V34(P55) - New possible Gameplay
So - perhaps a shade more then?BENJIKAT IS DEAD wrote:The higher it is, then the more likely that any given game is determined by the objective and not by elims. Also for esc, I think it should be generally inaccessible until the 3rd cashes (in 8 player games, 1st cash is 4-25, second is 30-65, third is 70 - 105) so 60 is about the lower limit of doing that.
C.

Highest score : 2297
Re: Das Schloß V34(P55) - New possible Gameplay
Just a question cairnswk why did this get removed from its quench? What was the flaw? I never got to know:( any page i can read about this?
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Re: Das Schloß V34(P55) - New possible Gameplay
No...the flaw was not that the game never ended.... the flaw was that the first person to start in any game had a huge advantage over the following opponents because of the bonus structure and attacking structures on the airport and town.

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Re: Das Schloß V34(P55) - New possible Gameplay
I know this might a bit late but could you pliss make the ones who made the map on the map a bit darker? They almost interfer with the backround.
Re: Das Schloß V34(P54) - New Possible Gameplay
Too late.Androidz wrote:I know this might a bit late but could you pliss make the ones who made the map on the map a bit darker? They almost interfer with the backround.
Current Version 34


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Re: Das Schloß V34(P55) - New possible Gameplay
Hi there!!
Why not simply have a sniper or two, who start off as neutral, have to be conquered, and then can take out thos 1st places that until now have been unreachable? They could take the form of a watch tower for example! Or have I missed the point?
I played this as an assassin, an loved it until I found I could not kill my enemies starting point. A sniper could do that surely?
BBP over and out!
Why not simply have a sniper or two, who start off as neutral, have to be conquered, and then can take out thos 1st places that until now have been unreachable? They could take the form of a watch tower for example! Or have I missed the point?
I played this as an assassin, an loved it until I found I could not kill my enemies starting point. A sniper could do that surely?
BBP over and out!
I'm Henry the XI I am!!
Re: Das Schloß V34(P55) - New possible Gameplay
Thanks Blackberrypicker....but i am going to stick with the helicopters as they were part of the original story line...you'll still be able to pick off a couple of starters from those.Blackberrypicker wrote:Hi there!!
Why not simply have a sniper or two, who start off as neutral, have to be conquered, and then can take out thos 1st places that until now have been unreachable? They could take the form of a watch tower for example! Or have I missed the point?
I played this as an assassin, an loved it until I found I could not kill my enemies starting point. A sniper could do that surely?
BBP over and out!
Version 35...both helicopters in.


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Re: Das Schloß V34(P55) - New possible Gameplay
Which chopper attacks which starts?
Or can they attack all?
If the latter - I'd suggest only having 1 chopper.
C.
Or can they attack all?
If the latter - I'd suggest only having 1 chopper.
C.

Highest score : 2297
