WWII Europe
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- Qwert
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Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
new update-
move helmets
remove Front line box,and left only in Barrier legend-impasabile lines
Create biger Siegfried insets,but remove one W,to be space for all D
instead S for Siegfried,i change to D for Defence,because it much more readabile then S.
its something left for work?(not counting things what is left for XML work)
move helmets
remove Front line box,and left only in Barrier legend-impasabile lines
Create biger Siegfried insets,but remove one W,to be space for all D
instead S for Siegfried,i change to D for Defence,because it much more readabile then S.
its something left for work?(not counting things what is left for XML work)
- lt_oddball
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Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
I'm fine
let's go for it ..
let's go for it ..
Barbarus hic ego sum, quia non intellegor ulli.
Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
qwrt can you start makeing all Names on terretories above the army circles now??
Or sides, atleast not below.
Or sides, atleast not below.
- lt_oddball
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Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
oh come on !Androidz wrote:qwrt can you start makeing all Names on terretories above the army circles now??
Or sides, atleast not below.
Barbarus hic ego sum, quia non intellegor ulli.
Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
Seriously just swaping the names and the army circle one some places wont take more room or make anything crampy. Just look better.lt_oddball wrote:oh come on !Androidz wrote:qwrt can you start makeing all Names on terretories above the army circles now??
Or sides, atleast not below.![]()
![]()
- Qwert
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Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
Now these is thing for XMl,and also primarly is that Army number not touch each other,and these mean that first must go Armycircle and then goes names. If names have place to go up,then i will put,but in area where names must go down,then must go down. I hope that you understand these.Seriously just swaping the names and the army circle one some places wont take more room or make anything crampy. Just look better.
Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
Yeah i understand this but i see alot of option where you can put the names above which dont touch themselfes.qwert wrote:Now these is thing for XMl,and also primarly is that Army number not touch each other,and these mean that first must go Armycircle and then goes names. If names have place to go up,then i will put,but in area where names must go down,then must go down. I hope that you understand these.Seriously just swaping the names and the army circle one some places wont take more room or make anything crampy. Just look better.
Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
I knew you could do it, great
Androiz, your a real pain in... but it true some adjustment can be make.
Qwert if you prefer, do xml and then adjust army circle position it maybe easier to do so.
Androiz, your a real pain in... but it true some adjustment can be make.
Qwert if you prefer, do xml and then adjust army circle position it maybe easier to do so.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- Qwert
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Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
For now i dont want to mix XML with other things-these stage is for Gameplay and Graphic.by pamoa on Fri Aug 29, 2008 2:19 pm
I knew you could do it, great
Androiz, your a real pain in... but it true some adjustment can be make.
Qwert if you prefer, do xml and then adjust army circle position it maybe easier to do so.
You belive that XML is easy job?Expecialy when you have 107 terittory. Last time i ask for help in creating XML for IMperium Romanum,and nobody answer,so i will work again alone.
Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
Lol first time complaining about a thing in this tread and im already being a pain?pamoa wrote:I knew you could do it, great![]()
![]()
Androiz, your a real pain in... but it true some adjustment can be make.
Qwert if you prefer, do xml and then adjust army circle position it maybe easier to do so.
- gimil
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Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
Hello qwerts,
I took a good look atyour map and I have a few concerns.
1. Preety much all your borders are inconsistant, well thats putting it nice. I feel they are a mess. Some are blurred, some are sharp, some are bigger than others, some are rather jaggared looking. I think they all need to be redrew from scratch.
2. The legends is extreamly small and cramped, yet, you have appox. 230px worth of height on your map that you havent utilised. Why haven't you used this space you have left to make your legends a little more managable? Right now text is far to small and everything seems to be touching something else. Very untidy.
3. The colours used in the central campaign are much to bright and bold compared to the colours used in both western and eastern front. They are a little two discrating to me. I think they need to be desaturated.
4. The stroke around the terr names really isn't very nice to look at, could you work on making it a little less white and distracting?
Thats all for now,
I took a good look atyour map and I have a few concerns.
1. Preety much all your borders are inconsistant, well thats putting it nice. I feel they are a mess. Some are blurred, some are sharp, some are bigger than others, some are rather jaggared looking. I think they all need to be redrew from scratch.
2. The legends is extreamly small and cramped, yet, you have appox. 230px worth of height on your map that you havent utilised. Why haven't you used this space you have left to make your legends a little more managable? Right now text is far to small and everything seems to be touching something else. Very untidy.
3. The colours used in the central campaign are much to bright and bold compared to the colours used in both western and eastern front. They are a little two discrating to me. I think they need to be desaturated.
4. The stroke around the terr names really isn't very nice to look at, could you work on making it a little less white and distracting?
Thats all for now,
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
I know it's tough job but I though you wanted to do so as you are a tough guyqwert wrote:...Now these is thing for XMl...
