What about the long games that go on forever and what if you had an unstable internet connection which seemed to not work some days but work on others. It is a problem, but i prefer the other solution on missed turns, troops are distributed randomly.Big Yuma Ripper wrote:Insead of allowing people to miss two turns on purpose then play, miss two turns on purpose then play, draging out games unneccassarily (which i was in game a while where both other players did this) why not 3 misses and you are out? It would stop this abuse of the system and prevent players from taking advantage of this.
[Rules] Kick Players Out for Missing Three Turns Total
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- gavin_sidhu
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Re: Three strikes and out!
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- Big Yuma Ripper
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Re: Three strikes and out!
[/quote] but i prefer the other solution on missed turns, troops are distributed randomly.[/quote]
Guess I missed the other option that you are refering to? Have to admit I dont read the forum much. What do you mean distribute the troops? After they are kicked out?
Guess I missed the other option that you are refering to? Have to admit I dont read the forum much. What do you mean distribute the troops? After they are kicked out?
This idea is already on the Rejected list here is a link to the original thread
http://www.conquerclub.com/forum/viewtopic.php?t=1548
http://www.conquerclub.com/forum/viewtopic.php?t=1548
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
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world power
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Missing 3 turns
If you miss 3 turns you should be gone...it should not have to be consecutive..
I understand being busy, but 3 turns total is more than enough to miss.
I understand being busy, but 3 turns total is more than enough to miss.
- wcaclimbing
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- AndyDufresne
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dazrazmataz
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Kick people out after 3 missed turns
I suggest you kick people out after 3 missed turns, even if they are not consecutive. The current system allows people to miss as many turns as they like as long as they aren't 3 consecutive turns. This can be very annoying and lead to very long games. I think 3 missed turns in a whole game is a fair rule.
as to the distibuting equally they're "bonus" missed turn armies, I don't think that it can be totally random, because in my experience, most people don't have any extra men on their interior territories, just those on their borders, so with the even distribution thing, they should be distributed on the interior, low to unfortified countries, so that, when they do get back to playing, they have all these new armies, but nothing to do with them until another turn has passed. I know that my idea is heavy on the coding, not sure about php, but java would hate me for this.
My suggestion:
3 consecutive missed turns = Kick!
6 total missed turns = Kick!
A 30% income reduction with each missed turn.
ex
Player income: 3, Income after 1st Turn Skipped 3+3-2 = 4, Income after 2nd Turn Skipped 3+3+3-3=6
Player income: 4, Income after 1st Turn Skipped 4+4-3 = 5, Income after 2nd Turn Skipped 4+4+4-4=8
Player income: 5, Income after 1st Turn Skipped 5+5-3 = 7, Income after 2nd Turn Skipped 5+5+5-5=10
and so on....
3 consecutive missed turns = Kick!
6 total missed turns = Kick!
A 30% income reduction with each missed turn.
ex
Player income: 3, Income after 1st Turn Skipped 3+3-2 = 4, Income after 2nd Turn Skipped 3+3+3-3=6
Player income: 4, Income after 1st Turn Skipped 4+4-3 = 5, Income after 2nd Turn Skipped 4+4+4-4=8
Player income: 5, Income after 1st Turn Skipped 5+5-3 = 7, Income after 2nd Turn Skipped 5+5+5-5=10
and so on....
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dazrazmataz
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Even in card games there can still be an advantage to missing your turn.
You may choose to duck the card on this round, and there are many instances when you would prefer to just miss your turn in order to get double deployment next turn. Even though the deployment now occurs during the fort stage, I can still see many tactical advantages to missing your turn.
Especially your very first turn. Let me explain...
Everyone has 3 men everywhere, so it may not be worth the risk of attacking to getting a card. You dont want to choose your deployment yet until you see where everyone else is going. Solution: miss your turn.
No extra armies if you miss your turn (24 hours is long enough)!
3 missed turns and you're out! (non consecutive)
You may choose to duck the card on this round, and there are many instances when you would prefer to just miss your turn in order to get double deployment next turn. Even though the deployment now occurs during the fort stage, I can still see many tactical advantages to missing your turn.
Especially your very first turn. Let me explain...
Everyone has 3 men everywhere, so it may not be worth the risk of attacking to getting a card. You dont want to choose your deployment yet until you see where everyone else is going. Solution: miss your turn.
No extra armies if you miss your turn (24 hours is long enough)!
3 missed turns and you're out! (non consecutive)
ural_fucked wrote:Good evening.
Re: Auto-Kick When Missed Turns Are Not Consecutive *Rejected*
Were we ever given a reason why this was rejected?
I completely understand the notion that CC is not life and things come up. This is why I have no problem with players getting deferred armies (but really, really prefer the way it is now). There is, however, one major part of the life > CC argument that gets missed.
CC isn't only not the end all be all for those who are stuck in a game with a person who continually misses turns, it is also not the end all be all for the offending player. In other words, losing a game because you couldn't manage to take your turn often enough is not the end of the world. So your life got in the way of being able to honor the game you entered. That's OK. That game will not end up any differently for you than any of the other games (likely more than 1/2 you've played) that you lost. Bummer.
