Wiki wrote:Shooting
The shooting discipline involves using a 4.5 mm air pistol in the standing position from 10 metres distance at a stationary target. Each competitor has 20 shots, with 40 seconds for each shot.
Fencing
The fencing discipline uses the ƩpƩe. The competition is a round-robin, meaning each competitor will face all the other competitors once. Each match lasts up to one minute; the first fencer to score a hit wins instantly. If neither scores within one minute, both lose the match.
Swimming
The swimming discipline is a 200m freestyle race. Competitors are seeded in heats according to their fastest time over the distance.
Riding
The riding discipline involves show jumping over a 350-450 meter course with between 12 and 15 obstacles. Competitors are paired with horses in a draw 20 minutes before the start of the event.
Running
The running discipline involves a 3 km cross-country race. Competitors are ranked according to their score from the first four disciplines and given different start times, with the leader going first. The first person to cross the finish line is the overall winner of the pentathlon.
http://www.modern-pentathlon.com/scoring.html <-- that is where I am getting scoring from (they are of course adapted to be able to combine CC)
Event 1 - Shooting
It took a while to come up with how to do this event - actually chipv came up with it (so everyone convince him to make tournaments )
Players per game: 8
Game Style: Assassin
Map: WWII Australia
Cards: Escalating
Number of Games: 10
After the 6th round you move 2 points away from 20 each round (excluding winner who gets 20 points no matter what)
You will play 10 of these games after the 10 games scores will be calculated.
Event 2 - Fencing
Now this one I think should be fairly obvious everyone plays every other person in a 1v1 on doodle, if you take over 6 rounds its classed as a loss for both people.
Players per game: 2
Map: Doodle (For Quickness)
Cards: None
You will earn points based on wins (round robin format)
so that's 23 games each - 70% is 16 each one above/below that earns +/-40 points
Event 3 - Swimming
The event is split up into 4 lots of 50metres: each 50m depending on your position you will gain a score difference
Players per game: 4
Map: High Seas
Number of Games: 4
Cards: Escalating
A win will take 30 seconds + no. of rounds for win
A loss will take 35 seconds + No. of rounds for win
Each .333 out you are off group average +/-4 points
Equestrian
Players per Game: 8
Map: Circus Maximus (unpopular map but it was the only one to do with horses)
Games: 4
Cards: Escalating
Game Style: Doubles (different partner each game)
You originally get 1200 points.
-4 points for each turn taken after the 8th round (lateness) (all live players in game receive this)
Each player knocked out of team -40 points (both players receive this) (refusal)
If a team is eliminated within 5 rounds there is a -300 points penalty for falling off horse. This twice (in different games) results in 0points for the round.
Cross-Country
Here is where the points matter, the moment you start depends on points you start a whole 75m later for every 80 points you are behind the lead.
Players per game: 2-8
Map: British Isles
Games: 10 Upwards
Cards: Escalating
If you win a game you earn 300m worth of racing (ALWAYS)
If you come second you earn 225m seconds (when 4 players+)
If you come third you earn 150m seconds (when 6 players+)
You always earn 75m win or loss.
We work backwards forwards so if there are 9 players the bottom 6 will play a 6 player game, the top 3 will play a 3 player game.
The first person to cross the line wins. (Please note that players will have to score 3000m plus whatever penalty they had.)
UNIVERSAL SETTINGS:
Sequential, No Fog, Standard (Unless Specified)
Players
blindmatt - Replaced By Himself (Odd I know)
inonzuk - Replaced By Godd
Drunk_Idiot
poptartpsycho18
LLLUUUKKKEEE - Replaced By John Price
scottie
gameless
amazzony
danodukebb
grant.gordon
pfleegman
ultraman
agile76
madman7
DimnjacarStef
CCmachine
Gamefreakguy
MuzzaG
R0k0v
Huntyr Green
endar1077
SuperWang
Zorbas
Kernal_Kronic
RESERVES -
pjaraujo - Disappeared