But seriously, at that stage can you make a try in photoshop with armies numbers so we can discuss about circle position ?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
- Qwert
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Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
Woa man,its so negative feedback,that you dont need to write so much,you can only write short,i dont like Border,Legend,Colour,every thing.by gimil on Fri Aug 29, 2008 4:32 pm
Hello qwerts,
I took a good look atyour map and I have a few concerns.
1. Preety much all your borders are inconsistant, well thats putting it nice. I feel they are a mess. Some are blurred, some are sharp, some are bigger than others, some are rather jaggared looking. I think they all need to be redrew from scratch.
2. The legends is extreamly small and cramped, yet, you have appox. 230px worth of height on your map that you havent utilised. Why haven't you used this space you have left to make your legends a little more managable? Right now text is far to small and everything seems to be touching something else. Very untidy.
3. The colours used in the central campaign are much to bright and bold compared to the colours used in both western and eastern front. They are a little two discrating to me. I think they need to be desaturated.
4. The stroke around the terr names really isn't very nice to look at, could you work on making it a little less white and distracting?
Thats all for now,
Do you realy think that aim a moron? You ask from me to redraw a border again ? Legend is very readabile.
Well aim expected these,when i look back history,you are from begining very negative with these map,and all mine atempt to create something what will be aceptabile,you dont want to acept or accept very hard ,and now finaly when i manage to create something what is aceptabile for most of people,you ask almost all thing to be redraw or to change.
You also know that with 230px height,i will not get nothing,because legend go horisontaly,not verticaly.
- Qwert
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Re: WWII EUROPE(page1-44 update 28 avg-NEW!(idea)
Aim experiment with dimension and put to be max alloved size 630x600.2. The legends is extreamly small and cramped, yet, you have appox. 230px worth of height on your map that you havent utilised. Why haven't you used this space you have left to make your legends a little more managable? Right now text is far to small and everything seems to be touching something else. Very untidy.
Aim soory but i will not redraw borders again,also you know(or you dont know) that aim very long period spend to find text who will be most suitabile for these little size terittory. You are first for these one year who demand that i start map again,and these is not correct from you. You ignoring to come for long period,and now you dont like nothing,and everything for you is -Distracting-Isnt very nice-Messy-Blurred-Jagger. Can your post be more negative then now? You dont say any good thing. And what is worse for me is these,that you give Graphic stamp,and after these post(where is all thing on map is bad),aim not expecting graphic stamp for very long period. Aim must say that i have better cooperation with Androidz,Pamoa and It Odball,then with you.
Sugestion 2 is possible to apply.
- Qwert
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Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
I hope that legend is good now,also with these adition px,i add italy inset,because i belive that these is second most small country after Sigfried defence.
- gimil
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Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
Seems like you have made all that extra space and left the bulk of the legends still cramped together. The point behind my suggestion was to increase the size of everything in your legends so they where clearer and there was a little breathing space.
You also haven't responded to my other comments.
You also haven't responded to my other comments.
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
Personally, I think this map is unplayable. It's just too small and cramped for my eyes. I don't have any suggestion for how you could get around this but to wait for the size restriction to lift. But you don't want to do that.
As it is, I would never play on this map.
As it is, I would never play on this map.
Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
Lookin good qwert!
Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
I agree with gimil. you've added a lot of blank space to the image. yes it's filled with background stuff but overall the image looks worse and the legend wasn't really improved because of the extra space.
on a different note, I can only see three stars in the western front and I'm pretty sure there's supposed to be a fourth one somewhere.
on a different note, I can only see three stars in the western front and I'm pretty sure there's supposed to be a fourth one somewhere.
Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
I don't agree with this bunch of unhappy guys.
First of all I think you should recall that it's the SMALL map.
And I think it's really good to have a bit more space on this map.
Although it could be used better.
Go on mate
First of all I think you should recall that it's the SMALL map.
And I think it's really good to have a bit more space on this map.
Although it could be used better.
- first north Italy minimap is useless get rid of it
use all the width for the title
then under you have a rectangle
with siegfried defence plan minimap first the closer to it's real location on the map
and the three columns of bonus legend
then draw your black line full horizontal
and put the legend as piece of paper comming from under this line see irak map(the angle cutted boxes are ugly)
Go on mate
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
This thing i dont really see pleasent on the legend. The idicator of one way attack, impassibles and such is way to large it can be shorted its alot of dead space in the legend.
And north italy dont really need to be there:/
And north italy dont really need to be there:/
- lt_oddball
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Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
I think the map before (Postby qwert on Thu Aug 28, 2008 7:51 pm) looked better.
Better stand firm to have that accepted than blowing up legend, minimaps, everything but the game-map itself.
The extra yellow star was on W8.
Better stand firm to have that accepted than blowing up legend, minimaps, everything but the game-map itself.
The extra yellow star was on W8.
Barbarus hic ego sum, quia non intellegor ulli.