So, on one side, you have several players who are just trying to have a game, on the other, you have somebody who is continuing to hold it up. I don't see why we owe it to the person who's obviously got more important stuff going on to keep waiting.
Now, think about what is being asked. It is pretty damned easy to miss your turn once. Two in a row, however, is pretty tough considering that, unless you're in a 2-3 player game or everyone else is completely on it and takes their turns right away after you miss your first one, you're likely looking at a full 72 hours where you were not able to log on. When you consider that, if you know you're going to have troubles making your turn you can go to the game chat and ask everyone to slow play a bit so your turn doesn't come up more than 24 hours before you're going to be able to play (I've done this several times and people are always happy to oblige).
Has anyone suggested some ratio? What about missing 3 out of 5 turns, 4 out of 9, 5 of 12. Something like that? It would also seem fair to have some max turns missed regardless of how long the game goes on.
I completely understand the notion that CC is not life and things come up. This is why I have no problem with players getting deferred armies (but really, really prefer the way it is now). There is, however, one major part of the life > CC argument that gets missed.
CC isn't only not the end all be all for those who are stuck in a game with a person who continually misses turns, it is also not the end all be all for the offending player. In other words, losing a game because you couldn't manage to take your turn often enough is not the end of the world. So your life got in the way of being able to honor the game you entered. That's OK. That game will not end up any differently for you than any of the other games (likely more than 1/2 you've played) that you lost. Bummer.
So, on one side, you have several players who are just trying to have a game, on the other, you have somebody who is continuing to hold it up. I don't see why we owe it to the person who's obviously got more important stuff going on to keep waiting.
Now, think about what is being asked. It is pretty damned easy to miss your turn once. Two in a row, however, is pretty tough considering that, unless you're in a 2-3 player game or everyone else is completely on it and takes their turns right away after you miss your first one, you're likely looking at a full 72 hours where you were not able to log on. When you consider that, if you know you're going to have troubles making your turn you can go to the game chat and ask everyone to slow play a bit so your turn doesn't come up more than 24 hours before you're going to be able to play (I've done this several times and people are always happy to oblige).
Has anyone suggested some ratio? What about missing 3 out of 5 turns, 4 out of 9, 5 of 12. Something like that? It would also seem fair to have some max turns missed regardless of how long the game goes on.
Re: Auto-Kick When Missed Turns Are Not Consecutive *Rejected*
so I was about to post about this and decided to look on the 'to do' list and found that it was rejected.
I noticed that this was rejected because there are other ways to handle this. I'm sorry if I missed what the other ways are, but I looked at the to do list and didn't see anything that directly or indirectly would go towards solving or making this situation better.
I noticed that this was rejected because there are other ways to handle this. I'm sorry if I missed what the other ways are, but I looked at the to do list and didn't see anything that directly or indirectly would go towards solving or making this situation better.
Missed turns
I would suggest that the players who miss three turns in one game instead of just three consecutive turns be booted.
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blakebowling
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Re: Missed turns
1. You didn't fill out the form.Darryl wrote:I would suggest that the players who miss three turns in one game instead of just three consecutive turns be booted.
2. This has been suggested many times before, Please use the search featureform wrote: Concise description:Specifics:
- xxxxxxx
This will improve the following aspects of the site:
- xxxxxxx
- xxxxxxx (you can obviously delete this for bug reports)
- xxxxxxx
3. You need to give a reason or it will not be implemented.
missed turns
hi
i was thinking about people who miss turns alot.
i think instead of it being 3 in a row it should be 3 only.
i understand some people miss turns because there away from a computer or someone mite of died in the family, etc
but some people do it to cheat eg miss 2 come back for 1 then miss 2 again or heavly fort up there borders then miss 2 turns come back for 1turn and get a big pay out of armies.
this is not on if u miss 3 turns full stop u should be kicked out of the game.
and if u get kicked out of 3 games for missing turns u should be block from entering games until u state ur case.
i was thinking about people who miss turns alot.
i think instead of it being 3 in a row it should be 3 only.
i understand some people miss turns because there away from a computer or someone mite of died in the family, etc
but some people do it to cheat eg miss 2 come back for 1 then miss 2 again or heavly fort up there borders then miss 2 turns come back for 1turn and get a big pay out of armies.
this is not on if u miss 3 turns full stop u should be kicked out of the game.
and if u get kicked out of 3 games for missing turns u should be block from entering games until u state ur case.
- TheForgivenOne
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Re: missed turns
Yeah, but think about the really really long games. If you miss 3 out of 200 turns, well, that's not missing an substantial amount of turns.
Re: missed turns
what about the people who miss 50 turn out of 200 and they still get to play thats not fair on the other people in the game, i know its harsh but something need to be done
- TheForgivenOne
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Re: missed turns
And there is already a discussion going on about find a way of turn % in a game that gets you kicked. Not every game you enter are you going to find a person missing 10 turns out of 20. I rarely find a game that has a player miss more than 5 turns in a game.
And how many times is someone who misses 50 out of 200 going to remain in a game? Or happen? Most players who make it into a 200+ round game are skilled players who rarely miss turns.
And how many times is someone who misses 50 out of 200 going to remain in a game? Or happen? Most players who make it into a 200+ round game are skilled players who rarely miss turns.


