Charleston, SC [Quenched]
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- Incandenza
- Posts: 4949
- Joined: Thu Oct 19, 2006 5:34 pm
- Gender: Male
- Location: Playing Eschaton with a bucket of old tennis balls
Re: Charleston, SC (pg. 1 & 16) [I]
Muuuuch better with the larger font. Otherwise I was having to squint and lean in to read some of the terits...
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Re: Charleston, SC (pg. 1 & 16) [I]
MOST RECENT MAPS

Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.

Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.

Re: Charleston, SC (pg. 1 & 16) [I]
Here's where I started.Can I at least get a graphics stamp now? I think this is beyond an idea. It's been a work in progress for almost a year.

Re: Charleston, SC (pg. 1 & 16) [I]
Wait wait.. those trees and bridges are so pretty... that early version is heaps better; it looks like you've spent a year taking backward steps.
[/sarcasm]
[/sarcasm]

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- AndyDufresne
- Posts: 24919
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Re: Charleston, SC (pg. 1 & 17) [I]
It's looking good, RJ. The new font is much more readable.
And in regards to the signature, I most always endorse small out of the way signatures.
--Andy
And in regards to the signature, I most always endorse small out of the way signatures.
--Andy
Re: Charleston, SC (pg. 1 & 17) [I]
Good.. cause I'm pretty much finished with this map
I guess I could start working on xml,
but I would at least like something besides the IDEA's stamp before going forward.
I guess I could start working on xml,
but I would at least like something besides the IDEA's stamp before going forward.

Re: Charleston, SC (pg. 1 & 17) [I]
If I could stamp it, I would 

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Charleston, SC (pg. 1 & 17) [I]
Just wanted to poke my head in and say I love how this map looks. I can't wait for another large map to play some 4v4 games on 
- Ruben Cassar
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Re: Charleston, SC (pg. 1 & 17) [I]
Here you go RJ. I think this is ready for gameplay stamping.
Well done!

Well done!

Re: Charleston, SC (pg. 1 & 17) [I]

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- gimil
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Re: Charleston, SC (pg. 1 & 17) [I]
And for your troubles:


What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?
--lanyards
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?
--lanyards

Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
Thats what I thought. It looks fine now, but maybe it would look a little better if they were more spread out? Or is that too late and hard to switch up the colors?RjBeals wrote:Well... originally I was going to have a whole island bonus, similar to world 2.1. but i scrapped that and just left the colors.lanyards wrote:Well done Rj. Looks great. Is there a reason similar colors are next to each other? There is a dark yellow then a lighter yellow next to each other, and dark and light purple are close. Is there a reason?
--lanyards
--lanyards

WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewt ... 9&t=226714
Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
i haven't started the xml yet though. It shall be done soon i hope.

- AndyDufresne
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Re: Charleston, SC (pg. 1 & 17) [I,Gr,Gp]
- Final Forge
Post questions and concerns if any.
Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Thanks Andy - I guess I'll focus on this map to get it quenched. !

Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Welcome back to the forge...

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- AndyDufresne
- Posts: 24919
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
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Re: Charleston, SC (pg. 1 & 17) [Final Forge]
Hm, any updates, RJ? 
--Andy
--Andy