- Qwert
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Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
Legend still cramped?! Are you blind? For other people old legend whas readabile,and now when i increase all legend,you still dont se what is what.These is Incredible.by gimil on Mon Sep 01, 2008 1:52 am
Seems like you have made all that extra space and left the bulk of the legends still cramped together. The point behind my suggestion was to increase the size of everything in your legends so they where clearer and there was a little breathing space.
You also haven't responded to my other comments.
Aim responde to you other comments.
--------------------------------------------------------by ZeakCytho on Mon Sep 01, 2008 1:57 am
Personally, I think this map is unplayable. It's just too small and cramped for my eyes. I don't have any suggestion for how you could get around this but to wait for the size restriction to lift. But you don't want to do that.
As it is, I would never play on this map.
Thanks for post. Never say never.
Thanksby t-o-m on Mon Sep 01, 2008 2:54 am
Lookin good qwert!
I want to put legend to go with fronts-Western Front map-Western Front legend,Central campaign map-Central campaign legend,Eastern front map-eastern front legend.MAybe to try to put legend down and map in middle?by edbeard on Mon Sep 01, 2008 8:00 am
I agree with gimil. you've added a lot of blank space to the image. yes it's filled with background stuff but overall the image looks worse and the legend wasn't really improved because of the extra space.
on a different note, I can only see three stars in the western front and I'm pretty sure there's supposed to be a fourth one somewhere.
----------------------------------------by pamoa on Mon Sep 01, 2008 9:22 am
I don't agree with this bunch of unhappy guys.
First of all I think you should recall that it's the SMALL map.
And I think it's really good to have a bit more space on this map.
Although it could be used better.
first north Italy minimap is useless get rid of it
use all the width for the title
then under you have a rectangle
with siegfried defence plan minimap first the closer to it's real location on the map
and the three columns of bonus legend
then draw your black line full horizontal
and put the legend as piece of paper comming from under this line see irak map(the angle cutted boxes are ugly)
the main idea is the cleaner the legends/title looks the better visual space will be.
Go on mate
I think that better will be if legend go down and map go in middle,these is what will try next. North italy map will be very importan,because these space is cramped,and will definitly need to help.
Maybe but now i will try something to leggend be biger,but i belive that is quit readabileby lt_oddball on Mon Sep 01, 2008 12:07 pm
I think the map before (Postby qwert on Thu Aug 28, 2008 7:51 pm) looked better.
Better stand firm to have that accepted than blowing up legend, minimaps, everything but the game-map itself.
The extra yellow star was on W8.
Yes i forget yellow star to add
Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
Territory labels...
Are looking a lot better...
Wondering why you need "SA" for "Stalingrad Army" when "S" isn't used...
Also - for the V labels - you could lower case the V i.e. "vL" - might give you a bit more space?
The legend I think is looking a bit better with the new space - but I think it could be better spaced a bit - the gaps between the 3 are a bit inconsistent?
North Italy is also missing it's army circles?
C.
Are looking a lot better...
Wondering why you need "SA" for "Stalingrad Army" when "S" isn't used...
Also - for the V labels - you could lower case the V i.e. "vL" - might give you a bit more space?
The legend I think is looking a bit better with the new space - but I think it could be better spaced a bit - the gaps between the 3 are a bit inconsistent?
North Italy is also missing it's army circles?
C.

Highest score : 2297
Re: WWII EUROPE(page1-45 update31avg-NEW MAX SIZE 630X600!(idea)
Qwert. have you got the xml done yet.
If you have, can you post an image with the armies on the map.
because there are a lot of terrtories that are really close together, i'd like to see an image with armies for 888 and 8888 on it.
the reason i ask for this, is that if someone is playing your map with BOB tunred on, and the army indicator on the map reads r124 (r for red) then you are going to need 4 spaces for each army.
If you haven't got the xml done, then can you use Arial 14 -> 888 numbers with black edge and hex #ff0000 to make artificial numbers.
doing this, will possibly solve a lot of the graphic space and placement issues for you to see that the map might experience.
EDIT...i did it for you! You have lots of empty space in legend but map territories are too close. There are some names of territories what will have to move also because numbers will cover them.

If you have, can you post an image with the armies on the map.
because there are a lot of terrtories that are really close together, i'd like to see an image with armies for 888 and 8888 on it.
the reason i ask for this, is that if someone is playing your map with BOB tunred on, and the army indicator on the map reads r124 (r for red) then you are going to need 4 spaces for each army.
If you haven't got the xml done, then can you use Arial 14 -> 888 numbers with black edge and hex #ff0000 to make artificial numbers.
doing this, will possibly solve a lot of the graphic space and placement issues for you to see that the map might experience.
EDIT...i did it for you! You have lots of empty space in legend but map territories are too close. There are some names of territories what will have to move also because numbers will cover them.

Last edited by cairnswk on Tue Sep 02, 2008 4:30 pm, edited 1 time in total.

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