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TNine wrote:lancehoch wrote:TNine wrote:I'm not saying that the improbable shouldn't be totally impossible. But i am saying that a good random numbers algorithm would be better, as it is more controlled and fair. I'm simply saying this due to the large amounts of totally unfair rolls i've had, but maybe it's just me.
That inherently means that the numbers are not random. Controlled is the opposite of random.
Yeah, that's the point.
lancehoch wrote:TNine wrote:lancehoch wrote:TNine wrote:I'm not saying that the improbable shouldn't be totally impossible. But i am saying that a good random numbers algorithm would be better, as it is more controlled and fair. I'm simply saying this due to the large amounts of totally unfair rolls i've had, but maybe it's just me.
That inherently means that the numbers are not random. Controlled is the opposite of random.
Yeah, that's the point.
TNine, I am sorry, I guess you missed my point. See the red, bold portions above. Now, again, you are asking for a random number generator which is controlled. As I stated before, this cannot be by the inherent nature of the word random.
lancehoch wrote:So are you saying that you would like it to produce more 3s and 4s than other numbers? Or are you saying that you would like the attacker's dice to show more 4s, 5s, and 6s? Since we are (hypothetically) controlling the dice we can do this. Also, I just want you to realize that any changes to the dice will affect the other users when they are attacking, so there will be more instances where someone attacks you with 4 v 7 and wins. Just pointing out some aspects of your suggestion.
TNine wrote:lancehoch wrote:So are you saying that you would like it to produce more 3s and 4s than other numbers? Or are you saying that you would like the attacker's dice to show more 4s, 5s, and 6s? Since we are (hypothetically) controlling the dice we can do this. Also, I just want you to realize that any changes to the dice will affect the other users when they are attacking, so there will be more instances where someone attacks you with 4 v 7 and wins. Just pointing out some aspects of your suggestion.
Hmm, is there any way to make it slightly more biased to the defence?
More strategy involved, sure the occasional freak turn, but still mostly constant.
TNine wrote:lancehoch wrote:So are you saying that you would like it to produce more 3s and 4s than other numbers? Or are you saying that you would like the attacker's dice to show more 4s, 5s, and 6s? Since we are (hypothetically) controlling the dice we can do this. Also, I just want you to realize that any changes to the dice will affect the other users when they are attacking, so there will be more instances where someone attacks you with 4 v 7 and wins. Just pointing out some aspects of your suggestion.
Hmm, is there any way to make it slightly more biased to the defence?
More strategy involved, sure the occasional freak turn, but still mostly constant.
blakebowling wrote:TNine wrote:lancehoch wrote:So are you saying that you would like it to produce more 3s and 4s than other numbers? Or are you saying that you would like the attacker's dice to show more 4s, 5s, and 6s? Since we are (hypothetically) controlling the dice we can do this. Also, I just want you to realize that any changes to the dice will affect the other users when they are attacking, so there will be more instances where someone attacks you with 4 v 7 and wins. Just pointing out some aspects of your suggestion.
Hmm, is there any way to make it slightly more biased to the defence?
More strategy involved, sure the occasional freak turn, but still mostly constant.
you don't seem to understand, if it is biased, it IS NOT random
EDIT: The current bias for the attacker is made by the original Risk rules, and not by the dice or anything else at CC
FabledIntegral wrote:a MORE fair type of "random" dice.
Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
FabledIntegral wrote:Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
It can be though. You're trying to argue what has already been discussed. Completely friggin' irrelevant and unnecessary post. You can discuss why you'd rather have "more" random dice (which are STILL predetermined ANYWAYS), but [modedit]please don't simply repeat stuff[/modedit] that's already been addressed.
Timminz wrote:FabledIntegral wrote:Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
It can be though. You're trying to argue what has already been discussed. Completely friggin' irrelevant and unnecessary post. You can discuss why you'd rather have "more" random dice (which are STILL predetermined ANYWAYS), but [modedit]please don't simply repeat stuff[/modedit] that's already been addressed.
While I may have been responding to your post, I was not posting for your benefit. We all know that you know all this already. I was trying to help the new guy (TNine). When a new player shows up and expects random to be fair, they can easily get very discouraged. Which is too bad, since this game can be a lot of fun, regardless of how "fair" it is.
Timminz wrote:FabledIntegral wrote:Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
It can be though. You're trying to argue what has already been discussed. Completely friggin' irrelevant and unnecessary post. You can discuss why you'd rather have "more" random dice (which are STILL predetermined ANYWAYS), but don't fucking feed me some stupid shit that's already been addressed.
While I may have been responding to your post, I was not posting for your benefit. We all know that you know all this already. I was trying to help the new guy (TNine). When a new player shows up and expects random to be fair, they can easily get very discouraged. Which is too bad, since this game can be a lot of fun, regardless of how "fair" it is.
TNine wrote:I am complaining that just because [the dice are] random doesn't mean that their good. In fact, that means they might be bad, as chance is very uncontrollable. I would much rather have a fair random numbers algorithm. Just a point for the dice are random argument.
TNine wrote:Timminz wrote:FabledIntegral wrote:Timminz wrote:FabledIntegral wrote:a MORE fair type of "random" dice.
"Random" is NOT "fair". It's random.
It can be though. You're trying to argue what has already been discussed. Completely friggin' irrelevant and unnecessary post. You can discuss why you'd rather have "more" random dice (which are STILL predetermined ANYWAYS), but [modedit]please don't simply repeat stuff[/modedit] that's already been addressed.
While I may have been responding to your post, I was not posting for your benefit. We all know that you know all this already. I was trying to help the new guy (TNine). When a new player shows up and expects random to be fair, they can easily get very discouraged. Which is too bad, since this game can be a lot of fun, regardless of how "fair" it is.
I just think fun is fair, or totally ridiculously luck involved, but you can't try to mix them.
CC would be much better with fairer dice, leaving much more to the game itself.
BTW Fabledintegral, i don't what that on my thread. Be nice or be gone.
cicero wrote:TNine wrote:I am complaining that just because [the dice are] random doesn't mean that their good. In fact, that means they might be bad, as chance is very uncontrollable. I would much rather have a fair random numbers algorithm. Just a point for the dice are random argument.
So TNine, and others, what would this "fair random numbers algorithm" look like ?
[I suggest we halt the continued discussion of "controlled" and "random" being mutually exclusive terms for the purposes of this thread.]
Let's call it a "fair pseudo-random number algorithm ...
If this thread is going to survive here in Suggestions & Bug Reports we really need to get the "suggestion" part up and running ...
Gunner1980 wrote:ok, i just played 16 on 6. lost 15 and he lost only 1 so at the end i was left with 1 and he survived with 5. tell me, what stream of luck would it have to be in real life fr something like THAT to happen?
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
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